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Banper's amazing school of facts!

#31 User is offline the spindash 

Posted 19 January 2005 - 04:28 PM

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[offtopic]
On the ICE just linked a few posts ago, we read this:

Naka said:

...F-16 Fighting Falcon...

OMFG, he is the responsible for this awfull piece of shit he calls "a game". Naka could've skipped this one. I had it on my Master System and it just sucked so much ass.
[/offtopic]

I'd like to see Sonic 2 on Sega CD. It would sure boost its sells. So, Sonic CD is a split from Sonic 2 afterall...
This post has been edited by the_spindash: 19 January 2005 - 04:34 PM

#32 User is offline ICEknight 

Posted 19 January 2005 - 04:29 PM

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Knuckles Prower, on Jan 19 2005, 04:25 PM, said:

A completely unrelated question:

ICEknight, now that the secret section has changed, what's going to happen to that 'The Truth About Genocide City' text that used to precede the 'Sonic 2 Prototype Enemies' section?

Oh, you're right! I guess I'll have to add it somewhere in the future... Oh well, I'll think of something eventually.

#33 User is offline Elusive 

Posted 19 January 2005 - 04:30 PM

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Wow. Time travel WAS planned, and the 'burning log' isn't ChikiChiki boys data?

I am in awe. Well done, ICEknight. 2005 is looking good already.

#34 User is offline McAleeCh 

Posted 19 January 2005 - 04:33 PM

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Elusive, on Jan 19 2005, 04:30 PM, said:

Wow. Time travel WAS planned, and the 'burning log' isn't ChikiChiki boys data?

Actually, ICEknight only said that that graphic 'might have been' related to that concept. I'm not sure if anyone's checked if that particular graphic was in Chiki Chiki Boys or not, since Nemesis only highlighted those graphics which were well-known as 'lost graphics' throughout the community at the time.

If nobody else has checked by the time I've finished my revision, I'll download the Chiki Chiki Boys ROM and do the search myself. Shouldn't be too hard, as if I'm not mistaken the offset for the 'burning log' GFX in the S2 proto is listed on this very site.

#35 User is offline AndyAML 

Posted 19 January 2005 - 04:42 PM

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FRIP FRIP FRIP FRIP FRIP

Couldn't stop laughing at that.

Attached because Tripod is being a butt.

Attached File(s)

  • Attached File  frip.gif (3.02K)
    Number of downloads: 1

This post has been edited by AndyAML: 19 January 2005 - 04:42 PM

#36 User is offline ICEknight 

Posted 19 January 2005 - 04:44 PM

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The "burning log" graphics are stored between the seesaws and the Hill Top rocks. What a coincidence! ;)

#37 User is offline LOst 

Posted 19 January 2005 - 04:47 PM

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Illustrations by Yasushi Yamaguchi. Provided by *insert name of choise using the ones below*.

1. Hirokazu Yasuhara
2. Yasushi Yamaguchi

I say Yasuhara because:
He knows English.
He's available.
He's a nice guy.

Both of these guys knows most of the secrets in Sonic 2. So I'm very excited to read an interview. But if it isn't these two, then it's probably just that Tom guy that drew the enemies ;.;

Well, Tom Paine maybe remember something... hopefully x.x;;

Of course it is Tom Paine. There are no other options.
This post has been edited by LOst: 19 January 2005 - 04:53 PM

#38 User is offline ICEknight 

Posted 19 January 2005 - 05:05 PM

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Has anybody tried putting one of those unused lava spitting objects from Hill Top next to a log bridge? The graphics for the fire they cause are loaded separately, and appears in both Hill Top and Green Hill.

Perhaps both zones were to feature burning log bridges, one because of the bees, one because of the lava. =\
This post has been edited by ICEknight: 19 January 2005 - 05:24 PM

#39 User is offline LOst 

Posted 19 January 2005 - 05:07 PM

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ICEknight, on Jan 20 2005, 01:05 AM, said:

Has anybody tried putting one of those unused lava spitting objects from Hill Top near to a log bridge? The graphics for the fire they cause is loaded separately, and appears in both Hill Top and Green Hill.

