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Zone 04b : "Underground Zone"

#1 User is offline Phoebius 

Posted 09 November 2008 - 03:00 PM

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Zone 04, Path B : "Underground Zone"

Names

Concepts

Posted Image

Posted Image

Background

Tileset

Posted Image
Posted Image

Objects

This post has been edited by Phoebius: 15 November 2008 - 01:32 PM

#2 User is offline Phoenix 

Posted 13 November 2008 - 07:39 PM

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Names:
Lost Temple
Lost Ruins
El Dorado
Aedes Siciliet
Subterrania

I personally like Aedes Siciliet Zone the best.

#3 User is offline PC2 

Posted 13 November 2008 - 07:44 PM

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Funny thing about that, I actually suggested "Lost Temple" and "Lost Tunnel" back on the old project board. But El Dorado? Aedes Sicilliet? Come on, now. =P Anyway, my idea for act 2 was to have it based a lot on moving ruins, mainly up and diagonal - think the very end of Flying Battery Zone. The ruins would vary in speed, and depending on what path you take, it could make things easier or harder in terms of getting crushed to death. Act 2 could be almost completely autoscroll.
This post has been edited by PC2: 13 November 2008 - 07:47 PM

#4 User is offline Phoenix 

Posted 13 November 2008 - 08:00 PM

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Okay, maybe I went a little overboard with the names, but I'm still thinking about it, right? I thought Latin would be good for the feel of the level, you know?
Anyways, on the level design topic for this stage, I like your concept for Act 2 (of course for a long time I never saw that part of FBZ because I couldn't figure out how to hit the laser at the top of the screen beforehand DX). Do you think it should be sort of like "Welcome to the Machine" in Ecco, with the scroll changing directions every once in a while? Of course, I'm not suggesting that it should be as cramped as that, or have as many traps. I'm also thinking of a scene during gameplay to initiate the scrolling, like in Fault Zone in Ecco 2. I definitely like the path splitting. Could it, supposedly, cause a different starting point in the sewer for City Zone Act 1b?

#5 User is offline Blue Emerald 

Posted 13 November 2008 - 08:09 PM

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The moving ruins sound like a good idea to me. Reminds me of Hill Top Zone, though. I agree with Phoenix that it shouldn't make the stage so cramped, and there shouldn't be so many traps. Just enough to keep the player moving. Also, the act shouldn't have so many moving areas. There should be spots in the level where the ground isn't moving, so the player can explore.

Otherwise, with these concepts in mind, I was thinking the zone should either be named "Quake Tunnel Zone" or "Epicenter Zone."

#6 User is offline Maxd 

Posted 13 November 2008 - 08:24 PM

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Tremor Terrace Zone?

#7 User is offline Evil Hedgehog 

Posted 13 November 2008 - 09:04 PM

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I have this zone names in my S2 Hack:

Haunted Mine Zone
Underground Village Zone
Mysterious Cavern Zone


I know they're not good, but, I just want to help.
This post has been edited by Evil Hedgehog: 14 November 2008 - 06:29 PM

#8 User is offline BtCE 

Posted 15 November 2008 - 12:35 PM

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Eternal Chasm Zone.

At first I thought "Infinite Chasm", but "Eternal" has a better ring to it.

#9 User is offline Resel 

Posted 15 November 2008 - 12:54 PM

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Hey Phoebius - I DID draw concept art for this zone --- where is it? You guys still working on transfering stuff I guess?

#10 User is offline Phoebius 

Posted 15 November 2008 - 01:27 PM

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View PostResel, on Nov 15 2008, 06:54 PM, said:

Hey Phoebius - I DID draw concept art for this zone --- where is it? You guys still working on transfering stuff I guess?


Yeah sorry about that... I'm very busy, and I hoped that Bjcharles would actually work a little, but I guess I was wrong. :/
I'll edit the first post as soon as I can
This post has been edited by Phoebius: 15 November 2008 - 01:34 PM

#11 User is offline Resel 

Posted 15 November 2008 - 09:44 PM

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View PostPhoebius, on Nov 15 2008, 01:27 PM, said:

View PostResel, on Nov 15 2008, 06:54 PM, said:

Hey Phoebius - I DID draw concept art for this zone --- where is it? You guys still working on transfering stuff I guess?


Yeah sorry about that... I'm very busy, and I hoped that Bjcharles would actually work a little, but I guess I was wrong. :/
I'll edit the first post as soon as I can

Ah its ok. I see you've got it up now. :thumbsup:

#12 User is offline Centurey 

Posted 15 November 2008 - 09:49 PM

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Name suggestions, taking the concept art in post 1 into mind...
Buried Ruins
Hidden City
Burried Crater
Lost Chasm
Aquatic Cave (...Duh?)



Yeah. I will probably think of more.

#13 User is offline Blue Emerald 

Posted 15 November 2008 - 09:51 PM

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Well, now this changes everything. Since I now know that this is an underground city and not an underground cavern, I'd say name it something like "Cavern Palace Zone."

You could also use:
Flood Palace Zone
Ocean Palace Zone
Sea Palace Zone
This post has been edited by Blue Emerald: 15 November 2008 - 09:53 PM

#14 User is offline FinalBeyond 

Posted 15 November 2008 - 09:58 PM

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There was a title I always wanted to use for an underwater zone, and since I'm never going to do a hack, might as well put it forward. "Sunken Twilight Zone".
This post has been edited by FinalBeyond: 15 November 2008 - 09:58 PM

#15 User is offline Resel 

Posted 15 November 2008 - 10:11 PM

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Here's two names I really like:

Underground Aqueduct Zone

or

Roman Labyrinth Zone

(Roman Labyrinth... think like Marble Zone in Sonic 1, then in Sonic 3 there was a Marble Garden. In Sonic 1, there's Labyrinth Zone, and Sonic 4, there's Roman Labyrinth.)
This post has been edited by Resel: 15 November 2008 - 10:11 PM

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