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Sonic 3 And Sally Acorn "NICOLE, laser!"

#1 User is offline E-122-Psi 

Posted 05 May 2015 - 12:30 PM

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And after a long while of teasing, here it is, the last in the Sally trilogy:

Posted Image
Posted Image

Controls are the same as the Sonic 2 hack.

Controls:

A - NICOLE laser attack.
B - NICOLE scan.
C - Jump
Down + Forward - Slide.
C while sliding - Summersault.
Down + NICOLE in air - Downward fire.

This is a very early build. I'm having trouble getting the laser attack to work on a lot of objects, though you should be able to progress through using jump and slide attacks on certain obstacles (Knuckles is beatable if you land directly on top of him). If there are any parts you get stuck please tell me.

Scan mode is incomplete, it only works on monitors so far. Some sprites are also incomplete. I have noticed some random moments the game resets as well.

Download:

https://www.sendspace.com/file/nhd370

Special thanks flamewing, Selbi, Markeyjester and whole bunch of other people on both Retro and SSRG.
This post has been edited by E-122-Psi: 05 May 2015 - 12:40 PM

#2 User is offline rata 

Posted 05 May 2015 - 01:08 PM

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Hell yeah, I was expecting this! Well done, one more time, I have to try it, I don't care its not finished:

A little question: how is it now the super transformation? Because in S2 hack, transformation was triggered by just jumping, and I don't know if it was on purpose or just a bug.

Congratulations for doing it, keep going with your work and thank you for sharing this awesome stuff.

PS: we all know what's comming next: Sally 3D Blast Posted Image

#3 User is offline E-122-Psi 

Posted 05 May 2015 - 03:27 PM

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View Postrata, on 05 May 2015 - 01:08 PM, said:

Hell yeah, I was expecting this! Well done, one more time, I have to try it, I don't care its not finished:

A little question: how is it now the super transformation? Because in S2 hack, transformation was triggered by just jumping, and I don't know if it was on purpose or just a bug.

Congratulations for doing it, keep going with your work and thank you for sharing this awesome stuff.

PS: we all know what's comming next: Sally 3D Blast Posted Image


Thanx very much.

It's jump and fire (since I edited the fire to keep the flash attack for Hyper, I don't know where to edit them and the transformation to be different). For S2 I just kept it as the programming left it.

We're low on disassemblies for other games right now, otherwise I'd hack to both our hearts content. We MIGHT get a Sally in Sonic CD in the future though.

#4 User is offline Yash 

Posted 05 May 2015 - 03:35 PM

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View PostE-122-Psi, on 05 May 2015 - 03:27 PM, said:

We're low on disassemblies for other games right now, otherwise I'd hack to both our hearts content. We MIGHT get a Sally in Sonic CD in the future though.

Sally is already in Sonic CD!

#5 User is offline Clownacy 

Posted 05 May 2015 - 06:13 PM

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View PostE-122-Psi, on 05 May 2015 - 12:30 PM, said:

I have noticed some random moments the game resets as well.

S3K does that where S2 would crash, and S1 would try to display an error message. Try using flamewing's debugger to track what these errors are and where they're coming from.

That or a certain RAM variable is being overwritten. You don't have anything dangerous near Game_mode, do you?

Also, please set fix_sndbugs to 1 in sound/Z80 Sound Driver.asm, pls. Thx.
This post has been edited by Clownacy: 05 May 2015 - 06:21 PM

#6 User is offline MotorRoach 

Posted 05 May 2015 - 07:55 PM

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Posted Image

Posted Image

Uhm...

Also, when shooting with either A or B while holding Up, the shooting animation is quickly cancelled for the sake of having Sally to look upwards. The shooting action also becomes spam-able, as long as you're holding Up-- it just cancels the current projectile to spawn a new one.

Something somewhat similar can be done if you shoot while crouching, and then release the Down button to try shooting while standing up. Not that it's a major problem, but it feels like a really silly inconsistency.

Still, good to see this hack finally getting released~

#7 User is offline Neo 

Posted 06 May 2015 - 07:51 AM

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View PostMotorRoach, on 05 May 2015 - 07:55 PM, said:

Posted Image

This one is pretty annoying to fix -- what's happening here is that for whatever reason, the SS results art is referenced both as a single KosM lump and two separate Kos lumps in the source, so you need to ensure it reads properly as both. What I do is I merge the two art files, export a single KosM lump, then crack open a hex editor, get rid of the two-byte header and then split the two modules (split point is at around $600) and save them as two files.

#8 User is offline rata 

Posted 08 May 2015 - 02:46 PM

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Okay, so far I have 3 savestates with some bugs.
1: Sally gets dumb when discovering a monitor from the singpost during score tally. Nothing that prevents you from nothing.
2: Garbage behind her on Special stage continue icon.
3: This is the problematic one: If you destroy the capsule and stay at left of it, Sally won't be able to jump over it in cutscenes. My guess, during the cutscenes Sonic jumps with A button, But Sally shoots with that one. So, the cutscene will never end and you have to reset the game, loosing your score.In this particular savestate, funny things happen with the flying battery if you let the cutscene run long enough.

