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SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#16 User is offline Rika Chou 

Posted 07 February 2011 - 07:40 PM

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I tried to test it, but it just crashed. :/

Edit: though honestly, I am so completely used to using SonED2, I can't imagine that I would switch to anything els.
This post has been edited by Rika Chou: 07 February 2011 - 07:41 PM

#17 User is offline MainMemory 

Posted 07 February 2011 - 07:47 PM

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If you use a 64-bit OS and tried it during preview 1 or 2, I fixed that.

#18 User is offline MarkeyJester 

Posted 07 February 2011 - 08:03 PM

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QUOTE (Aquaslash @ Feb 8 2011, 12:07 AM)
The techies are probably good with what's out now.

...Orr, most of us don't actually level design and are more prone to programming =P

QUOTE (Rika Chou @ Feb 8 2011, 12:40 AM)
I tried to test it, but it just crashed. :/

Edit: though honestly, I am so completely used to using SonED2, I can't imagine that I would switch to anything els.

More or less this for me. Nothing against your tool entirely, there are plenty looking for a more user friendly tool for level editing, that's for sure.

#19 User is offline Sparks 

Posted 07 February 2011 - 09:22 PM

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QUOTE (MainMemory @ Feb 7 2011, 10:21 AM)

Showing the main window in object/ring editing mode, the object properties/chunk select window, and the add object dialog.
Please tell me you'll make art easy to import and add collision. sad.png

#20 User is offline MainMemory 

Posted 07 February 2011 - 09:46 PM

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Uh...

...

I have no idea if I'll be able to make that work.

And I just lost everyone's interest.

#21 User is offline SMTP 

Posted 07 February 2011 - 09:58 PM

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Its not that techies don't care.... Its just the fact the tech lounge has been dead for almost a year now... lol

#22 User is offline Glaber 

Posted 07 February 2011 - 10:31 PM

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QUOTE (MainMemory @ Feb 7 2011, 01:56 PM)
Does anyone edit ROMs anymore? v.png

Hello!

hopefully this program will load up Hill Top's tiles properly without a save state.

#23 User is offline MainMemory 

Posted 07 February 2011 - 10:34 PM

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That will still require manually creating a new file and merging HTZ's tiles with EHZ's.

#24 User is offline Animemaster 

Posted 08 February 2011 - 05:05 AM

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Looks cool and all, but I've mastered sonED2 so I don't think I would really need to switch programs, so yeah agreed with the above.
Edit: I also find sonED2 alot easier than asm in that regard.
This post has been edited by Animemaster: 08 February 2011 - 05:06 AM

#25 User is offline Aerosol 

Posted 08 February 2011 - 09:03 AM

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QUOTE (MainMemory @ Feb 7 2011, 09:46 PM)
Uh...

...

I have no idea if I'll be able to make that work.

And I just lost everyone's interest.


You're planning to have an in-program art editor aren't you? Wouldn't copy+pasting work? Or am I missing something?

#26 User is offline MainMemory 

Posted 08 February 2011 - 09:22 AM

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Yes, there will be an in-program art editor. I'm just not sure how to make importing images work.

#27 User is offline MainMemory 

  Posted 08 February 2011 - 12:17 PM

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So, since I got more feedback than I anticipated, I'm releasing a public beta. This beta does not have any tile/block/chunk editing, only has objects for EHZ and CPZ, and uses the KENS DLLs for compression (this prevents it from running on Mono on non-Windows platforms).

The readme should adequately explain how to use it (I hope).

Download (Mirror)

Some notes about objects:
Objects which consist of multiple sub-objects (EHZ bridge) will only show one sprite. This cannot be changed unless I rewrite the object display system, or create custom mappings for them.
Springs and the Grabber badnik have no split mappings file due to being shared with another set of mappings, so I had to create files for them in S2LVL's folder.
The 1up Monitor does not display Sonic's icon. This would require a custom art file.
The display of ring groups is hardcoded to use object 25 (ring)'s art and mappings data, and to have 24 pixels between rings.
This post has been edited by MainMemory: 09 February 2011 - 08:59 AM

#28 User is offline Lapper 

Posted 08 February 2011 - 12:40 PM

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I suggest... scrollbars.

Smooth ones too, that scroll as you scroll, not snap when you release.

#29 User is offline Skeledroid 

Posted 08 February 2011 - 12:57 PM

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There definitely needs to be an editor with an easier/intuitive UI, so I hope you keep working on this. I stopped working on my hack because SonEd2 is ass-backwards. :s

#30 User is offline MainMemory 

Posted 08 February 2011 - 01:26 PM

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QUOTE (Sonica @ Feb 8 2011, 11:40 AM)
I suggest... scrollbars.

Smooth ones too, that scroll as you scroll, not snap when you release.

Added.

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