The New Mega Drive by Tectoy (Not an emulator!)
Posted 31 October 2016 - 11:56 PM
The sad part is that they'll probably end up blaming the failure of this product on the Mega Drive brand, not the crappy hardware they're using. People have been asking for cartridge slots on Tec Toy consoles for years, and now they did the bare minimum to provide that, neglecting all the other aspects of a proper MD/Genesis experience.
Posted 01 November 2016 - 08:46 AM
Ditto this. Anyone reputable able to make good on producing a 'perfect' clone of a Mega Drive console, but with digital outputs from both the sound and video, and I'm definitely pitching in.
Posted 07 November 2016 - 10:32 PM
So, whos going to be the lucky unfortunate one to buy this to add to the SEGA wiki?
Posted 07 November 2016 - 11:13 PM
Posted 08 November 2016 - 02:09 PM
So, whos going to be the lucky unfortunate one to buy this to add to the SEGA wiki? />
Not gonna lie, I may well pick one of these up eventually. I'm not spending over a hundred quid to do so, mind.
Posted 08 November 2016 - 02:44 PM
Posted 08 November 2016 - 03:37 PM
It's in the FAQ, no Virtua Racing.
But the notable thing this time is that they actually improved things from the ATGames clones. The thing we need to know is: by how much.
Posted 09 November 2016 - 01:25 AM
Did those support Virtua Racing or Sonic & Knuckles?
Posted 09 November 2016 - 06:43 AM
MC68000 - 7,16MHz
Z80 - 3,58MHz
RAM (System): 64K bytes
RAM (Sound): 8K bytes
RAM (Video): 64K bytes
Video Resolution (SEGA Original) 256 x 224
512 Color Palette
64 simulatenous colors (15 per 8x8 Sprite)
6 AM-FM modulation channels
2 PSG channels (each with 3 squarewave + pink noise)
1 8-bit analog channel
14) What is the video output resolution of the new Mega Drive?
The resolution is the same as the original, ie, 320x240 pixels
18) Many emulated solutions have trouble to accurately reproduce the sounds of the original Mega Drive. How will this new console reproduce the audio from the original console?
The Mega Drive plays the audio through similar components, so the result will not be 100% the same as the original.
Notably there are two resolutions mentioned here, the main list suggests 256x224, yet the Q&A answered 320x240. The system should be able to handle either one of the two horizontal resolutions, and either one of the vertical resolutions, and both separately, some games may switch between each possible four. This difference in vertical resolution may make a difference, though I'm not entirely sure that many games (if any) used the vertical resolution of 240, most of them used 224 to allow them to be played on 60hz TVs. Do Brazilian TVs run at 50hz & 60hz?
The audio also has me intrigued, it says there are 2 PSG channels (each with 3 squarewave + pink noise), does this mean there's no periodic noise? And does this also mean that what we'll have in total here are 6 squarewaves and 2 pink noise? Does the pink noise have its own variable frequency including the 3 stock/clock frequencies? Does it share a variable frequency with another channel? Furthermore, the 1 8-bit analogue channel is written separately in that list, does this mean that it's going to be a completely separate component altogether? And if so, wouldn't this likely mean that all 6 FM channels can playback in conjunction with the analogue channel?
So, if they do it wrong enough, what we'll have are, 6 FM channels, 6 PSG squarewave channels, 2 pink noise channels, and a DAC channel, all running at the same time. While current games on the system may run as expected unbeknown to the player, anyone creating a ROM for this system may be able to abuse these inaccuracies for some interesting results.
Posted 09 November 2016 - 08:23 AM
Pal-M is almost like NTSC so I bet the just threw the technical specs on that page they had without thinking. Probably the unit will run at 60Hz with the 256x224 resolution.
Actually it says 'white noise' on that site, dunno if was my fault when translating or if they changed the specs. I already corrected that. And nah, that means that you can play any of the 4 PSG channels on the L or R channels, it was probably translated to portuguese by someone who didn't know what these data meant.
So what they actually meant (IMO): 6FM channels, 4 stereo PSG channels (3 square+ 1 white noise) + a DAC channel. And I also bet if you use the DAC channel the 6th FM will be disabled/converted into the DAC somehow.