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SEGA Mega Drive Classics Hub (PC/Steam) Releases April 28th, lets you share ROM hacks through Steam Workshop

#31 User is offline TimmiT 

Posted 22 April 2016 - 09:52 AM

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View PostSuccinctAndPunchy, on 22 April 2016 - 09:01 AM, said:

View PostMathUser, on 22 April 2016 - 07:02 AM, said:

I kinda hope they charge for the hacks so we can support the hackers that made the hack. 99 cents a rom hack sounds good to me.

This was attempted before on the Steam workshop and bombed really fucking hard and is almost certainly not coming back to the Workshop at all.

About that...

I have my doubts about this being done with ROM hacks though.

#32 User is offline SuccinctAndPunchy 

Posted 22 April 2016 - 12:28 PM

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View PostTimmiT, on 22 April 2016 - 09:52 AM, said:

About that...

I have my doubts about this being done with ROM hacks though.

That honestly really surprises me considering the first time they did it, it was pretty much nothing but a huge disaster and I would've imagined it salted the earth pretty thoroughly. Apparently not.

Still probably not coming to this game's workshop, at any rate.

#33 User is offline Donnie Paradox 

Posted 22 April 2016 - 12:40 PM

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We have gotten some more details on the update from SEGA Europe at the show floor over at PAX East. The Classics Hub will not come with any first-party modding tools from SEGA itself but any fan-made tools that currently exist or will exist in the future are fair game. Next week's release is also worldwide.
This post has been edited by Donnie Paradox: 22 April 2016 - 12:41 PM

#34 User is offline Chris Highwind 

Posted 22 April 2016 - 12:44 PM

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...Wait, so they'll gladly let us use disassemblies of their ROMs to make hacks and post it on Steam Workshop?

That's just insane. Did a former ROM hack developer get an executive job at Sega or something?

#35 User is offline Overlord 

Posted 22 April 2016 - 12:51 PM

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I would assume that how they'll do this is when you put a ROM on the service, you'll specify a base game it was made off (say for argument, Sonic 1). Then that hack becomes available to those who have Sonic 1 in their Steam Libraries, but only those that do (thus incentivising you to use money on more games).

The sheer fact this is even a thing is still bonkers, though. I'm amazed Japan said yes - assuming they even know.

#36 User is offline Chris Highwind 

Posted 22 April 2016 - 12:56 PM

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View PostOverlord, on 22 April 2016 - 12:51 PM, said:

I would assume that how they'll do this is when you put a ROM on the service, you'll specify a base game it was made off (say for argument, Sonic 1). Then that hack becomes available to those who have Sonic 1 in their Steam Libraries, but only those that do (thus incentivising you to use money on more games).

The sheer fact this is even a thing is still bonkers, though. I'm amazed Japan said yes - assuming they even know.


Considering this is getting a worldwide release, they must at least know about this unless Steam's not as big in Japan as it is in NA and EU.

#37 User is offline SuccinctAndPunchy 

Posted 22 April 2016 - 01:03 PM

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View PostDonnie Paradox, on 22 April 2016 - 12:40 PM, said:

The Classics Hub will not come with any first-party modding tools from SEGA itself but any fan-made tools that currently exist or will exist in the future are fair game. Next week's release is also worldwide.

This all sounds way too good to be true but I also can't find any other way to remain skeptical. That's kind of amazing.

#38 User is offline Neo 

Posted 22 April 2016 - 01:15 PM

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To me, the most exciting part about this is the prospect of being able to subscribe to a mod and have it update seamlessly in the background -- would really drum up motivation to push out individual features and bugfixes as they're ready instead of holding out for a traditional "big release".

#39 User is offline LordOfSquad 

Posted 22 April 2016 - 01:42 PM

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This is a great way to reach a whole new audience with the hacks we've all been enjoying for years, it's really exciting stuff. Can't wait to see what people think.

Now if only there were worthwhile hacks for games other than Sonic out there.

