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Level 0 - Artwork

#31 User is offline Jof 

Posted 30 March 2009 - 03:16 PM

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It's looking like a nice addition, but my main gripe is that it's too symmetrical, whereas the big main tree totally isn't.

#32 User is offline Aerosol 

Posted 30 March 2009 - 08:47 PM

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Posted Image

I know the shading isn't so hot, I haven't done any pixel art in forever. This is just an idea, trying to make a little tree that is asymmetrical, like that big one. I tried to do the scanline pattern too, but it looked stupid at such a small size.

#33 User is offline The Shad 

Posted 30 March 2009 - 09:25 PM

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Its too.. Straight

#34 User is offline muteKi 

Posted 30 March 2009 - 10:32 PM

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I actually happen to like it and find the larger tree too curvy.

#35 User is offline Matwek 

Posted 31 March 2009 - 04:31 AM

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How about making the 'strightness' more of a feature with the trunk widening near the base
Posted Image
Not happy with the last brown chunk but you get the idea
This post has been edited by Matwek: 31 March 2009 - 04:32 AM

#36 User is offline Aerosol 

Posted 31 March 2009 - 08:38 AM

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Indeed I do. Very nice Matwek!

Perhaps someone can come along and beautify the leaves, and we'll have another glorious piece of art?

#37 User is offline test-object 

Posted 31 March 2009 - 12:55 PM

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I'm actually liking the new tree more then the previous one :v:
Sure, it's rough and needs some fixing, but this tree has, due to it's particles in the trunk, an adaptable height.

The other tree is beautiful pixelwork of course :P
This post has been edited by test-object: 31 March 2009 - 12:56 PM

#38 User is offline Matwek 

Posted 31 March 2009 - 01:32 PM

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The smaller tree would work better on the sandy part of the level, then as you progress into thicker vegetation the big tree is more suited.

#39 User is offline Rokkan 

Posted 31 March 2009 - 07:19 PM

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The idea was that this palmtree wouldn't catch too much attention, be something more like a post, like GHZ's totems.
Tomorrow I'll give you guys a better non-too-much-spheric version

#40 User is offline Aerosol 

Posted 31 March 2009 - 09:23 PM

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I figured that palmtrees are so ubiquitous that it'd go unnoticed in a beach environment anyway.

#41 User is offline test-object 

Posted 03 May 2009 - 03:52 PM

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Posted Image
Shields used from Sonic 3 cause... well, let's face it, they're perfect.

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