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Zone 05 : "City Zone"

#16 User is offline Phoebius 

Posted 22 November 2008 - 02:53 PM

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View PostOllie, on Nov 22 2008, 08:48 PM, said:

Errr... This isn't Sonic 4 anymore.


Shhht! That's what we say to the public

#17 User is offline roxahris 

Posted 25 November 2008 - 09:02 AM

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View PostA Yoshi, on Nov 23 2008, 04:04 AM, said:

The wall the Sonic is in front of seems more like a foreground thing (in front of Sonic).

#18 User is offline Phoenix 

Posted 26 November 2008 - 02:20 PM

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View PostKamon62, on Nov 19 2008, 08:29 PM, said:

I think the art direction here should go for a star light zone/Stardust speed way mix. The level design and art of star light mixed with the fast paced action of star dust.

That would be EPIC.

#19 User is offline Dan Genesis 

Posted 28 November 2008 - 04:51 PM

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View PostPhoenix, on Nov 26 2008, 07:20 PM, said:

View PostKamon62, on Nov 19 2008, 08:29 PM, said:

I think the art direction here should go for a star light zone/Stardust speed way mix. The level design and art of star light mixed with the fast paced action of star dust.

That would be EPIC.



I agree. I enjoyed playing both of those stages. Perhaps we should compose music with inspiration from the 8 tracks between the two stages (Meaning looking at not only Star Light's but also all times for Stardust Speedway from both soundtracks and using that to compose our own original track) Which actually makes me want to ask this question: Are we doing like in Sonic 3 & Knuckles where the acts have different yet similar music tracks?
This post has been edited by Dan Genesis: 28 November 2008 - 04:52 PM

#20 User is offline Phoenix 

Posted 28 November 2008 - 10:58 PM

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View PostDan Genesis, on Nov 28 2008, 03:51 PM, said:

View PostPhoenix, on Nov 26 2008, 07:20 PM, said:

View PostKamon62, on Nov 19 2008, 08:29 PM, said:

I think the art direction here should go for a star light zone/Stardust speed way mix. The level design and art of star light mixed with the fast paced action of star dust.

That would be EPIC.



I agree. I enjoyed playing both of those stages. Perhaps we should compose music with inspiration from the 8 tracks between the two stages (Meaning looking at not only Star Light's but also all times for Stardust Speedway from both soundtracks and using that to compose our own original track) Which actually makes me want to ask this question: Are we doing like in Sonic 3 & Knuckles where the acts have different yet similar music tracks?


I would hope so. My music for Act 1a of this (highway route from Canada Zone) should be made only for that. (I'm going to upload the music later).
That being said, this is going to be a pretty highspeed level, right? And is there any concept art for Act 1b (sewer)?

#21 User is offline Dann Woolf 

Posted 11 December 2008 - 02:00 PM

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Have you decided on a name for this zone yet? Because I have an idea that you'll find simply delightful.

Genocide City Zone. Not only does it pay tribute to the cut Sonic 2 zone, it'll be another S2 zone that got revived in a later game, like Hidden Palace in Sonic and Knuckles!

#22 User is offline Phoenix 

Posted 11 December 2008 - 02:07 PM

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I thought we were supposed to make names later?

#23 User is offline Dann Woolf 

Posted 11 December 2008 - 02:16 PM

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I know, I know, it's just as soon as I saw the pictures on the first page the first thing I thought was "They HAVE to name this zone Genocide City."

It's partly why I registered.

#24 User is offline Ollie 

Posted 11 December 2008 - 02:26 PM

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Why though?

There is nothing "Genocide" about it, care to explain? ;)

#25 User is offline Dan Genesis 

Posted 11 December 2008 - 03:21 PM

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Names later, art and objects now.

#26 User is offline Dann Woolf 

Posted 11 December 2008 - 03:55 PM

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View PostOllie, on Dec 11 2008, 09:26 PM, said:

Why though?

There is nothing "Genocide" about it, care to explain? :)


Do you not remember Genocide City Zone from Sonic 2? Of course you don't, it was cut. That's why I suggested naming it that, as a tribute.

Sonic and Knuckles also did it with Hidden Palace, remember?

#27 User is offline Phoenix 

Posted 11 December 2008 - 05:42 PM

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View PostDann Woolf, on Dec 11 2008, 02:55 PM, said:

View PostOllie, on Dec 11 2008, 09:26 PM, said:

Why though?

There is nothing "Genocide" about it, care to explain? :)


Do you not remember Genocide City Zone from Sonic 2? Of course you don't, it was cut. That's why I suggested naming it that, as a tribute.

Sonic and Knuckles also did it with Hidden Palace, remember?


Yes, but Hidden Palace in S3K was a hidden palace. That one described the level. I don't see how we could name this one Genocide City, if that's your only reason.

#28 User is offline Blue Cheese 

Posted 11 December 2008 - 05:49 PM

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Yeah it looks a little more than just a little inspired by the Gigalopolis Zone.

The "city" level is a Sonic staple so it's good that one will be included. Even the zones that aren't technically city themed like Chemical Plant, Casino Night, Carnival Night (C words...) have big cities in the background and crossbeams in the foreground. To avoid it looking same-ish though a few of those common elements might need to be reworked. The starry night sky, the girders, hell even it being a typical city all together.
SonicCD's Zones were kind of crazy, after all it took place on "Little Planet". One of the Special Stages had a City motif.
Posted Image
The city here is more Cyber Punk and futuristic then the typical office building/tenement set up we usually see.
That might open up the options for slightly more fantastic elements like hovering street lights, crazy lighting and just random techno objects.

#29 User is offline Afti 

Posted 11 December 2008 - 06:08 PM

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Posted Image

Little elevator-teleporter thing.

When Sonic steps in front of the door, it opens, and sucks him in. It then sends him to the door at the other end of the tube.

Most of the graphics here are from elsewhere in the tileset; only the doors (windows not included) are custom.

#30 User is offline Ollie 

Posted 11 December 2008 - 06:33 PM

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View PostDann Woolf, on Dec 11 2008, 08:55 PM, said:

View PostOllie, on Dec 11 2008, 09:26 PM, said:

Why though?

There is nothing "Genocide" about it, care to explain? :)


Do you not remember Genocide City Zone from Sonic 2? Of course you don't, it was cut. That's why I suggested naming it that, as a tribute.

Sonic and Knuckles also did it with Hidden Palace, remember?


You didn't get my point, of course, we all know what Genocide City was. But I was actually meaning how did you get the link to this zone that it had a reference to a "Genocide" theme?

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