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Sonic Classic Heroes Rise of the Chaotix (sorry, Mighty) - v0.10.008a out

#2161 User is offline DigitalDuck 

Posted 16 March 2017 - 06:03 PM

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View PostBrainulator, on 15 March 2017 - 06:32 PM, said:

View Postflamewing, on 13 March 2017 - 09:22 PM, said:

I ended up deciding against it because I was still a turd it was too much work for too little benefit, and I decided to just keep fire shields off of it to avoid having to deal with the issue. Of course, if Blaze is ever added to SCH, the issue will come up again.
And I took up the spot of resident Sonic Retro turd later on Would it be too hard to just get rid of the code?


I'm pretty sure the issue flamewing is referring to is the logic behind having fire in a zone full of oil.

#2162 User is offline Brainulator 

Posted 16 March 2017 - 06:45 PM

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View PostDigitalDuck, on 16 March 2017 - 06:03 PM, said:

View PostBrainulator, on 15 March 2017 - 06:32 PM, said:

View Postflamewing, on 13 March 2017 - 09:22 PM, said:

I ended up deciding against it because I was still a turd it was too much work for too little benefit, and I decided to just keep fire shields off of it to avoid having to deal with the issue. Of course, if Blaze is ever added to SCH, the issue will come up again.
And I took up the spot of resident Sonic Retro turd later on Would it be too hard to just get rid of the code?


I'm pretty sure the issue flamewing is referring to is the logic behind having fire in a zone full of oil.
I see where you're coming from, but I was wondering if the code could be removed. Not that it matters if the shield won't appear anyway.

#2163 User is offline DigitalDuck 

Posted 16 March 2017 - 11:58 PM

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View PostBrainulator, on 16 March 2017 - 06:45 PM, said:

I see where you're coming from, but I was wondering if the code could be removed. Not that it matters if the shield won't appear anyway.


I'm trying to say that the code probably never existed.

#2164 User is offline Jeffery Mewtamer 

Posted 17 March 2017 - 07:30 AM

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Why would the zone having flame shields or playable Blaze necessitate making the oil in Oil Ocean react to fire? Would non-flammable oil be any more unrealistic than Marble and Hilltop zone having lava that only burns you on contact, multiple zones having apparently natural rock formations that form into loops and corkscrews Sonic can traverse, or any of the other fantastical elements that go into Sonic level design? Sure, fire turning a relatively minor level hazard into something far more dangerous sounds cool, and is appropriate for what is essentially the last "normal" level in the game, but how many people would even notice if fire was in the level, but the oil wasn't flammable?

#2165 User is offline rata 

Posted 17 March 2017 - 09:25 AM

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View PostBrainulator, on 16 March 2017 - 06:45 PM, said:

View PostDigitalDuck, on 16 March 2017 - 06:03 PM, said:

View PostBrainulator, on 15 March 2017 - 06:32 PM, said:

View Postflamewing, on 13 March 2017 - 09:22 PM, said:

I ended up deciding against it because I was still a turd it was too much work for too little benefit, and I decided to just keep fire shields off of it to avoid having to deal with the issue. Of course, if Blaze is ever added to SCH, the issue will come up again.
And I took up the spot of resident Sonic Retro turd later on Would it be too hard to just get rid of the code?


I'm pretty sure the issue flamewing is referring to is the logic behind having fire in a zone full of oil.
I see where you're coming from, but I was wondering if the code could be removed. Not that it matters if the shield won't appear anyway.



Dude, you're getting it all wrong. There's not such thing as code that turns oil into flames on Sonic. It was an idea that to develop, it would require to do basically a whole new tileset, palettes and the actual code to activate the stage transition when flames touch some oil. The issue would be making it all happen, not getting rid of it because it doesn't actually exist.

