GameSpy: Sonic CD is thought of as the most "mysterious" game in the Sonic series, mainly because you can see that many ideas the staff had either weren't fully implemented or were cut altogether (for example, there is an entire stage gone from the stage select). People are very curious about ideas the Sonic Team staff had for the game but weren't able to implement. Can you tell us anything about those?
Naka Well, it's the same thing as with Sonic the Fighters. I didn't do very much with Sonic CD, since I was working on Sonic 2 during most of that time, so I can't really say too much about it. But the Sonic games are pretty famous for having things left on the cutting room floor. I mean, 1, 2, and 3ALL had stages cut from them! I think the most famous loss was the Hidden Palace Zone in Sonic 2. We simply ran out of time to fully implement that into the game. The same thing happened with Sonic 3. See, we had all kinds of ideas for those games, things above and beyond even the Hidden Palace. But the Hidden Palace is pretty well known because it was all over the media before we eventually had to cut it. All the players were just left wondering where it went! So ... I'm guessing the stuff cut out of Sonic CD was probably done for similar reasons -- either we were running out of time or things just weren't working out. Making games is a business, after all, and sometimes it simply has to be done.
GameSpy: Actually, can I ask a question about the Hidden Palace? It's something a lot of fans have always been very curious about. Have you ever thought about including the stage as some sort of "bonus" on the compilation disks?
Naka No, we haven't. We looked all over for some sort of source for it, since EVERYONE seems to want to play it, but we just don't have the original code for the stage anymore. It was lost quite some time ago. Seriously, though, the most we ever had finished and playable was the first part of the level. You could run around on floors, maybe even cross a bridge or two! And then you'd wind up in a portion that wasn't complete yet and had nothing there ... and then you'd DIE. Exciting stuff, huh? I'm not sure why people would want to play that.
GameSpy: OK, off topic, but this came to mind when we were talking about the Hidden Palace Zone ... there are entire fansites out there devoted to hacking Sonic games and finding all the things Sonic Team was working on, but never used in the finished product. What do you think of this?
Naka Wow, people do that? I didn't know. I guess I am pretty surprised at the level of dedication of fans on the Internet. But how do I say this ... there is a bit of a problem. I mean, I am glad that people really, really like the games, but if it gets to the point where they are engaging in activities that can hurt us or Sega in some way, that's not good at all. Like, way back when we had a beta ROM of Sonic 2 that was stolen by someone. That one even had the Hidden Palace in it.
GameSpy: There's actually a beta ROM with the Hidden Palace code that's been floating around the Internet for a while.
Naka What? You're kidding! Tell me more. I'd really like to get that back. *laugh* I guess we know what happened to that now... You see, back in mid-1992 we had taken a demonstration cartridge to a toy show in New York. It wound up being stolen, and although we searched and searched all over, it was never found. So that's probably where the data comes from. What's the Hidden Palace in this one like?
GameSpy: There's stuff in the stage, but it's impossible to play past a certain point.
Naka Yep, that sounds exactly like what we lost!
GameSpy: Was the Hidden Palace meant to be "hidden," then?
Naka Actually, no, the basic idea was about the same as it was in Sonic and Knuckles. You'd encounter the stage through normal play by collecting the emeralds. The idea behind the stage was, "Where do the Chaos Emeralds come from?" That's where Sonic was originally supposed to be granted his Super Sonic powers. We finally were able to use it in S&K, though it wound up being quite different from what we had planned in Sonic 2. But even from Sonic 1 we'd been throwing around those sorts of ideas. Still, when we were running out of time, we looked over things quickly trying to figure out what to dump ... and CHOP went the Hidden Palace. There's simply no way we could have thrown that in by the deadline at the rate we were going.
Naka Ah, yes, those. I'm not surprised. See, we left the debug codes in the games because we thought people would have fun playing around with them. *laugh* But yeah, there was a lot of leftovers and unused stuff in Sonic 1 as well. I remember we made a rabbit enemy. It was lik e... "Rabbit-bus." Or "Rabbit-taxi." You know, sort of like Catbus (from My Neighbor Totoro).
Splats' Official name!!
I think it may be time to update the site simon
EDIT: sorry, I didnt see this topic, I need glasses...
This post has been edited by Ben2k9: 01 October 2005 - 07:31 PM