Sonic and Sega Retro Message Board: Sonic the Hedgehog (NES) Improvement - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

Sonic the Hedgehog (NES) Improvement

#1 User is offline Black Squirrel 

Posted 25 November 2016 - 03:07 PM

  • wikiman
  • Posts: 3583
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:thinking of a better member title
  • Wiki edits:20,569
I figured one of you might have picked up on this



Somari and its many variants is a fascinating, if borderline-unplayable mess for the Famicom.

In a feat of questionable kindness, somebody has released a less unplayable version of the game (link in YouTube description), and I can confirm that it is a noticeable improvement over the base game. This means that as of November 2016, this is the most accurate "port" of Sonic the Hedgehog to Nintendo's 8-bit system.


That being said, Somari is a horrible game, and while this hack fixes some of the worst bits of the physics and level design, it's still inherently horrible. Still, there's hope for the future I guess!

#2 User is offline Techokami 

Posted 26 November 2016 - 09:29 PM

  • For use only on NTSC Genesis systems
  • Posts: 1222
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
Sonic's graphics look better, but it's still full of crimes. The physics are still horrendous, loops are still wonky, and the level layouts are still the same.

#3 User is offline MathUser 

Posted 26 November 2016 - 10:30 PM

  • 3rd top wiki contributor
  • Posts: 2032
  • Joined: 09-November 05
  • Gender:Male
  • Wiki edits:14,865
I'd rather have fixed physics with the homebrew levels, than exact recreation of sonic 1. I've played that enough times that I crave a different experience.

#4 User is offline Speendlex 

Posted 30 November 2016 - 12:42 PM

  • Posts: 16
  • Joined: 28-July 16
  • Gender:Female
  • Location:Kharkiv (Ukraine)
That thing got better, but it definetly needs more work, such as physics, music, levels and other stuff.

#5 User is offline Hez 

Posted 30 November 2016 - 02:21 PM

  • Asshole
  • Posts: 2701
  • Joined: 11-January 03
  • Gender:Male
  • Location:Hell
  • Project:Your mother
  • Wiki edits:27

View PostMathUser, on 26 November 2016 - 10:30 PM, said:

I'd rather have fixed physics with the homebrew levels, than exact recreation of sonic 1. I've played that enough times that I crave a different experience.

There's a fan-game out that recreated it with Sonic Worlds engine. Worlds engine isn't accurate, but is still worlds better than that garbage.

#6 User is offline MathUser 

Posted 04 December 2016 - 12:48 PM

  • 3rd top wiki contributor
  • Posts: 2032
  • Joined: 09-November 05
  • Gender:Male
  • Wiki edits:14,865
The Jabu and Ti released a couple hacks for Sonic 1 for NES that greatly improve upon it. I uploaded it to the wiki for everyone to enjoy.

Sonic the Hedgehog (NES) - Improvement Plus Tracks

Posted Image

As you can see the Sonic sprite was redrawn, gameplay altered, and the music was changed. Now the sound effects no longer interupt the music. This is much less garbage than before. I played it for a while and I can say it is much more enjoyable and everyone that didn't finish somari should try this hack.
This post has been edited by MathUser: 04 December 2016 - 12:50 PM

#7 User is offline Techokami 

Posted 04 December 2016 - 06:30 PM

  • For use only on NTSC Genesis systems
  • Posts: 1222
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
Things that need to still be fixed:
  • Sonic does not face to the left when jumping to the left
  • Acceleration is still nasty; Sonic shifts to different speeds rather than gradual speed up/speed down
  • Badniks like Crabmeat and Buzz Bomber still get cheap shots off on Sonic, they need to have a timer before they can perform a firing state
  • Start rolling as soon as you hit a badnik. The player will fly upwards in a ducking animation???
  • Still can't collect this ring:
    Posted Image
  • There are times when you just can't jump. Pressing a button does nothing.
  • You also can't roll down hills. Sonic just stops.
It's still an excellent improvement (new audio sounds GREAT), but a LOT more needs to be done to make this more enjoyable.

