Hey everyone!
I know it's been fairly quiet around these parts, but fret not! The project isn't dead (yet)!
Today, we'll start figuring out what to do regarding the low level engine architecture. This level of the engine's architecture should factor in different systems that the higher levels of the engine will be built upon.
To get things moving, I'll put forth a few perceived needs for the low level architecture. Please feel free to criticize these, as none of them are written in stone.
Memory Manager
Thread Manager (could just use Intel Thread Building Blocks here to assist with this)
Input Manager (could just use SDL)
Sound Manager (could just use SDL)
I/O Manager
Graphics Manager (parts could just use SDL for context creation and management, others would probably need to be written from scratch; note this is not the actual renderer, just the low level bits we need for a renderer)
Math Library (there's many other projects that can be used for this)
Threading can be handled in many ways, but also could be considered optional for an initial pre-alpha. It would be nice however, to have the vast majority of the engine built with thread safety in mind.
If you feel I've left something out, or feel that one system may not be necessary, by all means feel free to comment below. We'll also need to come up with designs for these systems to define an ideal means in which they should work, and further help with the progress of the engine.
I know it's been fairly quiet around these parts, but fret not! The project isn't dead (yet)!
Today, we'll start figuring out what to do regarding the low level engine architecture. This level of the engine's architecture should factor in different systems that the higher levels of the engine will be built upon.
To get things moving, I'll put forth a few perceived needs for the low level architecture. Please feel free to criticize these, as none of them are written in stone.
Memory Manager
Thread Manager (could just use Intel Thread Building Blocks here to assist with this)
Input Manager (could just use SDL)
Sound Manager (could just use SDL)
I/O Manager
Graphics Manager (parts could just use SDL for context creation and management, others would probably need to be written from scratch; note this is not the actual renderer, just the low level bits we need for a renderer)
Math Library (there's many other projects that can be used for this)
Threading can be handled in many ways, but also could be considered optional for an initial pre-alpha. It would be nice however, to have the vast majority of the engine built with thread safety in mind.
If you feel I've left something out, or feel that one system may not be necessary, by all means feel free to comment below. We'll also need to come up with designs for these systems to define an ideal means in which they should work, and further help with the progress of the engine.