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The Truth About Dust Hill Zone

#346 User is offline Mobiethian 

Posted 08 October 2008 - 09:05 PM

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View PostmuteKi, on Oct 4 2008, 12:17 AM, said:

Now, if we see a version of the game with title cards enabled as in the final with Mystic Cave listed as DHZ in that title card, that might be enough evidence to sway me to the idea that MCZ was intended to be called DHZ.

Still, it IS odd that there isn't any DHZ art anywhere.


I believe that there is more DHZ art in existence somewhere other than just a magazine shot. I don't know why, I just have that feeling.

#347 User is offline Tiberious 

Posted 09 October 2008 - 03:02 PM

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The question I have, that would probably go a distance towards reconstructing the process, is do we have any kind of build dates on the NA and Wai protos?

I know we can narrow things down somewhat based on when said prototypes were demonstrated in cartridge form, as one was around during the taping of a television show, and the other was claimed to have been stolen from a trade show (though no proof that the Wai was the stolen one has surfaced, at least to my knowledge). But Protos 4-8 all have dates assigned to them, which I can only guess is when they were compiled (is this correct, drx?).

Going on the assumption that the above is correct, given that we have a total of 5 prototypes with only 11 days between them, why, then, do we not have any that fit between NA/Wai, or Wai/Proto4, with the several months they had to work with?

I'm thinking the only way we'll really get answers is to find and dump more protos, especially that Gold Guide one...

#348 User is offline JoseTB 

Posted 09 October 2008 - 11:22 PM

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View PostTiberious, on Oct 9 2008, 10:02 PM, said:

Going on the assumption that the above is correct, given that we have a total of 5 prototypes with only 11 days between them, why, then, do we not have any that fit between NA/Wai, or Wai/Proto4, with the several months they had to work with?


Because those prototypes in the soa archive were produced in the beta-phase for testing - the game was already "completed" (feature-closed, you name it) and bugfixing was the only thing left. Before this point it wasn't that important to produce "public" builds other than for magazine previews and events, so we are already lucky to have two of them.

#349 User is offline PsychoSk8r 

Posted 11 October 2008 - 06:44 PM

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I know I'd sure as hell love to get my hands on another build though =P

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