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Level 0 - Badniks

#1 User is online Chimpo 

Posted 01 March 2009 - 05:49 AM

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DICKS IN A BARREL!
This post has been edited by Chimpo: 03 May 2009 - 10:22 PM

#2 User is offline test-object 

Posted 01 March 2009 - 12:13 PM

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Let's start this off :3
This holiday, I got to thinking about having some of the older enemies in here, such as the Buzz-Bomber and Crabmeat, restaurated.
How would you create Crabmeat with the Sonic 3-freedom?

Comments.

#3 User is offline Aerosol 

Posted 01 March 2009 - 12:28 PM

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I remember discussing this with Slingerland a while back. We decided that one component of a good badnik was some form of redundancy. To that end, I designed a frog badnik that used springs to hop around.

Crabmeat crawls side to side and fires pellets out of it's claws. Can this 'redundancy rule' be applied to him somehow? I already applied it to slingerland's buzzbomber in the form of helicopter blades.

#4 User is offline ICEknight 

Posted 01 March 2009 - 12:42 PM

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Just in case it's allowed to re-post old submissions, I've just found the badniks I made for the old board.

Posted Image
Goes up and down a tree, then flaps its wings and emits a buzzing noise, accompanied with a force field of sorts.


Posted Image
Swims slowly and throws its spines when Sonic passes by.


Posted Image
Swims back and forth until Sonic is near, then gives chase.
This post has been edited by ICEknight: 01 March 2009 - 12:43 PM

#5 User is offline Mr. Mash 

Posted 01 March 2009 - 01:44 PM

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View PostICEknight, on Mar 1 2009, 05:42 PM, said:

Goes up and down a tree, then flaps its wings and emits a buzzing noise, accompanied with a force field of sorts.

It's wings could flap so fast it's like a harmful blur?

#6 User is offline Kamon62 

  Posted 01 March 2009 - 08:07 PM

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Here's all the badniks designs I drew up and some of the spriting created for them. Fiddle with them all you want.
Toucan Badnik -Completed
Posted Image
Posted Image
Posted Image

Circus Badnik
Note the first pic is the actual design for the badnik and the bottom one is the tightrope concept.
Posted Image
Posted Image

Mole Badnik
Posted Image

'Rock' Roller Badnik
Posted Image
(A tiny bit of spriting I did for the eyes...)
Posted Image

Geez that's alot!
Also sorry about the sprite not being Graphics Gale format, they we're done before this rule came into place.

#7 User is offline Firion 

Posted 02 March 2009 - 12:58 AM

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What about for the heavy jungle area if there were badniks that would chop down trees the way that the Lumberjack Miniboss in Sonic and Knuckles did? I can definitely see some time of woodpecker or insect badnick waiting in the background, taking a bite of of the tree to send the limbs crashing down on top of Sonic. It would also incorperate some speed traps, where an extra life or useful shield would be in a tunnel that the logs would block in if you were not quick enough (perhaps with a spring hidden inside so you don't get Carnival Night Barrel-style screwed over.).

By the way, I don't have a good talent for drawing, so my suggestion is up for any modifications whatsoever.

#8 User is offline Ice Sonic 

Posted 02 March 2009 - 03:25 AM

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QUOTE (Kamon62 @ Mar 2 2009, 03:07 AM) [post="285378"]Posted Image[/quote]
I first saw this picture of the badnik and for some reason I thought those balls on his hands are boxing gloves, which gave me an idea. What if this badnik has boxing gloves and spins around like an idiot. If Sonic touches him, he will be harmed. While the badnik is spinning his gloves will act like bumpers, so when Sonic tries to roll or Spindash through him, he will be bounced off. So the only way Sonic can defeat this guy is by jumping on his head.

#9 User is offline Kamon62 

Posted 02 March 2009 - 06:19 AM

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QUOTE (Ice Sonic @ Mar 2 2009, 07:25 PM) [post="285473"]Posted Image[/quote]
I first saw this picture of the badnik and for some reason I thought those balls on his hands are boxing gloves, which gave me an idea. What if this badnik has boxing gloves and spins around like an idiot. If Sonic touches him, he will be harmed. While the badnik is spinning his gloves will act like bumpers, so when Sonic tries to roll or Spindash through him, he will be bounced off. So the only way Sonic can defeat this guy is by jumping on his head.
[/quote]

Sounds like a great idea! But I would keep the Cirus Badnik as is. Maybe something else for another I might draw up later! :psyduck:

#10 User is offline test-object 

Posted 02 March 2009 - 11:51 AM

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I simply love the circus badniks. They open gameplay perspectives as well. However, we should focus on level 0 for now.

Sun of a Beach Zone:
- monkey
- crab/lobster or a mammal (such as Sonic 3's rhino)
- piranha
- evil flower
- land insect
- flying > Toucan-badnik?

PS: There's a total of 24 enemies in a standard Sonic game.

#11 User is offline Aerosol 

Posted 02 March 2009 - 05:25 PM

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crab/lobster or a mammal? Like Sonic 3's rhino? I guess I am the only one that thought that rhino was really out of place then.

Maybe something more specific to a semi-aquatic environment would be more suitable. Maybe a mini Vector-bot that "spindashes" at sonic on sight?

#12 User is offline synchronizer 

Posted 02 March 2009 - 06:48 PM

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The one creature that I've never seen used in a Sonic game: A jellyfish.

#13 User is online Chimpo 

Posted 02 March 2009 - 07:37 PM

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View Postsynchronizer, on Mar 2 2009, 03:48 PM, said:

The one creature that I've never seen used in a Sonic game: A jellyfish.


Sonic Rush.

#14 User is offline synchronizer 

Posted 02 March 2009 - 07:52 PM

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That one I know of, but it's not what I was thinking of. It would probably be more reminiscent of an actual jellyfish, as in, it would be transparent, and have longer tentacles. The jellyfish probably would rotate them at various speeds, and would electrify the water from time to time. Sonic would have to jump out of it to avoid getting shocked. This would probably be a mini-boss though.

#15 User is offline Jof 

Posted 02 March 2009 - 07:55 PM

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QUOTE (Chimpo @ Mar 2 2009, 07:37 PM) [post="285773"]Posted Image

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