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Overview Oh dear, I've made quite a mess

#1 User is offline Chimpo 

Posted 21 January 2009 - 07:30 PM

  • Posts: 7173
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OH LOOK! DICKS IN A BLANKET!
This post has been edited by Chimpo: 03 May 2009 - 10:23 PM

#2 User is offline Xkeeper 

Posted 21 January 2009 - 07:36 PM

  • get in the zone. badnikzone.
  • Posts: 1474
  • Joined: 10-February 06
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  • Location:the bone zone
  • Project:herpa derpa doop
  • Wiki edits:221
More like fucking applause, really. Some parts of the previous forum were just headdesk worthy (daah CANADA ZONE, EH)

Good luck. I just hope that it won't end up like that again :psyduck:

#3 User is offline The Shad 

Posted 21 January 2009 - 07:37 PM

  • ↑ & ↓ & ↻
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Thank god for Chimpo and his magnificent balls. I may actually show interest in this fucking project again.

#4 User is offline nineko 

Posted 21 January 2009 - 07:40 PM

  • I am the Holy Cat
  • Posts: 5496
  • Joined: 17-August 06
  • Gender:Male
  • Location:italy
  • Project:I... don't even know anymore :U
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This is the best thing that could happen to this project. And Chimpo is the best leader ever.
I once suggested to lock all the threads to sort them up, but this is even better.

Hopefully this fresh new start will be better than what we had before. This project has a chance to become good again.
This post has been edited by nineko: 21 January 2009 - 07:41 PM

#5 User is offline Jayextee 

Posted 21 January 2009 - 07:42 PM

  • Comic Mischief
  • Posts: 3178
  • Joined: 22-October 07
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  • Location:Kathmandu, Nepal
  • Project:I DONE MAKED GAMES.
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To be honest, it was a balls up anyway. There was no way to rescue it from the dirge it had become.

Still, onwards and upwards chaps.

#6 User is offline Spanner 

Posted 21 January 2009 - 07:44 PM

  • Sonic Hacking Contest Lead Organiser
  • Posts: 2997
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic the Hedgehog Hacking Contest, Other Stuff
  • Wiki edits:2,193
Thanks, Chimpo.
The previous layout was fucking cluttered to hell, the major reason that I wasn't commenting or contributing to the Project.
Let's hope that your leadership pays, if you know what I mean.

#7 User is offline Mad Echidna 

Posted 21 January 2009 - 07:49 PM

  • Gone
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I for one welcome our Mecha-simian overlords!

#8 User is offline Matwek 

Posted 21 January 2009 - 08:23 PM

  • Posts: 795
  • Joined: 19-July 08
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Im glad we're back to working on only one zone, there were too many being worked on at once and the good ideas we started with got 'debated to death'.
Was almost painfull to watch the great concept of a fast-paced casino themed level be turned into a carnival night zone ripoff with the one origional ideal (roller coaster) pushed aside. That and losing the fairly interesting concept of outdoor environment featuring the traps and puzzles of a more mecanical themed zone by setting it at an abandond logging industrial site. Instead it gets turned into a generic wooded zone full of crappy cliches just because it had the misfortune of being having 'Canada' in its working title for want of a better name.

Anyway, one zone at a time should hopfully keep things tight and focused, easier to get things back on track if we go off on a tangent
This post has been edited by Matwek: 21 January 2009 - 08:24 PM

#9 User is offline Rika Chou 

Posted 21 January 2009 - 08:26 PM

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Awesome, thanks Chimpo. I'm glad that there's finally some firm leadership here.

#10 User is offline Slingerland 

Posted 21 January 2009 - 08:26 PM

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About time.

The "community project" is a fucktacular concept and I believe I told the originators this project the same thing back when they invaded SFGHQ for help six months ago (among other, realistic things). The old Sonic 4 forum and the one that was just binned were complete deskbangers to read.

It never works. There needs to be someone calling all of the shots and funneling the good ideas into the final product, taking it all one step at a time. Chimpo looks like he is that man. Applause to the new director for his post.

#11 User is offline PC2 

Posted 21 January 2009 - 08:52 PM

  • GenMobile > 3DS
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Personally, I think Big should fight Metal Amy.
Posted Image
Silliness aside, this really needed to be done. Hopefully this will finally get us on track for what we need to accomplish so that we can stay focused on what needs to be done first and foremost.

#12 User is offline Vaiyt 

Posted 21 January 2009 - 09:12 PM

  • Oglio p'ru çeu
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  • Location:the verge of insanity

View PostMatwek, on Jan 21 2009, 10:23 PM, said:

Was almost painfull to watch the great concept of a fast-paced casino themed level be turned into a carnival night zone ripoff with the one origional ideal (roller coaster) pushed aside. That and losing the fairly interesting concept of outdoor environment featuring the traps and puzzles of a more mecanical themed zone by setting it at an abandond logging industrial site. Instead it gets turned into a generic wooded zone full of crappy cliches just because it had the misfortune of being having 'Canada' in its working title for want of a better name.

One good idea for the future: zone topics should have an OP explaining the inicial concept for that zone.

#13 User is offline McGuirk 

Posted 21 January 2009 - 09:23 PM

  • The Egg-Man Cometh.
  • Posts: 576
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  • Gender:Male
  • Location:Fort Worth, Texas, USA
  • Project:Making a Full-Sized Egg Carrier in Minecraft.
  • Wiki edits:3
I'm gonna miss my bad roller coaster art, but this is for the better, we wern't heading anywhere.

That being said, I'm feeling good about this, so give us our first thing to do already:P

#14 User is offline Tweaker 

Posted 21 January 2009 - 09:29 PM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male
I have a severe problem with the idea that posts may be deleted. Why can't you keep everything in one forum, close the old topics (or just close the topics that don't focus on the current plans), and only keep open the topics that reflect the project's current focus? Quite frankly, I'm going to be pretty pissed if a bunch of the feedback and ideas I contributed towards this project all ended up pointlessly made.

Besides that, I think it's important we have the old topics for reference—if only for old art and discussion points. The topics were long-winded and a tad off focus, but they were not useless.

Aside from that, I'm just hoping the environment on this project is actually better, compared to just resistant to extensive discussion. Some things need to be discussed in-depth, and I think that's something that should not be thrown to the side because posts are "too long." I have a long-standing philosophy that a post cannot be too long—the more detail, the better, as long as all the content remains relevant to the point being made. Whenever someone says "tl;dr" or "wall of text" in a negative context, it really irritates me. Read what people have to say and debunk it point by point; don't just troll them until they get irritated and discouraged.

I'll be honest in that I'm not particularly optimistic, but we'll see how things go.

#15 User is offline Xkeeper 

Posted 21 January 2009 - 09:31 PM

  • get in the zone. badnikzone.
  • Posts: 1474
  • Joined: 10-February 06
  • Gender:Not Telling
  • Location:the bone zone
  • Project:herpa derpa doop
  • Wiki edits:221
They'll probably end up trashed or in some archive forum (maybe even a subforum to this). I doubt they'd delete them; a lot of the content there might still be useful.

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