We don't have the DLC data yet, but we'll upload the music to that when we get ahold of it.
Kharen, on 01 January 2015 - 06:43 PM, said:
Possibly some stupid questions, but please bear with me...
First off, because the formats are so similar, would you be able to potentially port the shaders from Generations (Either the vanilla shader or the Unleashed shader) to Lost World? Would it make it easier to do if you were to reduce the frame rate down to 30 or 45 instead of a full 60 FPS? If not the shaders, what about other things like the models and animations? Could we possibly get Classic Sonic in Lost World?
Second, even though you had said that you had no interest in back-porting the Lost World levels to Generations, I'd like to ask something anyways. Lost World has the spinning gravity for long tube levels, so you don't just run off the side and fall to your death. Would that be something that could be ported to Generations for the benefit of people actually trying to back-port levels? What about other gimmicks? Even if we don't back-port the full levels, the gimmicks for those levels could be interesting to work with.
Well converting shaders to Wii U specific shaders don't see to be possible. They seem to have converted the PS3 Shaders of Generations and added more from them and converted them to Wii U shaders. They have the same extensions as the PS3 Version FPO and VPO and so on. Being that the PS3 and Wii U graphical wise are similar so I assume thats why they converted over their PS3 Shaders to the game.
We could do Classic Sonic in Lost World, but I"m not really willing to animate that model but its a definite possibility to do in the future though when modding comes around for this game.
I too would like to see the levels work in Generations only to do BullShots and such. But levels working is a no go. They handle the gravity different in this game, so you couldn't just use the gravity object in Generations to make it work.
They have Gfield objects that refer to splines to define the gravity collision areas.
This post has been edited by Twilightzoney: 01 January 2015 - 09:32 PM