Can I throw some hot water into an already close-to-boiling pot?
I'm completely with Stealth on this, for all points he has made; but I'll add more.
Here's a thing I'm sick of bringing up and being ignored (Either partially or totally, depends on the subject, and how heated people are about it); RESEARCH
Now, it might seem like a real boring thing to do. In fact, I personally hate
doing research at uni, but it doesn't stop me from cramming in reams of sources and inspirations for my art, because I do
appreciate how important it is.
Research into the various inspirations for Sonic (Felix? Mickey Mouse? Michael Jackson?) and a little deconstruction of the character and key themes will help to make other characters (Note: A badnik is a character
albeit a minor one. This is relevant.) fit into the whole 'universe' better. This is a thing I think even SEGA themselves have either forgotten or lost sight of, looking at those 'Eggman Robot' piles of generic shit in Sonic Heroes and Sonic Rush.
Research into the various graphic design elements that make up the presentation (Art Deco? Constructivist? Pop Art? Bauhaus and Surrealist leanings?) would be more than handy for designing title cards and the like which not only fit in well with the general look, but use those same researched themes and principles
to bring forth a fresh look whilst remaining cohesive.
Research into the various Real World inspirations of existing Sonic locales (And I'm talking about every fucking game. As Stealth has said here, and I remember saying early in the "S4" brainstorming sessions, do not discount a single official thing -- even the bad can be valuable tools by way of example; what to avoid, etc.) and, again, deconstructing them. Is the chequered pattern in Green Hill Zone merely a hardware-limited decision (A cursory look at the repetition and obsolete tiles in the 8x8s tells me "no") or a stylistic choice?
Research into the popular styles and fashions when Sonic originally came out, how the games changed with the Real World pop-culture climate and how that could be repeated in a modern context without simply giving an unwilling hedgehog a fucking gun.
And I would like to say what is, to me, the most important thing: This project needs to be as fresh as it is familiar. Strange new ideas absolutely should not be shot down
, but discussed. At length.
I would go so far as to request an in-subforum rule: There is no such thing as tl;dr here. Can't be bothered to read a lengthy post for analysis and feedback? Then your opinion is ill-informed, and defaulted as a result of this.
I say this, because if the project ends up as a fan reprisal of Sonic 3 and Knuckles (And believe me, a large part of the group here seem to want exactly
that), we'll be selling the collective talents assembled here extremely
This post has been edited by Jayextee: 21 November 2008 - 08:00 AM