#40 User is offline TimmiT 

Posted 22 April 2016 - 02:28 PM

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View PostLordOfSquad, on 22 April 2016 - 01:42 PM, said:

Now if only there were worthwhile hacks for games other than Sonic out there.

Well, if this takes off it could mean people might bother to make hacks for non-Sonic Mega Drive games.

#41 User is offline LuigiXHero 

Posted 22 April 2016 - 06:15 PM

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Now how would this work in tangent with the Sonic Hacking Contests? Posted Image
This post has been edited by LuigiXHero: 22 April 2016 - 06:15 PM

#42 User is offline sonicblur 

Posted 22 April 2016 - 06:39 PM

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View PostMainMemory, on 21 April 2016 - 12:22 PM, said:

An IPS patch made from a hack made with a disassembly is likely to contain most (if not all) of the data in the entire ROM, not only making the patch larger than the ROM itself, but arguably just as illegal to distribute.

This exact sort of thing was taken advantage of by users on the Retron 5 console. The system has native support for using IPS patches with physical cartridges, but people would create IPS patches to replace entire games with other ones, effectively allowing them to run any ROMs they want by having a bunch of patches for the one cart they actually owned.

That's one thing they will probably want to prevent, otherwise people will be using Steam workshop to distribute games that aren't being sold. (Or ones that are)


I don't remember if I saw it on this or another site, but keep in mind that Sonic titles are NOT among the list of supported games at launch.

#43 User is offline MarkeyJester 

Posted 22 April 2016 - 07:13 PM

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View Postredhotsonic, on 22 April 2016 - 06:17 AM, said:

Actually, MarkeyJester's "Sonic 1 Next Level" has Alex Lee's Take It which could be an issue too.


Posted Image

I am remarkably pleased by this~

#44 User is offline TheUltimaXtreme 

Posted 23 April 2016 - 01:13 AM

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I hate to be the bearer of bad news, but...

Quote

The following games will be accessible through the new hub on release - if you already own these games, just wait for the update & press start!

Golden Axe™
Altered Beast™
Comix Zone™
Ecco the Dolphin™
Gain Ground™
Shinobi™ III: Return of the Ninja Master
Vectorman™
Crack Down™
Shadow Dancer™
Space Harrier™ II
Ecco™ Jr.
Alex Kidd™ in the Enchanted Castle
Bonanza Bros.™
Super Thunder Blade™
Kid Chameleon™
Ristar™
Galaxy Force II™
Columns™
Eternal Champions™
Fatal Labyrinth™
Bio-Hazard Battle™
Columns™ III
Sword of Vermilion™
Virtua Fighter™ 2
Ecco™: The Tides of Time
Alien Storm
Decap Attack™
Flicky™
ESWAT™: City Under Siege
Golden Axe™ II
Landstalker: The Treasures of King Nole
Shining Force
Wonder Boy III: Monster Lair
Streets of Rage 2
Alien Soldier
Light Crusader
Gunstar Heroes
Streets of Rage
Shining Force II
Shining in the Darkness
Beyond Oasis
Dynamite Headdy
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millennium
Streets of Rage 3
Revenge of the Shinob
Vectorman 2
Wonder Boy in Monster World


Where's the Sonic games? Nowhere there!

I would be genuine surprised if they don't support their biggest franchise, but they mention all these games EXCEPT for a single Sonic game that they offer for their current software.

#45 User is offline Covarr 

Posted 23 April 2016 - 01:32 AM

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View PostTheUltimaXtreme, on 23 April 2016 - 01:13 AM, said:


I would be genuine surprised if they don't support their biggest franchise, but they mention all these games EXCEPT for a single Sonic game that they offer for their current software.

They're also missing the TJ&E games. What do these have in common? They're sold individually, and not as part of the bundled packs on Steam. What's more, the list is sorted by those bundled packs. This leads me to believe it's probably an oversight.

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