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Super Sonic & Hyper Sonic in Sonic 1 v1.1

#1 User is online Clownacy 

Posted 17 April 2016 - 11:26 AM

  • Layin' the Wax and Spinnin' the Sounds
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This is a hack of Sonic 1 that adds Sonic's Super and Hyper transformations, complete with all of their effects, abilities, and even music. The Spin Dash is not included.

Download here.

Screenshots:
Posted Image
Posted Image
Posted Image

Credits:


Changelog (DD/MM/YYYY):
v1.0 - 17/04/2016
  • Initial release

v1.0.1 - 17/04/2016
  • Fixed bug from S3K where doing a Hyper Dash makes the after-image corrupt for a few frames

v1.0.2 - 18/04/2016
  • Fixed bug where Speed Shoes will slow down music while Super/Hyper if 'None' is selected for the Super music

v1.0.3 - 22/04/2016
  • Fixed Hyper Dash after-image corruption (for realz this time)
  • The Hyper Dash now fills the entire palette with white, since the way the backdrop colour is used differs between S1/S2 and S3K.
  • Fixed the Hyper Dash not destroying Yadrin badniks
  • Stopped the title screen from playing a demo while the player is selection their options

v1.0.4 - 26/04/2016
  • Fixed Super Music options overwriting console region

v1.0.5 - 30/04/2016
  • Super/Hyper Sonic can smash GHZ/SLZ walls without rolling, like in S3K

v1.0.6 - 01/05/2016
  • Super/Hyper Sonic can now jump through smashable walls, like in S3K
  • Made wall-smashing smoother (v1.0.5 should have done this, but I screwed up)

v1.0.7 - 01/05/2016
  • Fixed SYZ randomly changing Hyper Sonic to Super Sonic
  • Fixed Hyper Dash sparks corrupting when the animal capsule is broken

v1.0.8 - 14/05/2016
  • Stopped Hyper Sonic from Hyper Dashing immediately after transforming (while in his walking animation)
  • Switched to custom Sonic 2 Clone Driver v2 (Mega PCM with DAC volume table from ValleyBell's DAC driver), adding PAL mode and other goodies

v1.0.9 - 15/05/2016
  • Reverted smooth wall smashing for normal Sonic, it seems it was intentional (it doesn't move Sonic ahead by 4 pixels, it *pushes him back*)

v1.0.10 - 15/05/2016
  • Fixed crash that occurred with Final Zone and Boss music

v1.0.11 - 14/08/2016
  • Removed Sonic 1's old debugger
  • Padded ROM to 1MB
  • Sped up boot-time checksum calculation
  • Updated Sonic 2 Clone Driver v2 to v2.7
  • No longer need to press 'A' to open Level Select

v1.0.12 - 31/08/2016
  • Fixed Sound Test
  • Fixed Title Screen menu sprite palette line
  • Added Sonic 3D Blast music option

v1.1 - 31/12/2016
  • Fixed 'no music' mode
  • Fixed some vanilla bugs
  • Replaced Flamewing's DMA Queue with a UFTC queue. Yes you read that
  • Added Knuckles' Chaotix music option
  • Added S3K/S3D DAC samples to their respective music
  • Added bonus 32KHz Sega chant


Copyright 2016 Clownacy. This item is not authorized for posting on Steam, except under the Steam account named Holy moley!
This post has been edited by Clownacy: 31 December 2016 - 11:27 AM

#2 User is offline Fenrir 

Posted 17 April 2016 - 11:52 AM

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I'm just surprised it took this long for someone to make a standalone Super/Hyper Sonic hack in Sonic 1. :v:

Really nice though. Goes without saying you still need to get the Chaos Emeralds though, right? And still only 6 and all that jazz?

#3 User is online Clownacy 

Posted 17 April 2016 - 11:59 AM

  • Layin' the Wax and Spinnin' the Sounds
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Emerald collection is optional. On the title screen, you can choose to start with 50 rings and all emeralds already collected.

#4 User is online Clownacy 

Posted 18 April 2016 - 04:23 PM

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I noticed that, if you set the Super music to 'None', Speed Shoes monitors will interfere with it. That's been fixed along with some more vanilla S1 bugs (off-centre title screen, woo).

#5 User is offline redhotsonic 

Posted 22 April 2016 - 12:00 PM

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Here's a playthrough of your hack (v1.0.2)!




LINK

#6 User is online Clownacy 

Posted 22 April 2016 - 12:03 PM

  • Layin' the Wax and Spinnin' the Sounds
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Another bugfix update:

Fixed the after-image for realz this time, and made Yadrin killable with the Hyper Dash. Speaking of, I made the Hyper Dash fill the entire palette with white. Apparently, what S3K does is set the backdrop to black in all of its palette files, but then it doesn't make anything use it. This is so the screen borders look better. S1 and S2 don't do that, because they actually use that palette entry, so it also needs setting to white. The title screen also doesn't enter a demo while you're selecting your options. Download link in the usual place.

#7 User is offline MathUser 

Posted 22 April 2016 - 02:30 PM

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So u ain't gonna add this to the wiki? I hoped I wouldn't have to. This seems notable enough. How do you pick if you are super or hyper though?

#8 User is online Clownacy 

Posted 22 April 2016 - 02:42 PM

  • Layin' the Wax and Spinnin' the Sounds
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It's in the first screenshot :v:

I haven't touched the wiki in months. This hack feels like too much of a minihack for the thought to have even crossed my mind, anyway.

#9 User is offline MathUser 

Posted 26 April 2016 - 08:25 PM

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Super Sonic & Hyper Sonic in Sonic the Hedgehog

Added it to the wiki.

#10 User is online Clownacy 

Posted 28 April 2016 - 07:07 AM

  • Layin' the Wax and Spinnin' the Sounds
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I'd rather you didn't mirror my hack...

I never agreed to any of this.

#11 User is offline MathUser 

Posted 28 April 2016 - 10:54 AM

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I ain't staff anymore. If you have a problem with Sonic Retro's policies take it up with staff.

#12 User is offline GerbilSoft 

Posted 28 April 2016 - 11:19 AM

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View PostMathUser, on 28 April 2016 - 10:54 AM, said:

I ain't staff anymore. If you have a problem with Sonic Retro's policies take it up with staff.

Users who edit the Sonic Retro wiki are expected to comply with policies as well.

#13 User is offline Overlord 

Posted 28 April 2016 - 12:45 PM

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View PostGerbilSoft, on 28 April 2016 - 11:19 AM, said:

View PostMathUser, on 28 April 2016 - 10:54 AM, said:

I ain't staff anymore. If you have a problem with Sonic Retro's policies take it up with staff.

Users who edit the Sonic Retro wiki are expected to comply with policies as well.

This is true, for what it's worth.

EDIT: Moved inflammatory argument to trash. Stop it, BOTH of you.
This post has been edited by Overlord: 28 April 2016 - 03:46 PM

#14 User is online Clownacy 

Posted 28 April 2016 - 04:10 PM

  • Layin' the Wax and Spinnin' the Sounds
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I'd appreciate it if you didn't try uploading it to Steam, either. I saw that.

#15 User is online Clownacy 

Posted 30 April 2016 - 05:00 AM

  • Layin' the Wax and Spinnin' the Sounds
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I haven't been making posts for the last couple of updates, so, in case you missed them:

v1.0.4 - 26/04/16
  • Fixed Super Music options overwriting console region

v1.0.5 - 30/04/16
  • Super/Hyper Sonic can smash GHZ/SLZ walls without rolling, like in S3K

This post has been edited by Clownacy: 30 April 2016 - 05:01 AM

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