Overview Oh dear, I've made quite a mess
Posted 21 January 2009 - 07:40 PM
I once suggested to lock all the threads to sort them up, but this is even better.
Hopefully this fresh new start will be better than what we had before. This project has a chance to become good again.
Posted 21 January 2009 - 08:23 PM
Was almost painfull to watch the great concept of a fast-paced casino themed level be turned into a carnival night zone ripoff with the one origional ideal (roller coaster) pushed aside. That and losing the fairly interesting concept of outdoor environment featuring the traps and puzzles of a more mecanical themed zone by setting it at an abandond logging industrial site. Instead it gets turned into a generic wooded zone full of crappy cliches just because it had the misfortune of being having 'Canada' in its working title for want of a better name.
Anyway, one zone at a time should hopfully keep things tight and focused, easier to get things back on track if we go off on a tangent
Posted 21 January 2009 - 08:26 PM
The "community project" is a fucktacular concept and I believe I told the originators this project the same thing back when they invaded SFGHQ for help six months ago (among other, realistic things). The old Sonic 4 forum and the one that was just binned were complete deskbangers to read.
It never works. There needs to be someone calling all of the shots and funneling the good ideas into the final product, taking it all one step at a time. Chimpo looks like he is that man. Applause to the new director for his post.
Posted 21 January 2009 - 08:52 PM
Silliness aside, this really needed to be done. Hopefully this will finally get us on track for what we need to accomplish so that we can stay focused on what needs to be done first and foremost.
Posted 21 January 2009 - 09:12 PM
One good idea for the future: zone topics should have an OP explaining the inicial concept for that zone.
Posted 21 January 2009 - 09:29 PM
Besides that, I think it's important we have the old topics for reference—if only for old art and discussion points. The topics were long-winded and a tad off focus, but they were not useless.
Aside from that, I'm just hoping the environment on this project is actually better, compared to just resistant to extensive discussion. Some things need to be discussed in-depth, and I think that's something that should not be thrown to the side because posts are "too long." I have a long-standing philosophy that a post cannot be too long—the more detail, the better, as long as all the content remains relevant to the point being made. Whenever someone says "tl;dr" or "wall of text" in a negative context, it really irritates me. Read what people have to say and debunk it point by point; don't just troll them until they get irritated and discouraged.
I'll be honest in that I'm not particularly optimistic, but we'll see how things go.