Sonic and Sega Retro Message Board: The Use of "Night Mode" - Sonic and Sega Retro Message Board

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The Use of "Night Mode"

#31 User is offline Simon 

Posted 19 August 2003 - 02:02 AM

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irondude20012001, on Aug 18 2003, 04:27 PM, said:

Maybe *looks around* it's realy not called NIGHT mode.........someone just desided to call it that becouse it looked like it.......but hey, this is just my oppinion. Heh :P

Actually, I believe you are correct, heh.

#32 User is offline OrdosAlpha 

Posted 24 August 2003 - 08:21 AM

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I knew about the "Night" effect debug mode for ages, although never got it to work in Sonic 2 final though.

#33 User is offline Mystical Ninja 

Posted 24 August 2003 - 09:23 AM

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I've managed to pull it off in both the Beta and Final. It took me a little while longer to get it working in Sonic 2 Beta. I've also heard that Sonic 1 has a Night Mode, which I know was 100% untrue, just a flat-out lie.

#34 User is offline Irondude 

Posted 25 August 2003 - 01:57 AM

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Someone might want to do some hard core hackin into it.

#35 User is offline Mystical Ninja 

Posted 25 August 2003 - 03:26 PM

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irondude20012001, on Aug 25 2003, 01:57 AM, said:

Someone might want to do some hard core hackin into it.

Evidently. =P

#36 User is offline Rob Jinnai 

Posted 25 August 2003 - 05:53 PM

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Just read back a bit in this topic...
http://forums.sonicretro.org/index....wtopic=31&st=18

#37 User is offline Mystical Ninja 

Posted 28 August 2003 - 08:30 PM

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Rob Jinnai, on Aug 25 2003, 05:53 PM, said:

Just read back a bit in this topic...
http://forums.sonicretro.org/index....wtopic=31&st=18

Ah, yes, I see now. For some reason, I seem to have missed the part up top. So since it's possible to put that in a Donald Duck game, than it's definately possible to get it into Sonic 1. Interesting...

#38 User is offline NTICompass 

Posted 18 October 2003 - 04:50 PM

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Nemesis, on Jan 12 2003, 06:53 AM, said:

Make a savestate and change byte 106 from 81 to 89.

What do you mean by change byte 106 from 81 to 89??

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