Now for the other things that I don't have savestates, theree are some visual bugs if you shoot with invincibility stats on, like stars getting replaced by laser bullets. Something also happens with the laser in flying battery 2 sub-boss, if you shoot through the yellow force fields, the shoot gets black.
And something that as you stated it is not a bug but it would be very nice to 'fix', you can't use your weapon without going super/hyper when you have the emeralds. So basicly you can't kill anything without transforming, since Sally doesn't turn into a ball when jumping. but, at least you can still jump without getting super (In S2 you can't).
Also, the sliding sound is very weird, isn't supposed to be the same than stoping one?









#9 User is offline E-122-Psi 

Posted 08 May 2015 - 05:34 PM

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Yeah, forgot to edit the sounds, they're all just placeholders I quickly put in, I'll find more accurate ones in the game in the following build.

As for the transformation button, I think the problem is that it's connected to all the other double jump commands (eg. Super attacks, insta shield and what not) so I don't know how to edit it without changing everything else.

And I've been trying for ages to find the command for jumping over the egg prisons since I made Amy in Sonic 3 but still can't find it anywhere.

The missile art overwriting the invincibility I'm aware of. I placed the art where it corrupted the least amount of shields, hopefully I can fix it fully.

View PostYash, on 05 May 2015 - 03:35 PM, said:

View PostE-122-Psi, on 05 May 2015 - 03:27 PM, said:

We're low on disassemblies for other games right now, otherwise I'd hack to both our hearts content. We MIGHT get a Sally in Sonic CD in the future though.

Sally is already in Sonic CD!


Well playable Sally in Sonic CD then. In both region forms hopefully. :D

This is currently what's on the table next however:

Posted Image

Between you and me though, there's always been one character hack I'd love to do with the right resources :P:

Posted Image
This post has been edited by E-122-Psi: 08 May 2015 - 05:36 PM

#10 User is online Dark Sonic 

Posted 08 May 2015 - 05:41 PM

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View PostE-122-Psi, on 08 May 2015 - 05:34 PM, said:

Between you and me though, there's always been one character hack I'd love to do with the right resources :P:

Posted Image

Holy shit I never realize how much I'd want that until now. That AoSTH Sonic sprite is just perfect.

#11 User is offline E-122-Psi 

Posted 08 May 2015 - 05:45 PM

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Eh. I made it before I had any knowledge of hacking. If I ever DO figure out how to put it in it will likely need some palette tweaks. He also looks a bit large there too compared to Coconuts.

I also made some 16 bit recreations of the Game Gear backgrounds (again likely not optimised for the palettes).
This post has been edited by E-122-Psi: 08 May 2015 - 05:47 PM

#12 User is offline MotorRoach 

Posted 08 May 2015 - 06:55 PM

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Oh my god, I remember your AoSTH Sonic sprites as clear as day. In fact, I was even talking about them yesterday, and how I'd love to see them implemented into the actual game, so I'm really happy to see this. I take it that the portrait animation you made for Sonic is going to be used outside the Story mode?

#13 User is offline E-122-Psi 

Posted 08 May 2015 - 07:04 PM

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View PostMotorRoach, on 08 May 2015 - 06:55 PM, said:

Oh my god, I remember your AoSTH Sonic sprites as clear as day. In fact, I was even talking about them yesterday, and how I'd love to see them implemented into the actual game, so I'm really happy to see this. I take it that the portrait animation you made for Sonic is going to be used outside the Story mode?


Ehhh, I think there's been a misunderstanding, that's just a mockup I made for fun with all the 'what if' talk. If anyone knows the resources to put them in however, I'd be all for it.

The Bunnie screenie is real though if that's any consolation.
This post has been edited by E-122-Psi: 08 May 2015 - 07:10 PM

#14 User is offline The Game Collector 

Posted 08 May 2015 - 07:11 PM

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I'm looking forward to the Bunnie in Sonic 1 hack. She was one of my favorite characters from the early comic/TV series. I'm still waiting on someone to complete a Fang/Nack in Sonic 1 hack.

#15 User is offline E-122-Psi 

Posted 08 May 2015 - 07:16 PM

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View PostThe Game Collector, on 08 May 2015 - 07:11 PM, said:

I'm looking forward to the Bunnie in Sonic 1 hack. She was one of my favorite characters from the early comic/TV series. I'm still waiting on someone to complete a Fang/Nack in Sonic 1 hack.


I made some sprites for that too (though didn't get nearly as far, all of a standing sprite and an unfinished walking cycle). I suppose it could be possible now, I even have the projectile code handy for his popgun.
This post has been edited by E-122-Psi: 08 May 2015 - 07:17 PM

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