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Programming

#91 User is offline Tweaker 

Posted 27 January 2009 - 02:54 PM

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View PostRamiroR, on Jan 27 2009, 01:39 PM, said:

DAMN, WHAT is the problem here?!, why don't we just choose E02, could anybody tell me?, what's happening?, programmers lack?,if a programmer does not appear, I might want to do this (though I'm not THE programmer, but if nobody appears, someone will have to teach me),
so, IS THIS HACK GOING TO BE MADE?

First off, this tone is completely inappropriate—drop it. You're not a project leader, and you have absolutely no right to come in here with such a condescending, demeaning tone towards other people—especially when we already have decided that we were using E02 for the game's engine. Before you try and take some sort of leadership stance, try learning to read first.

Secondly, while we've decided what engine we're going to use, we haven't decided exactly who will be doing the scripting. Stealth is too busy to do it himself, and so far nobody else has stepped up to the plate. Put simply, this is far from encouraging; we need someone willing to go in balls-deep and get us a base started to actually play levels and such from. It doesn't have to be incredibly complicated at this point, but we do need something.

#92 User is offline RamiroR 

Posted 27 January 2009 - 02:57 PM

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Oh, sorry xD, in that case, I wanna read those docs, where are them?:D

EDIT: and calm down, Tweak :psyduck:
This post has been edited by RamiroR: 27 January 2009 - 02:58 PM

#93 User is offline Tweaker 

Posted 27 January 2009 - 03:02 PM

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View PostRamiroR, on Jan 27 2009, 02:57 PM, said:

Oh, sorry xD, in that case, I wanna read those docs, where are them?:D

Said documentation was literally posted one page earlier. Once again, I reiterate—if you're going to try and take some sort of leadership tone, then you'd better make sure you actually bothered to make use of your available resources first. This took me literally three seconds to find.

Quote

EDIT: and calm down, Tweak :psyduck:

I'm perfectly calm, thank you very much. I find it rather ironic that you're taking stabs at my tone, though, when if anything your tone is largely inappropriate. Not making the best impression there, champ.

#94 User is offline Chimpo 

Posted 29 January 2009 - 05:51 PM

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So ladies and gentlemen, it appears we have a tentative programmer on the project.

So now that we have someone that can put our beautiful materials to use, let's get this shit rolling in order to have any materials our friend would need in a timely manner.

No, I'm not saying who it is, no don't ask me. Cocks and balls.
This post has been edited by Chimpo: 29 January 2009 - 05:53 PM

#95 User is offline OSM 

Posted 29 January 2009 - 05:59 PM

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EXCELLENT, we can finally make some real headway on this game now. :D

#96 User is offline Tweaker 

Posted 29 January 2009 - 05:59 PM

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Cool beans! Let's try and finally bring this game to life. :colbert:

#97 User is offline fifthelephant 

Posted 18 February 2009 - 04:40 PM

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I've been messing around with EO2 like all day just trying to edit levels.

I've got to a point where I can play with the tiles and I have almost figured out the way planes work but damn if it isn't frustrating to use. If only there was a way to make prefabricated level pieces (like say having a big loop you could just paste into a level, or certain platforms) and then paste 8x8 tiles over the top to give each little area a distinct feel... If there is a way to do this it'd good to know. Also does anyone know how to paint your own solidarity planes, I can't for the life of me figure it out.

#98 User is offline jman2050 

Posted 18 February 2009 - 05:28 PM

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View Postfifthelephant, on Feb 18 2009, 04:40 PM, said:

I've been messing around with EO2 like all day just trying to edit levels.

I've got to a point where I can play with the tiles and I have almost figured out the way planes work but damn if it isn't frustrating to use. If only there was a way to make prefabricated level pieces (like say having a big loop you could just paste into a level, or certain platforms) and then paste 8x8 tiles over the top to give each little area a distinct feel... If there is a way to do this it'd good to know. Also does anyone know how to paint your own solidarity planes, I can't for the life of me figure it out.


If you make the big loop once, you can do a right-click drag select over any size square terrain and copy/paste it anywhere else in the stage. Though I forget the exact key for it, it's been a while since I messed with the level editor.

#99 User is offline fifthelephant 

Posted 18 February 2009 - 07:15 PM

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Ah yes, but it's creating the loop in the first place that is the problem. The collision plane overlaps the tiles, and it's creating a brand new collision plane that is what I am having trouble figuring out. As soon as I figure out how to do it properly I can have a demo level up and running.

#100 User is offline Stealth 

Posted 18 February 2009 - 08:59 PM

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Prefabs are insanely easy, you know.. Because you can create multiple tile planes, and gameplay display has to be toggled on manually, it shouldn't take a genius to figure out that you can create a new tile plane for the specific purpose of pasting commonly-used shapes onto it, and copying them out to drop into the actual level multiple times. You can organize them as cleanly as you like, and onto as many different planes as you need, and they automatically save with the level that way :P

As for "creating the loop in the first place", I'm unsure of why you're trying to do that in the editor, because the tile editor is for nitpicky crap and animation. You should be importing your art with the level ripper, which will automatically rebuild the image you put through it with the tiles it generates. You can get your prefabs imported that way, or you could build an entire level that way if you were careful with how you laid out the image

Also, again, there are multiple tile planes. That's how you have level art that appears in front of the character, and that's also how you have "a brand new collision plane". Each tile has ONE collision map. The player switches between collision with different tile planes for crossing paths. I already explained that :/

#101 User is offline Shoemanbundy 

Posted 18 February 2009 - 10:08 PM

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Edit: Nevermind.
This post has been edited by Shoemanbundy: 21 February 2009 - 12:11 AM

#102 User is offline NinjaMan 

Posted 15 April 2009 - 03:37 PM

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Is the e02 website coming back soon? I'd like to muck around scripting and level design, but I'm getting a "Forbidden: You don't have permission to access [everything!] on this server." error.

#103 User is offline Ollie 

Posted 15 April 2009 - 04:12 PM

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IF you are after the file on the first page, just right click and "Save as" :(

#104 User is offline Stealth 

Posted 15 April 2009 - 09:50 PM

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View PostNinjaMan, on Apr 15 2009, 01:37 PM, said:

Is the e02 website coming back soon? I'd like to muck around scripting and level design, but I'm getting a "Forbidden: You don't have permission to access [everything!] on this server." error.

The folder lost all of it's permissions settings, somehow. It's fixed now

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