You'd do best not to count on it. It'll be a good long while before I have time for my personal projects again, of which I have many, and two people is an extremely low number for a game with the scope of Megamix. It already has to be a "free time" thing, so even if we were confident enough to commit to it, we'd seem to be potentially looking at a few more years again. I'll accept anything Markey wants to do, but I won't say that the intended project will reach true completion. We're not in a position to make that claim, and to be perfectly clear, I'm not actually in a position to effectively manage a full project like that right now, especially if creating a "new team" were even a consideration
So, we're still pretty much where we were when I made my original post. I'm sorry, but there's no better way to guarantee that something comes still of this. This is exactly how you should expect it to be handled
Thank you for taking the time to directly respond to me so gracefully and elegantly. I do appreciate the insight. So regardless of MarkeyJester's willingness to continue the project remains cancelled then? Though you're willing to accept and implement any further work he develops? Sounds fair enough. Any idea how far away the final release of Megamix will be? By the sounds of it you're fully occupied with your contract work to the point that we're looking at a lengthy amount of time before you can commit to Megamix again. That's perfectly understandable and acceptable given that your career is your primary priority. I think I speak for everyone when saying we're willing to wait if you have objectives of higher importance. Your actual career comes first and personal projects are understandably secondary.
Thanks again for responding. As I've said it's positive to see an update on Megamix and get the conversation going. Looking forward to the final release.