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Shenmue 3 But only if you fund it yourselves says Sega...

#196 User is offline TimmiT 

Posted 04 February 2017 - 05:05 AM

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View PostDigitalDuck, on 04 February 2017 - 12:02 AM, said:

Gameplay-wise, Yakuza is more comparable to Bayonetta or Sleeping Dogs.

This is like saying Sonic and Bubsy aren't comparable, and that Bubsy is more comparable to Tomb Raider. These games have nothing in common except for that they are all, at least partially, beat em ups. Mechanically they are each incredibly different.

I'm not going to say that Shenmue and Yakuza are the same game, they both clearly focus on completely different things for the main gameplay. But overall they have enough similarities for people to compare them, and for Yakuza to basically be "Shenmue but without the tedious stuff and more fun stuff" to people.
This post has been edited by TimmiT: 04 February 2017 - 05:31 AM

#197 User is offline DigitalDuck 

Posted 07 February 2017 - 02:12 PM

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View PostAerosol, on 04 February 2017 - 12:19 AM, said:

The reason people compare Yakuza to Shenmue is precisely because of the shared "life simulator" parts of the gameplay.


So they're both like Sonic Adventure? That has an (A-)life simulator part too!

Why not compare Jet Set Radio to Tony Hawk's Pro Skater while you're at it?

View PostAerosol, on 04 February 2017 - 12:19 AM, said:

And if you spend your time in GTA driving around and shooting at other cars, you're playing it very wrong. The comparison you're looking for is Mario Kart and Twisted Metal, friend.


It's a sandbox game, don't tell me how to play it. Actually I usually spend my time driving along the pavement at high speed. :v:

View PostTimmiT, on 04 February 2017 - 05:05 AM, said:

This is like saying Sonic and Bubsy aren't comparable, and that Bubsy is more comparable to Tomb Raider. These games have nothing in common except for that they are all, at least partially, beat em ups. Mechanically they are each incredibly different.


No, it's not. It's like saying Sonic and Halo aren't comparable, and that Sonic is more comparable to Tomb Raider.

I'm not saying Yakuza is like Bayonetta at all. I'm saying it's more like Bayonetta than it is Shenmue. Because both Yakuza and Bayonetta are beat-'em-ups, and Shenmue is a life simulator.

View PostTimmiT, on 04 February 2017 - 05:05 AM, said:

I'm not going to say that Shenmue and Yakuza are the same game, they both clearly focus on completely different things for the main gameplay. But overall they have enough similarities for people to compare them, and for Yakuza to basically be "Shenmue but without the tedious stuff and more fun stuff" to people.


They have similarities, sure. Yakuza is not "a modern Shenmue", though.

#198 User is offline TimmiT 

Posted 07 February 2017 - 02:25 PM

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View PostDigitalDuck, on 07 February 2017 - 02:12 PM, said:

I'm not saying Yakuza is like Bayonetta at all. I'm saying it's more like Bayonetta than it is Shenmue. Because both Yakuza and Bayonetta are beat-'em-ups, and Shenmue is a life simulator.

Yakuza is not solely a beat-em-up though. Parts of it are, but then also a huge part of the games (as of Yakuza 0) is exploring the cities, coming across NPCs who have their own stories going on, managing your business, passing the time in arcades (with actual Sega arcade games), karaoke bars, discos, bowling alleys, and so on. The most appealing thing about Yakuza 0 in particular for a lot of people is exploring the world and the stories within it. All of the pieces for a life simulator are there. Yakuza has enough of Shenmue in it to the point where if you'd make it so you have to do everything at a certain time of the day and toned the amount of beat em up sections way down, that it really would feel like a spiritual successor to Shenmue.

I agree that Yakuza isn't really all that much like Shenmue cause again, the games focus on different things. But it's not like it's that hard to see why people would compare it to Shenmue.
This post has been edited by TimmiT: 07 February 2017 - 02:27 PM

#199 User is offline DigitalDuck 

Posted 07 February 2017 - 03:23 PM

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View PostTimmiT, on 07 February 2017 - 02:25 PM, said:

Yakuza is not solely a beat-em-up though. Parts of it are, but then also a huge part of the games (as of Yakuza 0) is exploring the cities, coming across NPCs who have their own stories going on, managing your business, passing the time in arcades (with actual Sega arcade games), karaoke bars, discos, bowling alleys, and so on. The most appealing thing about Yakuza 0 in particular for a lot of people is exploring the world and the stories within it. All of the pieces for a life simulator are there. Yakuza has enough of Shenmue in it to the point where if you'd make it so you have to do everything at a certain time of the day and toned the amount of beat em up sections way down, that it really would feel like a spiritual successor to Shenmue.


That's fair enough.

