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SADX/SA1 Hacking/Modding Now with more research and development!

#16 User is offline Sik 

Posted 14 August 2009 - 11:51 PM

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QUOTE (MainMemory @ Aug 15 2009, 12:47 AM)
QUOTE (sonic.CT)
Super Sonic
First, go to the Perfect Chaos fight (Level 19). Then enter any Sonic level. Setting the Super Sonic flag makes you invincible, faster and screws up springs and setting Action to 78 turns you into Super Sonic.
Seems pretty clear to me. Unless you mean the pointers don't work?
Proof that I barely know how to use Cheat Engine, I didn't see that text before =/

#17 User is online MainMemory 

Posted 14 August 2009 - 11:53 PM

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The player 2 data is identical to the Player 1 data so once I found the pointers it was just copypasta.
I do not have aim because I have no social life (obviously).
I need to get a YouTube account and make more videos, but I need something that can record for more than 30 seconds without crashing.
I'm also working on a trainer, but I don't know if the player data should go on the main form, combine with the Position Editor or get it's own form.

#18 User is offline Dude 

Posted 15 August 2009 - 12:20 AM

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QUOTE (Sik @ Aug 15 2009, 12:51 AM)
QUOTE (MainMemory @ Aug 15 2009, 12:47 AM)
QUOTE (sonic.CT)
Super Sonic
First, go to the Perfect Chaos fight (Level 19). Then enter any Sonic level. Setting the Super Sonic flag makes you invincible, faster and screws up springs and setting Action to 78 turns you into Super Sonic.
Seems pretty clear to me. Unless you mean the pointers don't work?
Proof that I barely know how to use Cheat Engine, I didn't see that text before =/


I might have a copy of fraps around here somewhere you can have. You should get an aim or msn account so I can chat with you. Hang on I'll upload fraps now

#19 User is offline Sik 

Posted 15 August 2009 - 12:29 AM

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Dude, did you quote the wrong post? XD

#20 User is offline Dude 

Posted 15 August 2009 - 12:32 AM

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Why yes, yes I did. And you know what? I think its hilarious that I did so =]

#21 User is online MainMemory 

Posted 15 August 2009 - 01:48 AM

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New videos!
Sonic vs. Perfect Chaos
This is why Super Sonic can't Spindash.
Surfing vs. Perfect Chaos
It's impossible to build up speed on a flat surface.
Amy, Gamma or Big vs. Perfect Chaos: FAIL.

#22 User is offline Master3k 

Posted 15 August 2009 - 05:51 AM

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I can't play it, because my computer sucks. But I see lots of people who tried but didn't achieved that.

So...Good job.

#23 User is offline Endri 

Posted 15 August 2009 - 11:47 AM

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When I saw the three exclamation points in the thread's title, I though:

*GASP!* *GASP!* "Finally! A true Super Sonic in normal levels!" *GASP!* *GASP!*

Seriously, tryied to find the addresses to toggle Super Sonic and ring counter drop many times. Needles to say for no avail. Gotta try this out as soon as possible!

#24 User is offline Mr. Mash 

Posted 15 August 2009 - 12:35 PM

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what about the ring counter?

#25 User is online MainMemory 

Posted 15 August 2009 - 01:09 PM

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Now I have a YouTube account and a better recorder.
So, here's Tails vs. Super Sonic in Windy Valley.
And I think the Ring drain is part of the Perfect Chaos level.
This post has been edited by MainMemory: 15 August 2009 - 01:13 PM

#26 User is offline Endri 

Posted 15 August 2009 - 01:33 PM

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I've played with this a little, and I belive it is one step further to Super Sonic hacking.

The only two things missing to make it perfect are the rings counter drop and Super Sonic textures regardless the current selected level.

Also, this, plus a app that changes all the values in the right memory address accordly, if you have 50+ rings, jump and press the action button, a trainer, if you will.

I tryied doing this, but I couldn't map the key pressed address. sad.png

#27 User is online MainMemory 

Posted 15 August 2009 - 01:44 PM

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I had the same idea, but I think we could hack the game to do that when you press the action button.
The code for Jump Cancel is at 92F68 in sonic.exe and 00492F68 in RAM.
We just need to make it jump to an empty area and insert our code.
This post has been edited by MainMemory: 15 August 2009 - 01:51 PM

#28 User is offline Dude 

Posted 15 August 2009 - 01:49 PM

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With that cheat table and a little bit of assembly it could be done - you'd have to edit every level's loading routine to load supersonic's model and textures (I have an idea of where the texture data is in the level header), and re-write the jump cancel action to check for rings and game completion, then init the super sonic action if everything checks out.

#29 User is offline Endri 

Posted 15 August 2009 - 01:53 PM

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...that, and change the current music address value to 22, in order to load Super Sonic's music. We can't forget that :P

So it will require to actually alter the sonic.exe file then, huh. This is getting interesting.
This post has been edited by Endri: 15 August 2009 - 01:54 PM

#30 User is online MainMemory 

Posted 15 August 2009 - 02:13 PM

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You can also edit the code in ram.
I just had to make a video of it. I'll post it when it uploads in ~13 min.
And you forgot the Super Sonic flag, or you won't be invincible.
This post has been edited by MainMemory: 15 August 2009 - 02:17 PM

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