Wow, there's so many things that were changed after this build! Thanks for releasing it!
Off the top of my head, here's some differences:
-There seem to be some leftovers from before Disney started handling them the scanned drawings. The lives counter, the sword spitting man, the Genie tokens, the checkpoints and the Genie ventriloquist doll have a similar style to Global Gladiators and The Jungle Book.
-I think I remember that unused music
from fiddling with the Amiga music files
, it's certainly familiar. -> It's from The Jungle Book
-Most levels just have a different layout.
-Two different kinds of diamonds, big ones give you 3 diamonds. Also, the diamond icon in the hud looks like none of them.
-The kill-all-enemies black lamp does a brief animation before exploding.
-The Royal guards are a Royal pain in the ass.
-Iago is a completely different enemy he sits there until you get close and then he gives chase! He only shows his usual death animation if you hit him with an apple.
-The first two bosses are swapped around.
-The Captain boss is on top of a set of steps and there's nothing filling the gap where his legs should be.
-The thief boss doesn't have his own arena, you battle him in the last stretch of the level.
-The prison level is really too crowded. Sometimes less is more.
-The ghost enemies were later rescanned and redrawn. They're pink and non-translucent here, and a bit smaller.
-The old skeleton enemies looked way too creepy. It was a good thing they made them actually funny in the final version.
-The prisoner enemies aren't too great, I can see why they were removed.
-There's one optional statue in the Cave of Wonders, and they can only be destroyed using 11 apples.
-Cave of Wonders boss has 4 teleporters and never flies from one to another.
-No goddess statue enemies in Cave of Wonders.
-The Escape from the cave level has some really rough graphics that become even rougher as you advance through it. If somebody was wondering what was being worked on in the level graphics department when this thing was compiled, it was this.
-Second bonus level still doesn't have enemies or items.
-The Inside the lamp level is a completely different, really annoying thing. I'm so glad it was changed, although they could have kept that cool Goofy hat.
-The Sultan's Palace actually shows the entry to Jafar's Headquarters at the end of the level.
-Spitting fishes and jug-throwing arms had just been scanned and imported.
-Iago boss just keeps running and randomly plays the hit animation for a random time. Can't be hit.
-Jafar shows both forms side to side. They just stand and play their animations but can be killed.
I must say, they really did improve everything for the final version and made some good decisions in regards to removing or completely changing stuff that other teams would have considered "good enough", to make a superior game. Having this build as reference along with the final version may be useful for learning a thing or two on video game design.
This post has been edited by ICEknight: 06 September 2016 - 01:09 AM