Sonic and Sega Retro Message Board: General Project Screenshots/Video Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 91 Pages +
  • ◄ First
  • 82
  • 83
  • 84
  • 85
  • 86
  • Last ►
    Locked
    Locked Forum

General Project Screenshots/Video Thread

#1246 User is offline Crappy Blue Luigi 

Posted 26 November 2016 - 01:50 PM

  • just a blue bud
  • Posts: 650
  • Joined: 14-March 09
  • Gender:Female
  • Location:Vera City
  • Wiki edits:2
Dude, that looks awesome. I like the light use of dithering, and the different dithering techniques for different textures. It's pretty simple, but it works really well.

Something about the cactus seems overshaded and not round in shape, though it might be due to JPEG artifacts. Otherwise, the whole scene has great coloring and atmosphere. The main character's sprite is cute, too. Can't wait to see where this goes.

#1247 User is offline Sparks 

Posted 26 November 2016 - 02:11 PM

  • Posts: 2897
  • Joined: 27-June 05
  • Gender:Male
  • Project:Kyle and Lucy: Wonderworld
  • Wiki edits:21
Aaaaand being on phone, I didn't even notice it had turned into a jpg. Fixed the previous post. :specialed:

Thanks for the kind words and feedback though; it means a lot and really helps out! I'll try to fix up the cactus' shape. I hope to share more details about the project and it's gameplay soon.

#1248 User is offline steveswede 

Posted 26 November 2016 - 02:23 PM

  • Posts: 4821
  • Joined: 13-April 09
  • Gender:Male
  • Location:Ask my hand
  • Project:Saerching for Google alternatives
  • Wiki edits:6

View PostSiddtheKidd, on 24 November 2016 - 05:39 PM, said:

Posted Image
I make le-progress. :specialed:/>


I'm not a fan of the red personally. I think yellow, blue and white are the only colours you need for Axel.

#1249 User is offline Icewarrior 

Posted 26 November 2016 - 03:23 PM

  • I'm a member of S.T.A.R.S !!11!!!1!!
  • Posts: 587
  • Joined: 08-November 08
  • Gender:Male
  • Location:France
Hmm well technically, red has always been one of his trademark colors but in a sublte way, since that was always the shoes.
It should never be the main color though, on that I agree.

#1250 User is offline steveswede 

Posted 26 November 2016 - 03:38 PM

  • Posts: 4821
  • Joined: 13-April 09
  • Gender:Male
  • Location:Ask my hand
  • Project:Saerching for Google alternatives
  • Wiki edits:6
The red on Axel has always kinda bugged me though as the three striking colours I mentioned is all he ever needed. The red with them just makes him look a bit too generic.

#1251 User is offline SiddtheKidd 

Posted 26 November 2016 - 09:04 PM

  • Streets of Fucking Rage!
  • Posts: 95
  • Joined: 22-October 09
  • Gender:Male
  • Location:Sin City
  • Project:Project Neo - Deadly Metropolis

View PostIcewarrior, on 26 November 2016 - 03:23 PM, said:

Hmm well technically, red has always been one of his trademark colors but in a sublte way, since that was always the shoes.
It should never be the main color though, on that I agree.

Not just the shoes but the gauntlets and gloves as well, unless you're referring to his SoR1 look. I also felt red was one of his trademark colors as well.

Quote

The red on Axel has always kinda bugged me though as the three striking colours I mentioned is all he ever needed. The red with them just makes him look a bit too generic.

There was more red on him than blue though if you want to be technical, again referring to his main SoR2/3 look even his special moves bled yellow and red. Either way I tried giving him more blue, it just came out generic looking and too cody like. The guy gets called a cody clone enough as is. The red is still as subtle as before and makes him pop out more. However, there's always the classic look. :v:
Posted Image
This post has been edited by SiddtheKidd: 26 November 2016 - 09:05 PM

#1252 User is offline CornFlakes 

Posted 28 November 2016 - 05:29 PM

  • Potato Chips
  • Posts: 55
  • Joined: 12-October 14
  • Gender:Male
  • Location:Location
Posted Image
Posted Image
Posted Image
Sonic The Hedgehog: Badnik Pack

It's a new game engine type thing for the Clickteam Fusion 2.5 and it'll be launching later this week hopefully. It's built off the old LarkSS engine that predates the original Sonic Worlds that I posted here some months ago. This isn't aimed at being the most accurate engine out there; but rather focuses on puzzle solving, exploration, and overall speed.
This post has been edited by CornFlakes: 28 November 2016 - 05:29 PM

#1253 User is offline Strife 

Posted 30 November 2016 - 03:28 AM

  • Posts: 1762
  • Joined: 19-October 11
  • Gender:Male
  • Location:United States
  • Project:Freedom Planet 2
Spoiler


Did some warming up with Lake's HedgePhysics engine today. I implemented cel shading and swapped out Sonic with Blaze. Using the Generations model with custom textures and animations. Currently working on fire effects for her jumping/spindash animations.

I have a few ideas for custom abilities but it remains to be seen if I can figure out how to work them in.

#1254 User is offline SiddtheKidd 

Posted 13 December 2016 - 09:34 PM

  • Streets of Fucking Rage!
  • Posts: 95
  • Joined: 22-October 09
  • Gender:Male
  • Location:Sin City
  • Project:Project Neo - Deadly Metropolis

A tech demo someone sent to me, plans to make the project into something original but it's nice to see someone basing a brawler on SoR's game play.
This post has been edited by SiddtheKidd: 13 December 2016 - 09:35 PM

#1255 User is offline Okamikurainya 

Posted 18 January 2017 - 03:38 AM

  • Posts: 194
  • Joined: 12-April 13
  • Gender:Male
  • Location:Somewhere in Africa
  • Project:Sonic: Time Attacked - MAX


So good news is I got in contact with Jamie Bailey and have his permission to release this remake, and progress is going fairly well. Still a fair bit of work to do but that's ok.