#200 User is offline Andeh 

Posted 07 February 2017 - 11:26 PM

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View PostSir_mihael, on 28 January 2017 - 06:35 PM, said:

A bit unrelated, but since there's no Shenmue 3 news of recent, and for those who want to play Shenmue 1 and 2 and don't quite want to hang around for a possible may-or-may-not-happen HD port (and have dying Dreamcasts like mine that seems to struggle with most discs ;)/> ), both games play more or less spot-on on the Demul Emulator now. I was surprised to see Digital Foundry even praised it in one of their recent vids: https://youtu.be/7HNOSQqoUcg
Not sure how high the requirements are, but I gave it a try on my rig and got pretty blown away by the fact it just... plays! With no apparent glitches that pop up with the usual PS2/GCN emulation. Only downside is the lack of upscale options, but if you're looking for a good way to preserve the accuracy of the experience (down to even the Arcade games running perfectly), I'm recommending it.

Not hearing the Dreamcast wrestle with disc-loading between areas has been a life-changer.

Of course, if Shenmue I and II do get the HD re-release treatmend, abandon this post and go the legit route.


There's also a widescreen fix here that makes it look really nice. I'm finally able to play using Demul instead of NullDC, and it's so much more stable, but it needs a lot of resources. Use the older DX11 plugin to get the ability to increase the internal resolution by 3x if your pc can handle it.

Here it is running on my PC: https://www.youtube....h?v=-ZdL1pfBVSo

#201 User is offline sonicblur 

Posted 08 February 2017 - 07:28 PM

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View PostAndeh, on 07 February 2017 - 11:26 PM, said:

There's also a widescreen fix here that makes it look really nice. I'm finally able to play using Demul instead of NullDC, and it's so much more stable, but it needs a lot of resources. Use the older DX11 plugin to get the ability to increase the internal resolution by 3x if your pc can handle it.

Here it is running on my PC: https://www.youtube....h?v=-ZdL1pfBVSo

If possible, you'll probably want to patch your game with the hack in this thread instead:
http://www.shenmuedo...hp?f=37&t=50595
Unless you don't mind the results from your current set-up. The previous widescreen hacks all had different problems with them. The original had some pop-in and crashed 2 of the games cutscenes, the second version which fixed most pop-in had issues with the camera being zoomed wrong in battles and when buying things. Haven't played with the latest yet, but it supposedly fixes all pop-in.


In Shenmue 3 news... There was no update for January, but there wasn't last year either. Also, even though they showed the game during a presentation at MAGIC last year, they haven't announced any plans to show it this year and Yu Suzuki will not be attending. The guy who runs that conference is also president of the company co-producing the game, and he was the one who said on Twitter last fall that they were targeting December for a trailer. He hasn't provided any news on that front lately, probably due to the number of people disappointed when we didn't get a trailer in December. I personally think they're going to have to finish that soon, or it's going to appear like they're behind schedule.

The company running the kickstarter confirmed to a backer that they plan to offer add-ons (such as buying both platforms) when it gets closer to survey time later this year. This was something I had actually been hoping for, because I want to buy both the PS4 and PC releases. I didn't want to double-back (pledge separately on PayPal in addition to my existing Kickstarter backing) to avoid duplicate rewards.

#202 User is offline Andeh 

Posted 08 February 2017 - 09:15 PM

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Ahh, I skipped over the topic because I can't read. This doesn't account for Shenmue II though. Thanks for the tip.

EDIT: There's this thing called reading the thread, too. There's a fix for II in there.
This post has been edited by Andeh: 08 February 2017 - 10:22 PM

#203 User is offline sonicblur 

Posted 18 August 2017 - 11:00 PM

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Just bumping this again in preparation for next week. Since the last time someone posted here:
1. The game was delayed until the 2nd half of 2018.
2. Deep Silver will be publishing the game. My first impression was "Oh no, they published Mighty No. 9", but at the point that was announced we already knew the game sucked and it had nothing to do with Deep Silver publishing it. Actually, Deep Silver already publishes Sega titles in Europe, including the Yakuza series. So this seems like a reasonable fit.
3. A new video of the game will drop next week during Gamescom, which is likely the trailer that they were originally planning for last December.
4. Yu Suzuki is doing a backer meet and greet at Gamescom next week. It's being held at Sega's booth. This doesn't necessarily mean anything.

The graphics have improved since the last time the game was shown off, and the character models have been updated:
Posted Image
That's the Chobu area from the game in the background, previously they had mostly shown Bailu Village. Ryo looks significantly better than the original Kickstarter model in my opinion. Still not a perfect match for the original, but I think if the overall art style of the other NPC's looks similar then it might be fine.

The content of the backer updates we got earlier this year was what I was expecting to see last fall. Based on where they are now, I'm guessing they ended up about 9 months behind their original plan and release is probably going to be around September of 2018. The money they're getting via the Deep Silver deal is probably covering the delay. I'm looking forward to next week's update, it will be nice to finally have a better idea of what the finished product will look like.
This post has been edited by sonicblur: 18 August 2017 - 11:02 PM

#204 User is offline 360 

Posted 18 August 2017 - 11:09 PM

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Thanks for the detailed run-down sonicblur! It's always nice to see this thread bumped with news.

