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Sonic Adventure 2: Battle Network Online Multiplayer for Sonic Adventure 2 PC! (v3.2, 04/30/2016)

#46 User is offline Turbohog 

Posted 28 January 2016 - 11:17 AM

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I'm happy to see you're still working on this (and fulfilling childhood dreams). Glad to see it open sourced too! I'll be excited when I get the chance to try this out.

#47 User is offline Morph 

Posted 27 March 2016 - 05:28 PM

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Just a heads up:

If anybody is experiencing timeouts after about 20 minutes of play, this hotfix (v3.1.1) should fix it. It's compatible with the last release since it's just a hotfix.

#48 User is offline Lanzer 

Posted 28 March 2016 - 01:10 PM

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Cool thanks man I was wondering why that was happening.

#49 User is offline Morph 

Posted 30 April 2016 - 03:11 PM

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New version (v3.2)! Download here.

  • Code changes required for networking are now only applied on connect, and reverted on disconnect.
  • Local settings are now restored after disconnecting from a server with different settings.
  • Disabled built in cheats (Yep! Leftover debug stuff) by default.
  • Removed --keep-active as this is now built into the mod loader using a more efficient method.
  • Implemented configuration file support. Will detail this soon.
  • Command-line parser now only accepts addresses in the format 127.0.0.1:27015 instead of 127.0.0.1 27015
  • Servers can now be password protected by using the --password parameter or with the Password field in the configuration file.
  • Next stage synchronization implemented. Any time in a best 2 of 3 race where you ended up in the same level when it changed was just a coincidence until now. I'm baffled.
  • Improved netstat by including estimated overhead.
  • Implemented preventative measures for spawn time desynchronization on round start.
  • Fixed a bug where music would fail to start, or start and then stop, at the beginning of a round (see #23)
  • Fixed a bug which would cause upgrades to go missing on the receiving end. (fixes #25)
  • Fixed an oversight which would send HP changes for non-mech characters
  • Implemented character ID synchronization - Random Battle now works correctly. (fixes #13)
  • Implemented synchronization for level groups which can affect certain aspects of the game.
  • Improved analog accuracy a bit. (see #19)
  • Fixed emerald spawn location desynchronization for good by simply setting and synchronizing a custom seed and disabling their stupid rand() in a for loop. (fixes issues #10 and #12)
  • Implemented proper powerup synchronization (shields etc) (fixes #29)
  • Implemented sanity check for splitscreen toggle (see #28)
  • Re-worked the way damage is handled. (see #33 and 455e8ed36909dc94da153aaae7a57d96857c8276)


For clickable issue numbers, see the release page on GitHub linked above.

Edit: Oh yeah, important detail. The command line parser has changed a little bit when it comes to connection addresses. Instead of [ip] [port] you can (and must) now do it with the more natural format, [ip:port].
This post has been edited by Morph: 09 August 2016 - 11:04 AM

#50 User is offline Turbohog 

Posted 01 May 2016 - 06:35 PM

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I really don't have much to say, but all of those improvements sound sweet! I need to check this out more.

#51 User is offline Lanzer 

Posted 01 May 2016 - 06:35 PM

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Quote

Fixed a bug where music would fail to start, or start and then stop, at the beginning of a round (see #23)


Thank you for dealing with that, got annoying at times.

#52 User is offline Elliot Gindi 

Posted 09 August 2016 - 04:29 AM

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Can you make it so two players can choose the same character?

#53 User is offline Morph 

Posted 10 August 2016 - 01:12 AM

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Probably :v:

#54 User is offline Neo 

Posted 10 August 2016 - 03:09 AM

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View PostMorph, on 10 August 2016 - 01:12 AM, said:

Probably :v:

You need to be careful with the alternate costumes; due to the way their resources are handled, if you try pitting a character versus their alt costume, everything catches on fire pretty quickly.

#55 User is offline urlogic 

Posted 13 October 2016 - 12:27 AM

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Is there any way I can make this load single player stages or the chao garden?

#56 User is offline Vertrex 

Posted 09 February 2017 - 12:13 AM

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Yes, this is possible through Cheat Engine. However, I don't recommend it.

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