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SonicGMI (Sonic Generations Mod Installer) v1.1 RC6 Configure your mods easily with some clicks! Now with new Renderer

#61 User is offline Dario FF 

Posted 21 March 2013 - 08:39 AM

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It's been shown that if you actually slow down the game to an almost unplayable framerate(1-2 fps), the hub world music actually transitions smoothly(yes, it cross-fades the volume from one song to the other, which would explain why both hub songs are loading and play together!). One could only but wonder what the hell is going on in that sound engine. Seems to be a timing issue I guess?
This post has been edited by Dario FF: 21 March 2013 - 08:39 AM

#62 User is offline Falk 

Posted 21 March 2013 - 09:46 AM

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Makes me wonder why they didn't just go with Wwise. I mean, ASRT did. Granted that's really Sumo Digital and 5 years later.

#63 User is offline riomhaire 

Posted 08 June 2013 - 10:59 AM

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Is it ok if I bump this thread? I made some custom Steam grid banners for Sonic GMI and Sonic Generations if anyway wants them. They're very simplistic. Link here.

#64 User is offline Dario FF 

Posted 08 June 2013 - 03:37 PM

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View Postriomhaire, on 08 June 2013 - 10:59 AM, said:

Is it ok if I bump this thread? I made some custom Steam grid banners for Sonic GMI and Sonic Generations if anyway wants them. They're very simplistic. Link here.

We have this one already if you want, overlaying the little "Mod" banner on it might be better.

Posted Image

The font is more styled like the game itself, so it kinda fits.
This post has been edited by Dario FF: 08 June 2013 - 03:39 PM

#65 User is offline JaredAFX 

Posted 29 July 2013 - 01:09 PM

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Posted Image
Any help? The game ran fine with no mods and with FxPipeline, but after trying to install the Unleashed Project, any .exe I try to run gives me this.

I DID just install new drivers, but going into the configuration tool and changing settings does nothing.
This post has been edited by JaredAFX: 29 July 2013 - 01:10 PM

#66 User is online 1stKirbyever 

Posted 29 July 2013 - 01:14 PM

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Go into where Sonic Generations is and delete the .cfg files, run the configuration again, and reset everything to your desired settings, that usually fixes it for me.

(AudioConfig, DefaultInput, GraphicsConfig, and StatsConfig)

I usually have the same problem whenever switching monitors.
This post has been edited by 1stKirbyever: 29 July 2013 - 01:15 PM

#67 User is offline JaredAFX 

Posted 29 July 2013 - 01:21 PM

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View Post1stKirbyever, on 29 July 2013 - 01:14 PM, said:

Go into where Sonic Generations is and delete the .cfg files, run the configuration again, and reset everything to your desired settings, that usually fixes it for me.

(AudioConfig, DefaultInput, GraphicsConfig, and StatsConfig)

I usually have the same problem whenever switching monitors.

Huh. It works now. Thanks a ton. This computer is literally a day old and I don't want problems like this yet :P

#68 User is offline Dario FF 

Posted 29 July 2013 - 01:33 PM

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Might as well note that I pushed a patch to the FxPipeline shaders problem that fixes the blurring issue on Radeon HD 7000 series. I'm not aware if it fixes the problem on the Intel HD cards though.

You can download v0.1.3 by selecting the FxPipeline Shaders mod and click the "Download Update" button.

Apparently though Windows can do a cache of the file based on the FTP URL even when I explicitly set it to not do that, so if it refuses to update for you, clearing the Internet Explorer cache does the trick. I blame this on being my first time coding something like that though, so I'm sorry for the problem. :v:
This post has been edited by Dario FF: 29 July 2013 - 02:00 PM

#69 User is offline JaredAFX 

Posted 29 July 2013 - 02:07 PM

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Oh, I'm running Nvidia here. Everything's fine now, and I just played through the Unleashed Project. I'm looking forward to messing around with it some more.

#70 User is offline PkR 

Posted 31 July 2013 - 04:13 AM

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View PostDario FF, on 29 July 2013 - 01:33 PM, said:

Might as well note that I pushed a patch to the FxPipeline shaders problem that fixes the blurring issue on Radeon HD 7000 series. I'm not aware if it fixes the problem on the Intel HD cards though.

Just tested this on Intel HD3000, and the blurring issue is indeed gone. Thanks!

#71 User is offline Limey Otoko 

Posted 08 August 2015 - 12:12 PM

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View PostDario FF, on 08 June 2013 - 03:37 PM, said:

View Postriomhaire, on 08 June 2013 - 10:59 AM, said:

Is it ok if I bump this thread? I made some custom Steam grid banners for Sonic GMI and Sonic Generations if anyway wants them. They're very simplistic. Link here.

We have this one already if you want, overlaying the little "Mod" banner on it might be better.

Posted Image

The font is more styled like the game itself, so it kinda fits.


I ended up doing this and figured I'd share it for anyone who wanted it.

Posted Image

#72 User is offline Irixion 

Posted 07 January 2017 - 11:56 PM

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Apologies for the massive bump, but perhaps someone could help me out here. I'm having issues with the FxPipeline Shaders. I'm running an Intel HD 530.

Posted Image

Installed Generations, unzipped the mod into the folder (via the torrent on the ModDB site). My Sonic GMI looks exactly as pictured above.

Unfortunately when I run the game, I get this:

http://steamcommunit...s/?id=837580743

http://steamcommunit...s/?id=837580809

Does it not like my system or am I just blind/forgetting something obvious.

#73 User is offline Dario FF 

Posted 08 January 2017 - 09:33 AM

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Re-download SonicGMI from the first post (I just updated it). The version that was there was packed in with an old version of the shaders mod. I'm afraid the update server for it is no longer active.

The Unleashed Project MEGA mirror was also updated to include the newer version of the shaders mod (called -r2), but I obviously cannot update the torrent. :v:
This post has been edited by Dario FF: 08 January 2017 - 09:37 AM

#74 User is offline Irixion 

Posted 08 January 2017 - 10:35 PM

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There doesn't appear to be any change. I deleted the UnleashedFxPipelineShaders folder in mods, and then replaced it with all the other files with the ones from the first post with no change. I've also tried to repatch/recreate the alternative exe, but alas there's no change :(
This post has been edited by Irixion: 09 January 2017 - 11:29 AM

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