So, this time you can submit as many entries as you want (the more the better, since now you'll be able to get more total votes). I hope more people will be able to enter now that the holidays are right there.
The rules are basically the same as before:
You just need to create one or more original badniks (not just edit existant ones, although their behavior can be the same as any of the old badniks), following the rules:
-They should use the Genesis/MD graphics and color rules (you can't use colors from more than one palette for each sprite or 8x8 tile, etc).
-It should be possible to put them in at least one of the levels in Sonic 1, 2, 3, Sonic & Knuckles or Sonic CD, without showing any corruption in the graphics or colors used by the level and the main characters of that game. However, for each enemy you can only choose a level where it could actually work when used (ie. you can't put non-flying badniks in a level with no ground such as Sky Chase). Also, you can't put badniks in a level that doesn't have any, such as Death Egg.
-You can remove the graphics and colors from one of the badniks featured in the level you choose, to make some place for your creation in the VRAM. Keep in mind that you can't modify any colors used by the level or by the first palette.
-You can use any techniques used for the badniks as long as they were used in the chosen game (ie. In Sonic 2, they can't load uncompressed graphics in real time like in Sonic 3, etc). I suggest you to use the "L0st Library" tool to experiment with the sprites and the many ways to assemble them. If you can't make the animation with it, it's quite possible that it doesn't follow this rule.
-Also, you can only use one of the first two palettes when choosing the colors for each of the sprites that make each animation frame.
-You can never use more tiles than the badnik with a maximum number of tiles in that game. This includes both VRAM graphics (every game) and the possible decompressed graphics inside the ROM (Sonic 3 or Sonic & Knuckles only). Bosses aren't included in this contest.
-Sonic CD allows to make bigger enemies, but you'd also have to make an old, malfunctioning version of them (as seen in the game).
-Each of them should be based on one real animal of your choice (so fantasy animals and hybrids can't be used, among others).
Remember that it's possible to make enemies built with different sprites (overlapped or not) that use different palettes, and you can also flip or mirror each of them at will for making the animations and saving some VRAM space in the process.
*NOTE: If you're using Gens and want to get the correct colors (with RGB values of 0, 32, 64, 96, 128, 160, 192 and 224), open gens.cfg and make sure that you have the following lines somewhere under "[Graphics]":
You must present each of them in both of the following ways:
-Digitizer style (sprite sheet): Just show the animation frames for each of them over a BG color you want. The sprite transparencies don't need to use a different color than the BG. If you want some animation frames to move the whole enemy a little to any direction, you might want to specify it.
*Frames 2 and 4 should go 1 pixel down.
-VRAM style: Showing all the used 8x8 tiles one after another, preferably in rows of 16. The file should be in a format that allows it to have their palette/s stored in the same order as they would be stored in the Genesis/MD (GIF, BMP). If you're using more than one palette, you can make all the tiles use the first one as it would look in the real VRAM (L0st Library will do this automatically) but it's not required to do so.
Remember that each used sprite can have a maximum of 4x4 of these tiles, and you must place them from top to bottom, and from left to right.
(If you're not going to use the last tiles, just leave them blank)
You can also include animated gifs to show how would it act when placed in the game, and any additional info/data you think would be interesting. However, this is not necessary and thus won't be counted when choosing the winners.
You can post your badniks either here or at any other forum that doesn't require to register (so anybody could check the entries). In order to do that, you must create a topic at the other message board where the members would add their entries, and just post a link to that topic.
You don't need to post all your submissions at the same time. You can submit one badnik you create and then post another one each time you come up with new ideas. Also, you'll be able to change/improve your submissions before the deadline arrives.
DEADLINE: January 31 2006
The person who gets the most total votes (counting those from all of his/her submissions) will get a DIN A3 size print featuring four prototype badniks (wasp, gator, dino and snail), and signed by their pixel-creator.
It's not needed to code anything and make it actually work, although anybody with the needed knowledge should be able to do so.
People will be able to post their comments on any of the submitted badniks, including those from external boards.
There will be no refunds if the prize gets lost in the mail, there's many other people to blame for those things.
The rules and other points described above are subject to change when and if I see it necessary.
Also (unless the admins say otherwise), please do not use the "attach file" feature for this contest; host your pics somewhere else so you won't eat the site's bandwidth.
Again, special thanks go to Tom Payne the über artist.