UPDATE TRIPLE POST:
Got more done in the past two to three days:
-Removed the HUD in the Ending (this has always bothered me, since a HUD is a bit pointless in an ending sequence imo)
-Made the Shield into a High-Jump Shield. Having this shield now increases your jump height by $100, as well as protects you from a single hit. I figured this would be a relevant power-up. It and its Monitor therefore have new art and animations (and so do the Invincibility Stars, since they share mappings with the Shield).
-The Title S
creen and Level Select Menu have had their co
lors stolen by Eggman as well
. They are both grayscale n
ow, using Sonic TrI
ad, plus a few tweaks made to fix a few c
oloring conflicts. The "Press Start
Button" also appears now, and th
e is a new Le
lect Code, but I'm not telling what it is yet
-Removed both speed caps.
- Restart and Music Monitors both have new art.
-Fixed the physics in the Special Stages (using the guide).
-Eggman's dastardly plan has also even reached the Special Zone! Special Stages are now grayscale until the emerald is collected, upon which the stage is returned back to normal.
-I've finally figured out how to load palette cycles! It was actually easier than I thought it would be (made a massive oversight); I just had the cycling routine use the alternate palette if the Monitor is broken. These are all finished (including the effect for the Ending), except for Scrap Brain Zone's (not sure what I'm planning to do for these).
-Speaking of Monitors, there is now a new "Cycle S" Monitor (which shares art/mappings with the S Monitor's "C" art, due to current VRAM limitations), that changes the cycled palette of the given stage.
-Default Music is now just silence, until I can make the remixes correctly. I felt it was a better fitting placeholder than the 'broken' music.
So, what I have left to do now includes:
-New Normal Stage and Special Stage Layouts
-A modified Title Screen and End Title, for naming.
-New Default music.
-A new "END" or "GOAL" Sign/Object for the stages.
-I have no idea how to allow gamesaves at the moment, but I want to do this in the future (since the game won't be as quickly beatable as Vanilla Sonic 1).
- SBZ 1 and 2's palettes and cycles, and Special Effects for the end of SBZ2 and FZ.
-Eventually, I might make 3 separate Color Monitors (for each line in the palette), once I figure out how to load colors selectively from a palette (can't find the right RAM address).
Hopefully, I'll be able to make another release sometime next week, as I'll be going on hiatus once school starts up again, until the summer (architecture school is no joke, and time is not something to be trifled with).
This post has been edited by TheInvisibleSun: 02 January 2013 - 07:43 PM