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General Art For shit that doesn't deserve a thread

#31 User is offline Cinossu 

Posted 26 January 2009 - 05:35 PM

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QUOTE (Amistat @ Jan 26 2009, 10:02 PM) [post="272946"]Posted Image

#32 User is offline Amistat 

Posted 26 January 2009 - 05:47 PM

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Even with just a pixel removed from each corner they look much better to my eyes.

'Tis a fair compromise good sir :objection:

#33 User is offline Matwek 

Posted 26 January 2009 - 05:50 PM

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Thought it might be interesting to tackle the icons with a slightly different style
Posted Image
Not too keen on the lightning at the moment

#34 User is offline Chimpo 

Posted 26 January 2009 - 08:14 PM

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Posted Image

#35 User is offline LordOfSquad 

Posted 26 January 2009 - 08:17 PM

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QUOTE (Matwek @ Jan 26 2009, 03:50 PM) [post="272991"]Posted Image
Not too keen on the lightning at the moment[/quote]

I like the lightning and the fire one. Not too fond of the bubble though.

#36 User is offline nineko 

Posted 26 January 2009 - 08:20 PM

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That lightning icon looks like Lake Como

#37 User is offline Flare 

Posted 26 January 2009 - 10:29 PM

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Just going back to the springs, I do like the themed but I think it depends on how often the spring is used in zones. I mean they look nice on there own but if there is like 4 in a row they may look more distracting.
Posted Image

#38 User is offline test-object 

Posted 27 January 2009 - 09:31 AM

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Those springs are bloody amazing. I only think that the icy one looks like it's fully frozen and won't respond when you jump on it. On the other hand, this idea COULD be in the game, but you should also make a more snowy one.
This post has been edited by test-object: 27 January 2009 - 09:33 AM

#39 User is offline ICEknight 

Posted 27 January 2009 - 09:56 AM

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QUOTE (Flare @ Jan 26 2009, 10:29 PM) [post="273132"]Posted Image[/quote]Those look pretty good, but why the vertical lines? Is this project going to use an NTSC filter?
This post has been edited by ICEknight: 27 January 2009 - 09:56 AM

#40 User is offline Amistat 

Posted 27 January 2009 - 10:05 AM

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Damn, those springs are prettier than mine :P

Here's take 2 of the idea of replacing static with scanlines using Cinossu's advice.

Posted Image

Not bad, but I'm sure it could be improved on. Anyone got any ideas?

#41 User is offline Chris Highwind 

Posted 27 January 2009 - 10:11 AM

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Hey, just an idea I thought of in IRC, but I decided to throw it here to see what you guys think:

Themed Signpost Checkpoints :D

Examples:
Green-Hill-style Zone: Normal Checkpoint
Circus-style Zone: Circus-style Checkpoint
Underground-style Zone: Underground-style Checkpoint, etc.

#42 User is offline Xeric 

Posted 27 January 2009 - 10:12 AM

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QUOTE (Cinossu @ Jan 26 2009, 10:35 PM) [post="272983"]Posted Image
[/quote]

Those are really nice! Perhaps we could make them work like in Chaotix? When the box is broken, the item icon floats up into the air flipping, then fades away into mere pixels. I think it'd work quite well.

#43 User is offline DistroyA 

Posted 27 January 2009 - 12:14 PM

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QUOTE (Chimpo @ Jan 27 2009, 01:14 AM) [post="273061"]Posted Image[/quote]
I get a feeling of Adabat's Jungle Joyride from this image, and this is a good thing, as JJ is a beautiful level. All I can think of for "Mandatory green level" is somewhat like Adabat, but less water and a bit more jungle and beach.

Of course, more concept art will need to be made to show what I mean (Of which, if I get chance, I may do some...). The other one that you did that reminded everyone else of the jungle level from Heroes doesn't really suit the beach level idea in my opinion.

#44 User is offline Ice Sonic 

Posted 27 January 2009 - 03:14 PM

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View PostCinossu, on Jan 27 2009, 12:35 AM, said:

Those springs are bloody amazing. I only think that the icy one looks like it's fully frozen and won't respond when you jump on it. On the other hand, this idea COULD be in the game, but you should also make a more snowy one.

Yeah, those frozen springs could trick the player to think that they will help him but it would just waste his time. :psyduck:
This post has been edited by Ice Sonic: 28 January 2009 - 04:00 AM

#45 User is offline synchronizer 

Posted 27 January 2009 - 03:45 PM

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QUOTE (Chimpo @ Jan 26 2009, 08:14 PM) [post="273061"]Posted Image[/quote]

I like it, but are those GRIND RAILS or regular pathways?
This post has been edited by synchronizer: 27 January 2009 - 03:45 PM

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