#8 User is offline Kharen 

Posted 04 December 2016 - 06:30 PM

  • Posts: 493
  • Joined: 29-October 11
  • Gender:Male
  • Location:Eastern Washington University
I tried it out, and it's actually playable, but I think just a couple more tweaks need to be made. It's next to impossible to do any precise movements, and Sonic's initial speed when starting to move from a standing position might be better cut in half, so initial precise movements are easier.

Other than that, removing some of the more bullshit placed enemies should make this much better. Even just in Green Hill Zone, there are a lot of places where a spring will launch you directly into an enemy swarm or a bullet.

#9 User is offline Overlord 

Posted 04 December 2016 - 07:16 PM

  • Substitute Meerkovo IT Chief
  • Posts: 15990
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
Is this the same game as http://forums.sonicr...showtopic=36217 ?

#10 User is offline MathUser 

Posted 04 December 2016 - 07:55 PM

  • 3rd top wiki contributor
  • Posts: 2032
  • Joined: 09-November 05
  • Gender:Male
  • Wiki edits:14,865
I forgot about that thread, but this hack is a further revision. The only difference is the music, but it's still a big difference.

#11 User is offline Overlord 

Posted 05 December 2016 - 09:49 AM

  • Substitute Meerkovo IT Chief
  • Posts: 15990
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
It's an update to the same game, so topics merged.

#12 User is offline MathUser 

Posted 08 December 2016 - 03:53 AM

  • 3rd top wiki contributor
  • Posts: 2032
  • Joined: 09-November 05
  • Gender:Male
  • Wiki edits:14,865
http://www.romhacking.net/hacks/3224/

Well, theres a +graphics version now. I don't know how much is changed, but I may add it to the wiki later.

#13 User is offline tokumaru 

Posted 26 December 2016 - 12:39 AM

  • Posts: 649
  • Joined: 17-June 07
  • Gender:Male
  • Location:Rio de Janeiro
  • Project:Platformer for the NES

View PostTechokami, on 04 December 2016 - 06:30 PM, said:

There are times when you just can't jump. Pressing a button does nothing.

IIRC, that's because objects don't stick to the ground like in the original games, so when going down slopes, they're actually constantly running off the slope and falling due to gravity over and over, meaning a lot of the time is spent falling, and you can't jump when in that state. Jumping off a slope will only work if you happen to be touching the ground at the exact moment you push the button.

Quote

You also can't roll down hills. Sonic just stops.

Same reason, I guess.

Quote

a LOT more needs to be done to make this more enjoyable.

Yes, but the physics is so fundamentally broken that a little hacking can't possibly solve these issues. The engine was designed as absolute shit, so I'm fairly sure that only a total rewrite could make this play anything like a real Sonic game.

#14 User is offline Cooljerk 

Posted 26 December 2016 - 02:27 AM

  • NotEqual Tech, Inc - VR & Game Dev
  • Posts: 3695
  • Joined: 06-April 06
  • Gender:Male
  • Wiki edits:9

View Posttokumaru, on 26 December 2016 - 12:39 AM, said:

Yes, but the physics is so fundamentally broken that a little hacking can't possibly solve these issues. The engine was designed as absolute shit, so I'm fairly sure that only a total rewrite could make this play anything like a real Sonic game.


That exists, btw. Someone remade Somari with the Sonic Worlds engine.

#15 User is offline PkR 

Posted 26 December 2016 - 04:04 AM

  • Posts: 86
  • Joined: 04-August 12
  • Gender:Male
  • Project:Dreamcast assets for SADX, The Emeralds' Awakening
As someone who actually played Somari before the real Sonic games, I can appreciate this. It's a really nice improvement to the original game, and some of the new music is very good. I think some tracks rely on percussion a bit too much, like the boss theme, but otherwise it's really nice. I wish we had this hack sold on pirate Famicom carts back in the 90s.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users