Sonic and Sega Retro Message Board: Special Stages - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
    Locked
    Locked Forum

Special Stages

#31 User is offline STHX 

Posted 13 February 2009 - 06:45 AM

  • SEGAAAAAAAAA?!?
  • Posts: 1752
  • Joined: 25-April 08
  • Gender:Male
  • Location:The world of Trophies
  • Project:Sonic In Mushroom Kingdom
  • Wiki edits:31

View PostTora, on Feb 13 2009, 03:55 AM, said:

View PostSTHX, on Feb 11 2009, 06:02 AM, said:

To Veemon: You're a fucking prick. Post some actual work before just coming here and bash the ones who supported this project since day one.

This is severely fallacious reasoning. Artistic skill—or lack thereof—has absolutely no bearing on one's ability to critique and organize material. I don't have to be a sprite artist to know that a shape's proportions are off, for example—I can make out as much simply through observation using my available senses.

I'm really sorry. I exagerated with that.
It's just that in my opinion a project leader must do something for the project. Actual work, not concept. I don't like the fact that, from a day to another, a new leader appear out of nowhere, without ever doing anything for the project, and starts commanding everyone.
The difference with Chimpo is that he is doing a lot for the project, and he did a lot before becoming a leader, unlike Veemon.

#32 User is offline Jayextee 

Posted 13 February 2009 - 06:47 AM

  • Comic Mischief
  • Posts: 3178
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:I DONE MAKED GAMES.
  • Wiki edits:27
What's with this? Sonic was always simple. What about a simple special stage?

Also, the engine. If you want twisty tubes in space, supply the code for it =P

#33 User is offline Ice Sonic 

Posted 13 February 2009 - 11:50 AM

  • Posts: 416
  • Joined: 08-January 09
  • Gender:Male
  • Location:Ice Cap
  • Project:No, I am not working on any hack, fanart, or website.
  • Wiki edits:110

View PostJayextee, on Feb 13 2009, 01:47 PM, said:

What's with this? Sonic was always simple. What about a simple special stage?

Sonic 1 special stages weren't simple (well atleast when I was younger).

#34 User is offline Jayextee 

Posted 13 February 2009 - 12:04 PM

  • Comic Mischief
  • Posts: 3178
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:I DONE MAKED GAMES.
  • Wiki edits:27
They weren't? I can describe them in two words: "Rotating maze"

#35 User is offline test-object 

Posted 13 February 2009 - 01:12 PM

  • By Torm, no! This is terrible! I... I had no idea I had this effect on you.
  • Posts: 1345
  • Joined: 29-July 08
  • Gender:Male
  • Location:Antwerp
  • Wiki edits:1
At the time being, it was fan-fucking-mazing coding.

On the topic of the Outrun stage, I'm possibly the only one who doesn't agree very much. Where's the intoxicating effect? When you step into a special stage in any of the Sonic games, it was like being high. Now it's just a road. That's pretty lame.
But perhaps it's because I never played Outrun, right?

#36 User is offline muteKi 

Posted 13 February 2009 - 01:27 PM

  • Fuck it
  • Posts: 7481
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91
http://www.youtube.c...h?v=Rnit4ct0fok

I dunno, I think it looks pretty damn cool.

#37 User is offline Rika Chou 

Posted 13 February 2009 - 10:46 PM

  • Adopt
  • Posts: 5165
  • Joined: 11-January 03
  • Gender:Not Telling
  • Location:CA US
  • Wiki edits:4
I think that the special stages should be very abstract, just like in S1,2,and 3K.

The Outrun idea is a little too realistic.

#38 User is offline Chimpo 

Posted 13 February 2009 - 10:47 PM

  • Posts: 7173
  • Joined: 26-July 06
  • Gender:Not Telling

Quote

I'm really sorry. I exagerated with that.
It's just that in my opinion a project leader must do something for the project. Actual work, not concept. I don't like the fact that, from a day to another, a new leader appear out of nowhere, without ever doing anything for the project, and starts commanding everyone.
The difference with Chimpo is that he is doing a lot for the project, and he did a lot before becoming a leader, unlike Veemon.


Veemon may not be an artist, musician or programmer, but she did approached me about the project with full intent to help me out in anyway she could. Her original job was just to get the basic story set up, however she pitched a lot of ideas about the game that were similar to my own.

Because we had similar visions for the project and because she is quite active in helping me out is why I gave her the position that she has now. I left her in charge to lead these discussions and sniff through the post and report back to me anything big or interesting that I can't spot because I'm busying doing other work.

