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Untitled Sonic 1 Hack Better than before

#1 User is offline jubbalub 

Posted 22 August 2016 - 02:26 AM

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x-post from SSRG
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After seeing the reactions Untitled Sonic 1 Hack got at SHC2015 (spoiler: they weren't very good) I took it upon myself to improve the hack as best I can. Hopefully it's actually fun this time around.

FEATURES:

4 full length zones, and one two-act long zone
New level layouts, palettes, music, and art
Double jump by pressing A in the air
Jumpdash by pressing B/C in the air
Spindash, of course
Removed speed cap
New monitors
A few other miscellaneous edits

Zones
Spoiler


Credits
Spoiler


Song list
Spoiler


DOWNLOAD LINK

I await your feedback.
This post has been edited by jubbalub: 08 October 2016 - 12:02 AM

#2 User is offline MathUser 

Posted 22 August 2016 - 11:23 AM

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View Postjubbalub, on 22 August 2016 - 02:26 AM, said:


Posted Image


That's gotta hurt!

#3 User is offline IrnBru 

Posted 22 August 2016 - 10:26 PM

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I played the first 3 acts just now and loved the aesthetics of the game, the pallete looks spot on and the sonic sprite fits well. The SEGA intro is hilarious as well btw kudos.

I think the only thing that puts me off about playing the rest of the game is the level design as far as enemy placement goes, it feels kind of trappy and breaks the flow because I'm shitting myself to go quickly (it is only the first level, kind of want to just go quickly), admittedly I was playing with the keyboard so that could be an added factor.

The Jump Dash, Honestly I feel like it should kill badniks like it where a headbutt.

#4 User is offline jubbalub 

Posted 22 August 2016 - 11:00 PM

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Thanks, a lot of people have complimented the palettes so far. I guess that's something right :v:

The enemy placement, yeah I'll agree on that. SSZ was one of my earlier zones and I'll be playing it and think "how tf am I supposed to see that". I'll work on it. Thanks for the feedback!

#5 User is offline MegaMarioMan 

Posted 23 August 2016 - 01:09 PM

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In Cursed Casino act 3 the song stops playing after about 2 minutes for some strange reason and Sonic can't drown. Also why did you change the name back to Untitled Sonic 1 hack I really like the Sonic 1 Reimagined title. But anyways great job.
This post has been edited by MegaMarioMan: 23 August 2016 - 01:11 PM

#6 User is offline IrnBru 

Posted 23 August 2016 - 04:27 PM

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I forgot to attatch my video, I recorded my first experience with it, apart from me playing like shit, i think it highlights what I mean about the jump dash and enemy placement.

https://www.youtube....h?v=xGFZ1p5J_F0
This post has been edited by IrnBru: 23 August 2016 - 04:28 PM

#7 User is offline MathUser 

Posted 24 August 2016 - 07:52 AM

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What's wrong with the sound? Are you playing it on a ATGames console?

#8 User is offline Overlord 

Posted 24 August 2016 - 01:22 PM

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...do you even know what an AtGames system sounds like?

That's fairly obviously a shit microphone.

#9 User is offline Tweedle 

Posted 24 August 2016 - 03:10 PM

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What's the Music on the first act? I'm ashamed I cannot remember. Other than that I really like the aesthetic and map layouts! The "Homing attack" is really cool too.

Edit: You should put a song list if it's not too inconvenient cause a lot of these will drive me crazy if I don't find out where they're from.
This post has been edited by Tweedle: 24 August 2016 - 03:25 PM

#10 User is offline jubbalub 

Posted 24 August 2016 - 04:40 PM

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Song list added as requested.

#11 User is offline DarkVDee 

Posted 24 August 2016 - 08:21 PM

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It's visually stunning for a hack but my only complaints are the music. Majority of them are really bad choices but hey that's just my opinion, I'm pretty sure someone else will like it more than me

#12 User is offline jubbalub 

Posted 24 August 2016 - 08:30 PM

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View PostDarkVDee, on 24 August 2016 - 08:21 PM, said:

Majority of them are really bad choices


How so? I found them to fit relatively well (except for maybe Windmill Hut in DDZ1)

#13 User is offline IrnBru 

Posted 25 August 2016 - 12:41 AM

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View PostMathUser, on 24 August 2016 - 07:52 AM, said:

What's wrong with the sound? Are you playing it on a ATGames console?



Kega 3.64, The source video sounds nothing like that youtube video, I dunno what happened, I threw it in at 480p and it came out a garbled 240p mess, It looked fine before it processed.

#14 User is offline Tweedle 

Posted 25 August 2016 - 01:37 PM

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I personally loved the music choices for the hack, I felt like they matched the mood of each level well enough. Also the Jeopardy music in mini game was great.

And I agree great palettes. Nice difficult stages.

#15 User is offline A-S-H 

Posted 26 August 2016 - 01:37 AM

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View Postjubbalub, on 24 August 2016 - 08:30 PM, said:

How so? I found them to fit relatively well (except for maybe Windmill Hut in DDZ1)


I found this one to fit especially well! As for the hack as a whole, the layouts are very well done, except for Cursed Casino 1 just after the first checkpoint (Bumpers galore + Incorrect collision) and one of the other Cursed Casino acts at the very start (Almost unreachable platform-thingies made out of the moving Object 56s).
Music, absolutely stunning choices and ports, especially Robo Reactor 1, Dream Drain 1, Invinciblity (first ever Sonic Mania port used in a hack!), Cursed Casino 1, Final Boss, Song $84 (presumably Sterling Street 1) and Cursed Casino 3, though I did notice that you used some songs from SSRG's SMPS Competition (Thought you could fool the host/mod of it, did you =P).
Art, is really good, especially Radiant Ruins and Robo Reactor! I know that most of the art is ported but it really does look amazing. One more thing, I love the rolling sprite in place of the spindash sprite because it just works and works well!

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