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SADX/SA1 Hacking/Modding Now with more research and development!

#2491 User is offline MainMemory 

Posted 06 March 2017 - 03:42 PM

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Have you ever looked at SADX and thought, "Yeah, it's great that they got it to run at 60fps, but I wish it had more, like, a whole 60 more FPS."? Well look no further! Introducing the SADX 120 FPS Mod! Now you can enjoy all the SADX action you love, but with twice the FPS!

You will need to remove the d3d8.dll file for the palette lighting mod (and disable that mod) for it to work though.

Thanks to Morph for the base mod.

#2492 User is offline MainMemory 

Posted 16 March 2017 - 09:43 PM

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Small mod time, this one lets you spawn a snowboard in any level when playing as Sonic/Tails.

Download

#2493 User is offline Dustinvgmaster 

Posted 17 March 2017 - 09:04 PM

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View PostMainMemory, on 16 March 2017 - 09:43 PM, said:

Small mod time, this one lets you spawn a snowboard in any level when playing as Sonic/Tails.
(video)
Download

At last, everything I ever wanted out of SADX.

#2494 User is offline darkspines35 

Posted 24 March 2017 - 07:33 PM

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Update time for anyone curious, the SA1 character mod is coming along nicely! I just finished porting over the models for the cutscenes. Examples of this include Sonic's pointing finger (noticeable at the end of his story), the event model for the Tornado 1 (just prior to Sky Chase Act 1), the event model for the Tornado 2, and the one used for landing on the Egg Carrier. Here's a pic of the Tornado 1's event model!

Posted Image

It's working completely now (earlier version of it was broken), and the other event models should be working. I haven't officially tested them in-game just yet, but I will be soon. As for a tentative release as I know many of you will want to know, I'm going to finish up Tails (currently crashing the game), and then have the first initial release of the mod for the public. I don't have a date, but I'm hoping to get to that point as soon as I can.

#2495 User is offline MainMemory 

Posted 30 March 2017 - 03:05 PM

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SAMDL now has the ability to export and import individual model pieces to/from OBJ files, and export all the pieces of the current model to multiple OBJ files. This should make custom models easier to import.

#2496 User is offline MainMemory 

Posted 31 March 2017 - 11:59 PM

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In the GameCube versions of SADX and SA2B, shiny jewel Chao are rendered as transparent or invisible. This mod restores that behavior to the PC version of SADX makes normal-colored Chao invisible, other Chao transparent, and shiny jewel Chao constantly switch between shiny and jewel colors.
Download: http://mm.reimuhakur...nsparentChao.7z
This post has been edited by MainMemory: 01 April 2017 - 11:35 PM

#2497 User is offline Hey-Pi-Ron 

Posted 01 April 2017 - 09:11 AM

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Big the Cat Nukem is coming to SADX.
https://www.youtube....h?v=sEqoN0BRlWE
link for download in video description
This post has been edited by Hey-Pi-Ron: 02 April 2017 - 09:49 PM

#2498 User is offline MainMemory 

Posted 13 May 2017 - 02:25 PM

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New SADX Mod: https://github.com/M...releases/tag/v1

#2499 User is offline Sodaholic 

Posted 24 May 2017 - 10:45 PM

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Darkspine, any progress on the SA1 character model mod? It's looking great.

I love the Dreamcast mod pack, but I cannot bear to play the game with DX's awful looking shiny Sonic on the screen at all times.

Actually, I can't bear any of the changes they made in DX. Such a shameless butchering of a classic.

#2500 User is offline Fenrir 

Posted 24 May 2017 - 10:54 PM

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View PostSodaholic, on 24 May 2017 - 10:45 PM, said:

Darkspine, any progress on the SA1 character model mod? It's looking great.

I love the Dreamcast mod pack, but I cannot bear to play the game with DX's awful looking shiny Sonic on the screen at all times.

Actually, I can't bear any of the changes they made in DX. Such a shameless butchering of a classic.


If it helps, MainMemory made a 'no gloss' mod to ease that suffering a wee bit. :v:
https://mm.reimuhaku.../?page=sadxmods
This post has been edited by Fenrir: 24 May 2017 - 10:57 PM

#2501 User is offline PkR 

Posted 24 May 2017 - 11:09 PM

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Quote

I love the Dreamcast mod pack, but I cannot bear to play the game with DX's awful looking shiny Sonic on the screen at all times.

Why not just use SonicFreak94's Lantern Engine mod? It makes the gloss a lot better by actually using lighting data from the Dreamcast version. It's pretty faithful to the original game as far as character lighting is concerned.

#2502 User is offline darkspines35 

Posted 25 May 2017 - 09:11 AM

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View PostSodaholic, on 24 May 2017 - 10:45 PM, said:

Darkspine, any progress on the SA1 character model mod? It's looking great.

Lots of progress has been made, Sonic is finished, Tails is finished, and Knuckles is broken. One day it'll be out, I just really need time to get it debugged at this point.

#2503 User is offline MainMemory 

Posted 25 May 2017 - 10:41 AM

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If you really want to keep up with the mod's development, you should join the IRC Channel at irc.badnik.zone #x-hax (webchat).

#2504 User is offline Hey-Pi-Ron 

Posted 25 May 2017 - 11:42 AM

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View PostFenrir, on 24 May 2017 - 10:54 PM, said:

If it helps, MainMemory made a 'no gloss' mod to ease that suffering a wee bit. //forums.sonicretro.org/public/style_emoticons/default/v.png
https://mm.reimuhaku.../?page=sadxmods

Actually I have a suggestion for MainMemory... Can you fix Tikal's head please? In Nogloss mod she is only one character who have gloss on her head then she speaks. This is buggin me for years.

#2505 User is offline MainMemory 

Posted 25 May 2017 - 11:58 AM

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Well that would be because I don't know where her speaking head model(s) are.

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