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Hidden Palace prototype releases Updated Feb 25, 2017

#16 User is offline ICEknight 

Posted 20 May 2016 - 07:42 PM

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Another awesome release, thanks again!

Quote

Wonder Boy V - Monster World III prototype (Jul 25, 1991)

From what I've seen in the video, the demo does different stuff and goes on for much longer... and that's the only difference I've noticed.

#17 User is offline NTxC 

Posted 22 May 2016 - 02:19 AM

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No way... you're back from the dead. Thank you for the release. Much appreciated.

I'm going to start analyzing the Aladdin prototype right away.
This post has been edited by NTxC: 22 May 2016 - 02:21 AM

#18 User is offline Black Squirrel 

Posted 22 May 2016 - 04:44 AM

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Quote

A prototype of Whip Rush for the Sega Megadrive. Intro and title screen text differences, "for CES only" appears in the comment section in header. However, it's currently unknown if the game ever appeared in CES.


Judging by the build date I'd say this was for Winter CES 1990 (or more likely, shortly afterwards), but we haven't got it listed. That's not to say it didn't show up though.

#19 User is offline ValleyBell 

Posted 22 May 2016 - 09:10 AM

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The Ninja Burai Densetsu prototype is interesting, because song 82 (which exists as unreferenced data in the final) is still working. It doesn't seem to be used anywhere, but it wasn't in the final version either.
The sound test can be accessed by pressing C at the title screen.
Songs 82 and 8E are slightly different from the final version, songs 98-9B are missing. (This is probably the reason why they don't have song titles in the final version's sound test.)

You have 99 (!) turns to finish the second map, btw. I didn't play further though and the level skip cheat doesn't work.

#20 User is offline drx 

Posted 27 May 2016 - 10:23 PM

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Another release today. A couple of cool things for this week to wrap up the month. The theme for next month will be a bit different.

Posted ImagePosted ImagePosted ImagePosted Image

Prototypes:
  • Death Duel prototype (May 6, 1992)
  • European Club Soccer prototype (Oct 25, 1991)
  • Growl prototype (Aug 26, 1991)
  • Paperboy prototype (Oct 28, 1991)
  • Pat Riley Basketball prototype (Jun 14, 1990)
  • R.B.I. Baseball 3 prototype (Jul 18, 1991)
  • RoadBlasters prototype (Jun 27, 1991)
  • Speedball 2 - Brutal Deluxe prototype (Jun 7, 1991)
  • Tommy Lasorda Baseball localization prototype (Apr 30, 1989)
  • Turbo Outrun prototype (Dec 9, 1991)


Alternate builds:

  • Centurion - Defender of Rome (Apr 24, 1991 build)
  • Home Alone 2 - Lost in New York (Sep 29, 1993 build)
  • Ren & Stimpy - Stimpy's Invention (Dec 9, 1993 build)
  • ToeJam & Earl in Panic on Funkotron (Sep 11, 1993 build)


Grab it all here.

#21 User is offline ICEknight 

Posted 28 May 2016 - 04:13 PM

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Thanks for releasing and documenting these, once again.

By the way, do you know what happened with the "Genesis ROMs" Disk #2? Is it presumed lost forever?

#22 User is offline Andrew75 

Posted 28 May 2016 - 04:24 PM

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Very interesting releases here ! Always looking forward to beta and unreleased games from you !

#23 User is offline Black Squirrel 

Posted 30 May 2016 - 10:48 AM

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View Postdrx, on 03 May 2016 - 03:45 AM, said:

Posted Image

For the one person who might care - a recent scan of EGM #20 shows this turned up at Winter CES 1991 with a 1991 copyright.

a.k.a. they had an extra six months of development time than I thought, and it still sucks.

#24 User is offline ICEknight 

Posted 31 May 2016 - 05:28 AM

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View PostBlack Squirrel, on 30 May 2016 - 10:48 AM, said:


What the f... An actual screenshot (or mockup) of The Berlin Wall for Mega Drive!?

So it did really exist at one point, before Wani Wani World! :O
This post has been edited by ICEknight: 31 May 2016 - 06:04 AM

#25 User is offline evilhamwizard 

Posted 25 February 2017 - 05:51 PM

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Posting for drx, but some more prototypes have been released today (especially since this was originally posted, heh).


High Seas Havoc (Early prototype)
Mickey Mania (Sep 1994 prototype)

Posted Image

The High Seas Havoc one is pretty interesting. It's early, but all the level designs are implemented save for the object layouts in most of them (even for the first level for some reason). It seems to be using a test object layout for the stages that lack object layouts, which you can see in the video for the first stage. There's also some palette changes too.

Posted Image
The Mickey Mania prototype is later than the one that was released years a go by SNEAKERS. I mentioned as many visible differences in comparison to the final by comparing the two ROMs together but I didn't play through the entire game. I do know that the level before the final boss works, and the final boss level itself lacks the actual boss even though the stage will load. It's missing that unused song from the earlier prototype, and it actually has a title screen this time (which looks different). Thankfully, level select is enabled by default in this build.

Speaking of level select, I mentioned about a year a go that I discovered the level select code for the earlier build on the talk page of the article. As it turns out, the code was changed so that it would be impossible to normally access the level select even if the correct method for accessing it were used. So I had to write a Game Genie code to access it.

Mickey Mania (Jul 1994 prototype)

The Game Genie code is RECA-E6WC for those that wanna try it. I mirrored the build on HPZ and added a reference to the TCRF article as well. I figured out a possible 'date' for this ROM by looking at the timestamps on the original scene release and was surprised to discover it was packaged in early August of 1994. So the ROM itself could be from July. The date for the build released today was determined by the month/year in the header (which happens to be SEP/94, whereas the final is OCT/94 I think). So I'd imagine that the date for it is closer to the beginning of September or last weeks of August.

Coincidentally, I noticed that the Mickey Mania prototype released by drx back in 2011 for the Sega CD is timestamped to the last week of August in 1994, still before the release of the game and the final build date as well. I noticed that the prototype for the Sega CD shared some similarities with the prototype released today for the Mega Drive, mainly in the text changes. The only big difference is that the final boss is actually implemented in the Sega CD prototype, but isn't in the Mega drive one released today.

(Also in case anyone missed it, even though it's not Sega related, some Lion King SNES prototypes were released earlier this month as well)
This post has been edited by evilhamwizard: 25 February 2017 - 06:00 PM

#26 User is offline SonicVaan 

Posted 25 February 2017 - 08:00 PM

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Great! Nice to see there's still a lot to dig. Is there a chance that there'll be a torrent once you've released them all?

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