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Sonic 1 beta in sonic2? NGHZ mountains = GHZ mountains

#16 User is offline Flame 

Posted 27 February 2004 - 10:12 PM

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It is more than likely one of many pics that sega produced just to show off to the public. But then again, I could be wrong.
This post has been edited by ultrasonic: 27 February 2004 - 10:15 PM

#17 User is offline Ben2k9 

Posted 01 March 2004 - 08:18 PM

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yes, its widly believe that the GHZ pics and the really wierd MZ with the falling tiles are merely mockups.

#18 User is offline Energyck 

Posted 31 January 2005 - 04:02 PM

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Giant ball from Sonic 1 beta. Posted Image Posted Image

#19 User is offline Tweaker 

Posted 31 January 2005 - 04:07 PM

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Holycrap, that bump was NOT needed.

#20 User is offline Ben2k9 

Posted 31 January 2005 - 04:37 PM

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well he does have a point...

#21 User is offline Qjimbo 

Posted 31 January 2005 - 04:42 PM

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Tweaker, on Jan 31 2005, 04:07 PM, said:

Holycrap, that bump was NOT needed.

Bumps are allowed in the archives, get over it.

#22 User is offline Tweaker 

Posted 31 January 2005 - 04:49 PM

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QJimbo, on Jan 31 2005, 04:42 PM, said:

Tweaker, on Jan 31 2005, 04:07 PM, said:

Holycrap, that bump was NOT needed.

Bumps are allowed in the archives, get over it.

Already done. :(

#23 User is offline Elusive 

Posted 31 January 2005 - 04:59 PM

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I don't think the balls are from Sonic 1 'beta', as such - more like they were simply re-used pieces of art. Nothing important, much the same way the enemies were redesigned for Sonic 2 - Robotnik/Eggman's hovercraft, the wasp enemies, and so on.

#24 User is offline Molotok 

Posted 31 January 2005 - 08:34 PM

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Well, depends on the "ball" posted in the debug image earlier by Energyck. If you mean the "giant" ones, those are simply the transporter/shooter in Oil Ocean Zone that can even be found in the final Hidden Palace Zone (if you know the legitimate way like me or if you use a savestate). The second, smaller ball on that platform can be found in the final as well as in Hidden Palace Zone final (albeit garbled graphics) as well as the switch for it. Of course, anyone who has taken the time to look already knows this and I've just wasted my time with all that...

But on another note, Sonic 2 is like any game and by that extension, movies as well. The final product rarely resembles the first idea for the game/movie.

The large green balls (transporters/shooter) do look like a modified palette from Sonic 1's brown ball weapon for the boss of GHZ.

#25 User is offline Sonic 65 

Posted 31 January 2005 - 09:44 PM

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Elusive, on Jan 31 2005, 04:59 PM, said:

I don't think the balls are from Sonic 1 'beta', as such - more like they were simply re-used pieces of art. Nothing important, much the same way the enemies were redesigned for Sonic 2 - Robotnik/Eggman's hovercraft, the wasp enemies, and so on.

The wasp enemies are almost completely the same to S1 in code; just a speed difference. So I have reason to believe that S2 Wap was based of S1 Buzz Bomber

And if anything is that giant ball from S1, it's the beta OOZ swtich one. :P

EDIT: Green balls have different shading types. The beta OOZ switch ball's shading is more similar.
This post has been edited by Sonic 65: 31 January 2005 - 09:45 PM

#26 User is offline Mester Keel98 

Posted 31 January 2005 - 10:58 PM

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Dr Eggman, on Jan 31 2005, 08:34 PM, said:

Well, depends on the "ball" posted in the debug image earlier by Energyck. If you mean the "giant" ones, those are simply the transporter/shooter in Oil Ocean Zone that can even be found in the final Hidden Palace Zone (if you know the legitimate way like me or if you use a savestate). The second, smaller ball on that platform can be found in the final as well as in Hidden Palace Zone final (albeit garbled graphics) as well as the switch for it.

They are not found in Hidden Palace, the debug menu among other things were somehow "OOZed up".

I don't know why they'd edit Sonic 1 ball art to make shooters like that. o.o

#27 User is offline Ben2k9 

Posted 02 February 2005 - 08:01 AM

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GenoFox//.Hack, on Feb 1 2005, 04:58 AM, said:

I don't know why they'd edit Sonic 1 ball art to make shooters like that. o.o

lack of ideas? Sonic 2 was rushed towards the end don't forget.

#28 User is offline Syren 

Posted 02 February 2005 - 08:04 AM

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Also don't forget that Sonic Team use ideas that they have or steal again and again and again. Like the HPZ bridge being used in S3's ICZ, for a minature example.

#29 User is offline Travelsonic 

Posted 09 March 2005 - 08:00 PM

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Syren, on Feb 2 2005, 08:04 AM, said:

Also don't forget that Sonic Team use ideas that they have or steal again and again and again. Like the HPZ bridge being used in S3's ICZ, for a minature example.

One question, how can they steal from themselves? :blink:

#30 User is offline Syren 

Posted 10 March 2005 - 12:30 PM

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Travelsonic, on Mar 9 2005, 08:00 PM, said:

Syren, on Feb 2 2005, 08:04 AM, said:

Also don't forget that Sonic Team use ideas that they have or steal again and again and again. Like the HPZ bridge being used in S3's ICZ, for a minature example.

One question, how can they steal from themselves? :blink:

Note the bold and italic text in the quoted quote.

EDIT: Of course, it would be handy if I included bold and italic text. D'oh! :P
This post has been edited by Syren: 10 March 2005 - 12:31 PM

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