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SEGA 3D Classics Coming to 3DS In NA and EU!

#16 User is offline Shadow Hog 

Posted 26 July 2013 - 05:45 PM

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SoR was announced, like, a good month ago. SoE didn't bother leak anything.

#17 User is offline doc eggfan 

Posted 26 July 2013 - 06:15 PM

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So how does the 3D work? Sprites hovering over backgrounds paper mario style?

#18 User is offline Retroman 

Posted 26 July 2013 - 08:21 PM

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I wouldn't be surprised if Sonic the Hedgehog was released on Ocelot.

#19 User is offline muteKi 

Posted 27 July 2013 - 02:27 AM

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View Postdoc eggfan, on 26 July 2013 - 06:15 PM, said:

So how does the 3D work? Sprites hovering over backgrounds paper mario style?


Pretty much, at least for all the other games given a treatment like this. Still, the effect should be pretty pronounced for the super scaler stuff, even if everything is flat.

#20 User is offline ICEknight 

Posted 27 July 2013 - 01:10 PM

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I wonder how they're planning to do the volume for the ground in Streets of Rage, and if the characters are going to look progressively closer, etc.

Did the water background in Green Hill look flat?
This post has been edited by ICEknight: 27 July 2013 - 01:11 PM

#21 User is offline Meat Miracle 

Posted 27 July 2013 - 10:13 PM

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View PostChaos Rush, on 20 July 2013 - 06:02 PM, said:

Why can't they just port the Retro Engine over to 3DS? Then we could get the 3DS's full 400x240 resolution. Porting the Retro Engine to the 3DS probably would have been a lot easier than porting the original Sonic 1 to the 3DS...


That would require effort on their parts.

#22 User is offline doc eggfan 

Posted 27 July 2013 - 10:34 PM

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View PostICEknight, on 27 July 2013 - 01:10 PM, said:

I wonder how they're planning to do the volume for the ground in Streets of Rage, and if the characters are going to look progressively closer, etc.

Did the water background in Green Hill look flat?

Yeah I was wondering that myself. I could imagine sonic and the foreground being on the same plane, with the background flat in the background, but I couldn't imagine how streets of rage would work (unless it was quite sophisticated like you suggest).

#23 User is offline Techokami 

Posted 28 July 2013 - 08:01 AM

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Doesn't Sonic 1 have a mode that uses 3D to simulate a curved CRT screen? Thought I saw something along those lines...

#24 User is offline JaxTH 

Posted 09 August 2013 - 06:01 PM

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Ever wanted to kill everything in 1 hit in Streets of Rage? Well now you can.

#25 User is offline Galvatron 

Posted 10 August 2013 - 06:20 AM

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I hope that mode lets you play as the police car.

Regarding the "expert control layout" for Shinobi III that link mentions, that was in the Genesis version, it isn't new for the 3DS version. Just barely anyone knows the code to activate it.

#26 User is offline Sploit 

Posted 10 August 2013 - 10:16 AM

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I really can't wait for these, been waiting for SEGA to do 3D classics since I first got my 3DS! The new features sound interesting for the different titles, and it will be cool to play that galaxy force 2 game as that one is new to me.

Sonic 1 and SoR in 3D will both be excellent :D

#27 User is offline ICEknight 

Posted 10 August 2013 - 11:40 AM

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View PostSploit, on 10 August 2013 - 10:16 AM, said:

The new features sound interesting for the different titles
Invincibility in Ecco, one-hit kills in SoR, control de-simplification in Shinobi III...

To be honest, they could have shoved those new features (along with the lame "fish eye TV" mode) up their asses, and added widescreen support instead.



EDIT: Also, I can't believe they're releasing the Mega Drive version of Altered Beast. Boo, M2. :(
This post has been edited by ICEknight: 10 August 2013 - 11:48 AM

#28 User is offline Sploit 

Posted 10 August 2013 - 03:42 PM

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View PostICEknight, on 10 August 2013 - 11:40 AM, said:

View PostSploit, on 10 August 2013 - 10:16 AM, said:

The new features sound interesting for the different titles
Invincibility in Ecco, one-hit kills in SoR, control de-simplification in Shinobi III...

To be honest, they could have shoved those new features (along with the lame "fish eye TV" mode) up their asses, and added widescreen support instead.



EDIT: Also, I can't believe they're releasing the Mega Drive version of Altered Beast. Boo, M2. :(/>


I said interesting, it doesn't mean that all are particularly for me or that I would use them all.

The one hit kills in SoR is not a feature I woul make use of. As for Shinobi III I have only previously played this on the PSP on the Mega Drive Collection. But Shinobi games have a reputation for being quite tough, so if a simpler control scheme helps some players, then why not?

The invincibility in Ecco could be useful for many as that game has a reputation of being very difficult.

The fish eye TV thing is merely a quirky feature and I think it might be fun to use.

The features are a nice addition whether or not they appeal to you or me personally, does not mean that they are without merit, some younger players will definitely make use of the features that reduce the difficulty I think.

At least it shows the devs are putting thought into things. Sure widescreen would be nice, I agree, but it is not the end of the world that its missing.

Altered beast is a game that I can't get that into, so it doesn't bother me which version they use anyway. I never understood the popularity of it, it's decent but it's not one of my personal favourites and there are other titles I'd probably rather have seen - that said I will buy all of these anyway.

#29 User is offline ICEknight 

Posted 11 August 2013 - 07:39 AM

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View PostSploit, on 10 August 2013 - 03:42 PM, said:

The one hit kills in SoR is not a feature I woul make use of. As for Shinobi III I have only previously played this on the PSP on the Mega Drive Collection. But Shinobi games have a reputation for being quite tough, so if a simpler control scheme helps some players, then why not?

Exactly. The feature here is actually adding more buttons for stuff that can normally be done with just three.

It's kind of mind-boggling that they're touting it as a new feature/improvement.
This post has been edited by ICEknight: 11 August 2013 - 07:41 AM

#30 User is offline Sploit 

Posted 11 August 2013 - 12:39 PM

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Yeah I don't know Shinobi III that well...if they program a different control scheme in though, it technically is a new feature.

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