Perhaps both zones were to feature burning log bridges, one because of the bees, one because of the lava. =\

I will check that out

#40 User is offline Sonic Hachelle-Bee 

Posted 19 January 2005 - 05:14 PM

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Wow! Just wow!
Looks like S2 Long Version needs some changes, updates and new things.
If only I was good enough to remake these sprites... It's time to master ASM language.
LOst, are you around to help me? :P

Welcome to 2005! Very nice ICEknight, as always.
This post has been edited by Sonic Hachelle-Bee: 19 January 2005 - 05:15 PM

#41 User is offline ICEknight 

Posted 19 January 2005 - 05:21 PM

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LOst, on Jan 19 2005, 05:07 PM, said:

ICEknight, on Jan 20 2005, 01:05 AM, said:

Has anybody tried putting one of those unused lava spitting objects from Hill Top next to a log bridge? The graphics for the fire they cause are loaded separately, and appears in both Hill Top and Green Hill.

Perhaps both zones were to feature burning log bridges, one because of the bees, one because of the lava. =\

I will check that out

For those who don't know what I was talking about, here's the pic.

Attached File(s)


This post has been edited by ICEknight: 19 January 2005 - 05:24 PM

#42 User is offline LOst 

Posted 19 January 2005 - 05:24 PM

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ICEknight, on Jan 20 2005, 01:21 AM, said:

LOst, on Jan 19 2005, 05:07 PM, said:

ICEknight, on Jan 20 2005, 01:05 AM, said:

Has anybody tried putting one of those unused lava spitting objects from Hill Top near to a log bridge? The graphics for the fire they cause is loaded separately, and appears in both Hill Top and Green Hill.

Perhaps both zones were to feature burning log bridges, one because of the bees, one because of the lava. =\

I will check that out

For those who don't know what I was talking about, here's the pic.

Object $20 (The burning fire) and object $11 (The GHZ/HPZ bridge) don't relate in any way ;.;

I tried to put them together. I also tested all their routines. I only tested Sonic 2 Beta.

#43 User is offline McAleeCh 

Posted 19 January 2005 - 05:26 PM

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ICEknight, on Jan 19 2005, 05:21 PM, said:

LOst, on Jan 19 2005, 05:07 PM, said:

ICEknight, on Jan 20 2005, 01:05 AM, said:

Has anybody tried putting one of those unused lava spitting objects from Hill Top near to a log bridge? The graphics for the fire they cause is loaded separately, and appears in both Hill Top and Green Hill.

Perhaps both zones were to feature burning log bridges, one because of the bees, one because of the lava. =\

I will check that out

For those who don't know what I was talking about, here's the pic.

Ordinarily I'd point out that if they'd had the relationship between the fire and bridges coded in, that it would have probably been implemented into the levels in some way. However, that would be opening myself to ridicule given the fact that many objects, including the fire itself, seem fully coded and yet aren't used anywhere in the levels.

In conclusion, this post was useless. (And also started before LOst's post above, hence why it doesn't take anything in that post into account - it hadn't been posted when I began writing.

Interesting to note, though, that that unused fire looks strikingly similar to the fire that orbits the 'Gola' robots in the final version of Hill Top. Can anyone confirm whether or not that enemy uses those same fire graphics, albiet minus a few frames?)

This post has been edited by Knuckles Prower: 19 January 2005 - 05:28 PM

#44 User is offline LOst 

Posted 19 January 2005 - 05:27 PM

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Sonic Hachelle-Bee, on Jan 20 2005, 01:14 AM, said:

LOst, are you around to help me? :P

Yep!

You only need to add the art to these sprites, and I can make the object/mappings under a hour of work.

I can do the snail, the frog, the bumping ball, the fish.

The mother bubbler can be done but it takes longer time.

EDIT: And the Sand Crab comming up from the sand may be hard to do since there are no "dust" graphics.... or are there?
This post has been edited by LOst: 19 January 2005 - 05:30 PM

#45 User is offline ICEknight 

Posted 19 January 2005 - 05:33 PM

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Knuckles Prower, on Jan 19 2005, 05:26 PM, said:

Interesting to note, though, that that unused fire looks strikingly similar to the fire that orbits the 'Gola' robots in the final version of Hill Top. Can anyone confirm whether or not that enemy uses those same fire graphics, albiet minus a few frames?)

Just checked and yes, they use one of the three frames.

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