Any awesome spriters out there willing to take a stab at Tails and Knuckles in the Time Attacked style?

Spoiler


#1256 User is offline Kono Mike da! 

Posted 18 January 2017 - 07:23 AM

  • Noodle Limbs
  • Posts: 96
  • Joined: 15-July 16
  • Gender:Male
  • Location:Italy
  • Project:Sonic Millenium: God help us all.

View PostOkamikurainya, on 18 January 2017 - 03:38 AM, said:



So good news is I got in contact with Jamie Bailey and have his permission to release this remake, and progress is going fairly well. Still a fair bit of work to do but that's ok.

Any awesome spriters out there willing to take a stab at Tails and Knuckles in the Time Attacked style?

Spoiler



Wow! That looks amazing! Great job!
Did you rip the sprites via screenshots or with another tool?

#1257 User is offline Dark Sonic 

Posted 18 January 2017 - 09:49 AM

  • Posts: 10929
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View PostOkamikurainya, on 18 January 2017 - 03:38 AM, said:



So good news is I got in contact with Jamie Bailey and have his permission to release this remake, and progress is going fairly well. Still a fair bit of work to do but that's ok.

Any awesome spriters out there willing to take a stab at Tails and Knuckles in the Time Attacked style?

Spoiler


While the old sprites are good for nostalgia purposes, is there any chance this remake will give the option for alternate sprites? That Sonic sheet is looking ass tastic.

#1258 User is offline Okamikurainya 

Posted 18 January 2017 - 02:12 PM

  • Posts: 194
  • Joined: 12-April 13
  • Gender:Male
  • Location:Somewhere in Africa
  • Project:Sonic: Time Attacked - MAX

View PostKono Mike da!, on 18 January 2017 - 07:23 AM, said:

Wow! That looks amazing! Great job!
Did you rip the sprites via screenshots or with another tool?


Thanks! :D
Screenshots and patience were the only things. Fortunately, for a fairly busy looking level, there are very few actual tiles.

View PostDark Sonic, on 18 January 2017 - 09:49 AM, said:

While the old sprites are good for nostalgia purposes, is there any chance this remake will give the option for alternate sprites? That Sonic sheet is looking ass tastic.


The original sprites are optional, they come with the original gameplay, so they're kind of like a seperate character. I'm using the ModGen Sonic sprites for the "main Sonic" who has all of the 3&K abilities, Drop Dash, Homing Attack and Boost, though the abilities are customizable. ^_^

#1259 User is offline BlazeHedgehog 

Posted 19 January 2017 - 12:32 AM

  • A "Community Enigma"?
  • Posts: 1400
  • Joined: 23-January 05
  • Gender:Male
  • Wiki edits:51

View PostOkamikurainya, on 18 January 2017 - 03:38 AM, said:



So good news is I got in contact with Jamie Bailey and have his permission to release this remake, and progress is going fairly well. Still a fair bit of work to do but that's ok.

Any awesome spriters out there willing to take a stab at Tails and Knuckles in the Time Attacked style?

Spoiler



Are you still using MIDIs for the soundtrack? Many years ago (MANY), I rendered a bunch of Time Attacked MIDIs out to MP3 using FL Studio.

https://www.dropbox....averns.mp3?dl=0
https://www.dropbox....e_Base.mp3?dl=0

I didn't do the entire soundtrack, though, just Malcolm Brown's original compositions. I've actually misplaced the MIDIs since then, and I've had the itch for a while to go back and give some of these a once-over now that I'm like, literally a decade wiser on sound production...

wink wink
This post has been edited by BlazeHedgehog: 19 January 2017 - 12:38 AM

#1260 User is offline Okamikurainya 

Posted 19 January 2017 - 09:28 AM

  • Posts: 194
  • Joined: 12-April 13
  • Gender:Male
  • Location:Somewhere in Africa
  • Project:Sonic: Time Attacked - MAX


View PostBlazeHedgehog, on 19 January 2017 - 12:32 AM, said:

Are you still using MIDIs for the soundtrack? Many years ago (MANY), I rendered a bunch of Time Attacked MIDIs out to MP3 using FL Studio.

https://www.dropbox....averns.mp3?dl=0
https://www.dropbox....e_Base.mp3?dl=0

I didn't do the entire soundtrack, though, just Malcolm Brown's original compositions. I've actually misplaced the MIDIs since then, and I've had the itch for a while to go back and give some of these a once-over now that I'm like, literally a decade wiser on sound production...

wink wink


Those sound pretty good! :D

Unfortunately I don't have the MIDIs, I've been using mp3s ripped with Bandicam to get at the original music. That said, Jaime Bailey has said he's looking into locating the source files, I don't know the chances but hopefully I'll know soon and I'll gladly pass them on to you. ^_^
This post has been edited by Okamikurainya: 19 January 2017 - 09:36 AM

  • 91 Pages +
  • ◄ First
  • 82
  • 83
  • 84
  • 85
  • 86
  • Last ►
    Locked
    Locked Forum

4 User(s) are reading this topic
1 members, 3 guests, 0 anonymous users

  1. Member: Chaos Rush