I'm currently doing some research into Sonic 1's sound driver.; you know, porting songs between other SMPS 68K games, using Esrael's Sound Importer, etc. One problem I've ran into consistently is that certain bad bytes within the DAC section of the hexadecimal codes set off the Sega sound. Now, I have two questions about this.
1.) How does anything related to drums have the ability to set off a PCM sample? (The Sega Sound)
2.) I know that the byte "0C" sets it off, but there are others and I can't pinpoint them. Does anyone have any input on this situation?
I've looked around and wasn't able to find any topics or posts relating to this manner, though if anyone knows of some giant thread all about this, link it up and I'll do my best to scavenge for an answer.
EDIT: By Byte "0C", I'm referring to the music binaries that come with the disassembly.