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Sonic the Hedgehog (NES) Improvement

#16 User is offline Flygon 

Posted 26 December 2016 - 06:57 AM

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Wasn't someone actually working on a Sonic engine clone for the NES? Whatever happened to it? This was a few years back.

#17 User is offline tokumaru 

Posted 29 December 2016 - 03:00 PM

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View PostCooljerk, on 26 December 2016 - 02:27 AM, said:

Someone remade Somari with the Sonic Worlds engine.

Yeah, but then it's not on the NES anymore, and much of the coolness is lost.

View PostFlygon, on 26 December 2016 - 06:57 AM, said:

Wasn't someone actually working on a Sonic engine clone for the NES? Whatever happened to it? This was a few years back.

That'd be me. I never finished it, obviously, but I very much want to, if life ever permits. In addition to drawing a bunch of sprites, I went as far as coding an engine that supports scrolling 16 pixels per frame in both axes while decompressing the level map in real time, pattern and palette animations and an object system. The next step would be to implement the physics, which I designed based on the Sonic Physics Guide, but with a few simplifications/optimizations to better suit the 8-bit CPU.

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