View PostJeffery Mewtamer, on 17 March 2017 - 07:30 AM, said:

Why would the zone having flame shields or playable Blaze necessitate making the oil in Oil Ocean react to fire? Would non-flammable oil be any more unrealistic than Marble and Hilltop zone having lava that only burns you on contact, multiple zones having apparently natural rock formations that form into loops and corkscrews Sonic can traverse, or any of the other fantastical elements that go into Sonic level design? Sure, fire turning a relatively minor level hazard into something far more dangerous sounds cool, and is appropriate for what is essentially the last "normal" level in the game, but how many people would even notice if fire was in the level, but the oil wasn't flammable?



Which can be a reason why flamewing considers it too little benefit too. There are some thing that nobody pay attention to... until they happen. For example I would never have that idea, but now that he mentioned it, I'm dying for it.

#2166 User is offline Brainulator 

Posted 19 March 2017 - 02:56 PM

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Thanks for the info. Ah well, I'd blame it on a lack of clarification as to whether the code existed or not... but that would imply that we weren't talking about something that manifested as merely a concept not put from pen to paper.

Can I respond to the whole "other unnatural events won't pop up in our minds until someone else does something" by saying something about Thunder and Flame Shields being destroyed in water?

#2167 User is offline Zeoinx 

Posted 21 June 2017 - 11:55 AM

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Hey, I remember people wanting Team Dark implemented, found this Rogue Sprite sheet, looks like it might have a good portion of the needed animations, all in Good S3K Quality.

Posted Image

I cant remember though, Does the game need preanimated "Slope" animations, or does it just angle the sprite in game?

#2168 User is offline Ralakimus 

Posted 21 June 2017 - 12:11 PM

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All angled sprites are prerendered.

#2169 User is offline True Dude 

Posted 22 June 2017 - 01:18 PM

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Just use RotSprite and fix it up after, it should be easy to do. Since I'm sure that Shadow has sprites out there finished all that would be needed is to find out how to get Omega in.

#2170 User is offline Zeoinx 

Posted 17 July 2017 - 11:23 PM

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View PostTrue Dude, on 22 June 2017 - 01:18 PM, said:

Just use RotSprite and fix it up after, it should be easy to do. Since I'm sure that Shadow has sprites out there finished all that would be needed is to find out how to get Omega in.


Don't use ROTSprite, it makes it ugly and you still need to do manual fix up. Download the free version of Graphic's Gale or buy the full version for added features. Its a program that was recommended to me by one of the lead sprite artists for Starbound at Chucklefish. Forgot her name, but its a great sprite creating program, requires less clean up on the sprite rotation and allows you to use "layers" to create animations easier with preview windows and everything. It has a bunch of other features too, but Check it out for yourselves.

https://graphicsgale.com/us/
This post has been edited by Zeoinx: 17 July 2017 - 11:25 PM

#2171 User is offline True Dude 

Posted 15 August 2017 - 07:40 PM

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So about that burning Oil Ocean Zone idea... ;)

#2172 User is offline flamewing 

Posted 16 August 2017 - 01:53 AM

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I am not surprised in the least; it is kind of an obvious idea when you start adding elemental shields to Sonic 2 levels, as long as you are thinking about why you are placing each shield where it is. Still going to be able to play Mania at some point in the future; hopefully it works on Linux under Wine...

#2173 User is offline Thomu 

Posted 17 August 2017 - 04:39 PM

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Hello there,

I'll be providing flamewing with much need sprites for team chaotix. I'll be posting regularly with updates on them as i finish more sprites and animations.
Posted Image MotoroRoach and i have made these and at the moment I'm working on espio. Posted Image

#2174 User is offline Dolphman 

Posted 17 August 2017 - 11:56 PM

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I must say. Your Espio is much better than the version I made years ago.
Posted Image

#2175 User is offline Thomu 

Posted 20 August 2017 - 01:48 AM

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just a quick update Posted ImagePosted Image
This post has been edited by Thomu: 20 August 2017 - 03:45 AM

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