Really though, watch what you say because it sounded like you were basically me accusing me of stealing your idea. You were no doubt going to get some knee-jerk reaction. Luckily I finished masturbating when I made my post so I didn't have Rick Rage.

I'll try to tone down my "IN YOUR FACE" attitude a bit and tell Veemon to do the same, but I expect you all show the same respect to her as you do to me from now on.

Caphice?

======

Jesus Christ.

The pitch originally was something that feels like Outrun. The entire world will be remodeled to something as surreal as Sonic games like Sonic R or Sonic 2's special stage.

Stop being a bunch of literal bunch of baboons.
This post has been edited by Chimpo: 13 February 2009 - 11:09 PM

#39 User is offline Aerosol 

Posted 19 February 2009 - 10:19 AM

  • FML and FU2
  • Posts: 9282
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
I don't think the IN YO FACE attitude is much of a problem Chimpo. Most of us are mature enough see that your tirades are usually well-meaning and justified.

As for the special stage, I also agree that the Outrun-style race is an attractive concept. Also, for those that are saying that it's too realistic...well. I was under the assumption that it was the gameplay concept that was being suggested, not the aesthetics. There's no reason at all that we can't have an Outrun race in space, is there?

Furthermore, I don't think that the Outrun races should be like a mini-outrun game. What I mean by that is I don't think different paths should lead to different emeralds. Rather, I think each entry into the Special Zone should transport you to a different track.

I would also like to address the question of whether or not Robotnik would, or should be present in a special stage. Sonic 2's special stages included bombs. Very mechanical looking bombs. Who's to say that Robotnik didn't put them there? Same argument applies to the Sonic CD special stages. What I'm really trying to say here is that we shouldn't rule out a physical race against one of Robotnik's creations. It's an interesting idea, and I'd like to think that, at this stage where special stages aren't a priority, options are being kept open.

I apologize for my hard-to-follow thoughts. Just my two pennies worth.

#40 User is offline synchronizer 

Posted 19 February 2009 - 02:31 PM

  • Posts: 1729
  • Joined: 20-August 08
  • Gender:Male
  • Wiki edits:19
A Metal Sonic race perhaps?
This post has been edited by synchronizer: 19 February 2009 - 02:32 PM

#41 User is offline Aerosol 

Posted 19 February 2009 - 03:54 PM

  • FML and FU2
  • Posts: 9282
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
That's what I was implying :P.

#42 User is offline Vendettagainst 

Posted 19 February 2009 - 06:12 PM

  • Apparently shooting kills things
  • Posts: 1148
  • Joined: 22-August 08
  • Gender:Male
  • Location:El Paso, TX
  • Wiki edits:5
A small concept, but since the characters all handle differently we should let them have different special stages... I personally like the 3D Sonic 2/3d/Chaotix type stage for Sonic.

#43 User is offline sclerosis 

Posted 21 February 2009 - 01:43 AM

  • Posts: 19
  • Joined: 19-February 09
I like the idea of a race but I pictured something a little different. I picture a race against a botnik or metal sonic but in the play style like sonic 3 multi player racing.

So I imagined the screen spit in 2 with npc on the bottom and player on the top and they just raced in a map that is 3 times bigger then one ones used in sonic 3. At the end you can have the emerald there.

Making a totally new special stage sounds pretty hard.

muteki had a pretty good idea with the bosses being stronger.
This post has been edited by sclerosis: 21 February 2009 - 01:51 AM

#44 User is offline Phoenix 

Posted 21 February 2009 - 10:51 PM

  • Has really been far even as decided to use even go want to do look more like
  • Posts: 197
  • Joined: 23-July 08
  • Gender:Male
  • Location:Green Hill

View PostAerosolSP, on Feb 19 2009, 09:19 AM, said:

I would also like to address the question of whether or not Robotnik would, or should be present in a special stage.

There definitely should be evidence that Robotnik was there before, although I'm kind of skeptical about actually racing with him.

#45 User is offline RedStripedShoes 

Posted 21 February 2009 - 11:32 PM

  • And I'm gone again.
  • Posts: 1350
  • Joined: 24-January 09
  • Gender:Male
  • Location:Chicago Zone Act 1
  • Wiki edits:1

View PostPhoenix, on Feb 21 2009, 09:51 PM, said:

View PostAerosolSP, on Feb 19 2009, 09:19 AM, said:

I would also like to address the question of whether or not Robotnik would, or should be present in a special stage.

There definitely should be evidence that Robotnik was there before, although I'm kind of skeptical about actually racing with him.


Why not? Robotnik has made it pretty clear that he can hold his own in a race against Sonic.

Skip to 3:18

  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users