The last real look we had at the game was during Magic Monaco in February 2016, and the game looked vivid, stunning and beautiful. So I'm excited to finally see the game in motion and hopefully look significantly improved and further along. I've actually been hyped for Gamescom all month.

Shenmue 3 along with Sonic Mania are my two most anticipated games. This is Sonic/Shenmue month for me.
This post has been edited by 360: 18 August 2017 - 11:11 PM

#205 User is offline Blades 

Posted 19 August 2017 - 04:40 AM

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Awesome.

#206 User is online winterhell 

Posted 19 August 2017 - 05:39 AM

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When the Kickstarter was announced, I called it the game wont be released until 2020. I still hold my claim. Wait and see.\

P.S. sorry for being a dick and bursting everyone's bubble
This post has been edited by winterhell: 19 August 2017 - 05:40 AM

#207 User is offline Shoemanbundy 

Posted 19 August 2017 - 08:20 PM

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I fully agree, although refrained from posting because it's just too easy to be negative :v:

But yeah, I fully expect another delay. Out of all Kickstarter campaigns in the past that have done exactly what this one is doing (delays, extended periods of silence, not much showing of any work being done, going behind people's backs and searching for funding from some other studio which totally goes against the original spirit of the campaign to begin with, etc.), there's absolutely no reason to think this game will fair any better. And I'd find it difficult to believe that the game's scale is small enough that they would have it done already within a year's time since the game has so far only been in development for what, 2 years? Yet every behind the scenes video they've made public so far still just shows them working on the Shenhua area that we saw in disc 4 on Shenmue 2. That doesn't give me much confidence that they're too far along. If it actually did come out next year it would certainly be of inferior quality. Sega making the originals take forever in development was for good reason. The new technology of today doesn't mean they can produce quality any faster, after all.

Let's see if the upcoming trailer gives any reason to not expect this to be just another Kickstarter game.

#208 User is offline Koop 

Posted 20 August 2017 - 05:43 PM

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Man, they could take until 2030 for all I care... I just want this game to end up being the masterpiece it deserves to be. When Shenmue 3 was announced I legit couldn't believe it- I thought for sure the next announcement would be half-life 3 after that. The whole situation with the kickstarter vs Sony assisting them was kind of weird, but frankly, I just don't care... I just want to see this game made and this story completed.
This post has been edited by Koop: 20 August 2017 - 05:44 PM

#209 User is offline sonicblur 

Posted 20 August 2017 - 06:51 PM

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View Postwinterhell, on 19 August 2017 - 05:39 AM, said:

When the Kickstarter was announced, I called it the game wont be released until 2020. I still hold my claim. Wait and see.\
P.S. sorry for being a dick and bursting everyone's bubble

View PostShoemanbundy, on 19 August 2017 - 08:20 PM, said:

I fully agree, although refrained from posting because it's just too easy to be negative :v:/>

But yeah, I fully expect another delay.

Let's see if the upcoming trailer gives any reason to not expect this to be just another Kickstarter game.

I think it was obvious as of last December that they weren't going to make the 2017 release. Every game that I've backed on Kickstarter has been delayed and a lot of people on the Shenmue Dojo forums were also saying they would be fine with a delay over a year ago. I was personally expecting to start seeing character model WIP last fall, and they didn't start showing those until a few months ago. I don't want to be the person who keeps trying to put a positive spin on things, but at this point I think the 2nd half 2018 timeframe a vague enough to be realistic. What I presume they'll be showing next week is only about 9 months late, so if they remain on track I think September 2018 is a realistic release window. For them to meet that though, they will need to begin doing motion capture for cutscenes by the end of this year and start recording voiceovers by February. If we don't hear anything about voiceover recording by the March Kickstarter update, I won't think 2018 is feasible.

The Phantom Riverstone blog has an analysis of the material that was released last week:
http://www.phantomri...ue-iii-art.html

Pretty sure nobody was expecting the great wall of China to be in the game. (I wasn't) I will reserve further judgement on how things are going until after the video is released in a few days. I don't believe they provided a timeframe for when that will drop, but Tuesday or Wednesday is very likely.

#210 User is offline Cooljerk 

Posted 21 August 2017 - 03:17 PM

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View PostShoemanbundy, on 19 August 2017 - 08:20 PM, said:

going behind people's backs and searching for funding from some other studio which totally goes against the original spirit of the campaign to begin with


They announced FROM THE VERY GET GO that they were securing additional funding outside of Kickstarter.

Quote

Yet every behind the scenes video they've made public so far still just shows them working on the Shenhua area that we saw in disc 4 on Shenmue 2.


Posted Image

yeahok.gif
This post has been edited by Cooljerk: 21 August 2017 - 03:19 PM

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