PimpUigi, on 08 August 2011 - 05:31 AM, said:
Does this fix the analog issues of controllers?
Is there any plan to use the Dreamcast textures for the characters instead of the high gloss textures?
There's a link to MainMemory's patcher on the main page for the controller issue, although I admit that doesn't fix
the issue, just makes controllers with this issue at least usable in SADX.
As for the textures, the textures have little to do with it. In fact, Sonic's textures (at least the blue parts) are almost all solid colors aside from some basic shading specifically for the bottom of his spines. It's more of a lighting thing, from my understanding.
Graxer, on 08 August 2011 - 05:45 AM, said:
For trying the patch my Steam copy, I replaced the files in the "system" folder with the new ones in the 2010 patch. However, when I ran the game most of the changes I expected hadn't happemed. For instance panel 4 in the Windy Valley tornado still allows you to see through the platform, and the water in Emerald Coast still shows the original texture from the PC copy. Also, there seems to be an unusual new bug in the menu in that the currently highlighted selection doesn't show the text.
I would also like to say that the analogue controller issue would be good to see fixed in the 2010 version. The 360 version allows analogue movement with the control pad, but the PC version, which is meant to be the same, only allows for movement in 8 directions despite using a 360 controller.
Make sure to download the full package 2010 version if you didn't have a previous version of SADX:FE already. And the see-through platform issue in Windy Valley can't be fixed yet in SADX PC 2010—or rather, it can, providing we figure out where the new addresses for all the level models and things are (and once SADXLVL is compatible with it, because I'd really have little-to-no idea how to fix it via hex editor). And the text highlight issue is an interesting one... Not sure what's causing it, I'll take a look.
Edit, re: analog issue @ Graxer:
That's interesting, I never noticed myself (most likely because I've only played the demo version on the 360 once or twice, though). Not sure how to go about fixing it, however...
This post has been edited by Morph: 08 August 2011 - 05:55 AM