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General Project Screenshot/Video Thread

#16 User is offline nineko 

Posted 26 June 2008 - 07:26 AM

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640x448/480 means just an increase in file size and makes troubles to the few people which are still on 56k. Plus, it's not needed at all.

Anyway I just said my opinion, which for one is proven by the fact that all the screenshots from the cool people (even in this very thread) are taken at 1x size, but I didn't mean to speak the absolute truth or something. I'm just saying that it's unlikely that people like Tweaker, Cinossu, Rika Chou, Puto, love.self.hate, STHX, MoDule, Galvatron, myself and a lot of other people are doing it wrong when they they post screenshots at 1x size.

-- enough words, back to topic, I'm at work right now so I can't post anything new, but I think it's about time that I unveil some upcoming features in soniNeko 1.1, I will edit this post later when I get home.

Also:
QUOTE (Oerg866 @ Jun 26 2008, 02:22 PM) [post="202899"]Posted Image
New SBZ2 palette.
This post has been edited by nineko: 27 June 2008 - 03:32 PM

#17 User is offline Cinossu 

Posted 26 June 2008 - 07:31 AM

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View PostDark Sonic, on Jun 26 2008, 12:56 PM, said:

I just used 640x480 because I play the game in Gens in Double mode. It's nothing intentional. I just didn't want to reduce the size in order to take a screen shot of the normal kind.


F11, Alt+Print Screen, F12. Problem solved.

View Postnineko, on Jun 26 2008, 01:26 PM, said:

Also:

View PostOerg866, on Jun 26 2008, 02:22 PM, said:

Also what's wrong with JPG?
I won't even reply to this. I'll wait for someone else to back me up because I'm getting tired of this.

If you don't want people stealing your work, high-quality jpeg (yes, there is such a thing :P) isn't wrong, really. I just like full-quality screenshots. I wrote a small quick php script that made any png/gif parsed to it a jpeg once, but I'm too lazy to write one again (it's easy, I know, just laaaaazy~).
This post has been edited by Marc: 26 June 2008 - 07:33 AM

#18 User is offline SGR 

Posted 26 June 2008 - 08:47 PM

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QUOTE (Oerg866 @ Jun 26 2008, 07:16 AM) [post="202896"]Posted Image
Here's "Chaos Crystal Zone," since this screenshot the palettes have been updated however.[/quote]

This wins the fucking internet. I love it!
[/quote]

Posted Image
Updated. The music I'm planning on using for this level is Crystal Egg Zone from Sonic 2 GG/SMS.

#19 User is offline JcFerggy 

Posted 26 June 2008 - 09:01 PM

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Something simple to contribute.

Posted Image

Also, I agree with Nineko, since I'm on Dial-up. I hate the larger image, unless its a SonEd screenshot. I also hate Jpegs. I would rather wait the extra few seconds that view a deformed image.

#20 User is offline Dark Sonic 

Posted 26 June 2008 - 09:03 PM

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Quote

Posted Image
Updated. The music I'm planning on using for this level is Crystal Egg Zone from Sonic 2 GG/SMS.

Perhaps it's hard to tell due to lack of background, but there seems to be too much contrast in that picture. The purple doesn't blend well. IMO I think the blues all over looked nicer.

View PostJcFerggy, on Jun 26 2008, 06:01 PM, said:

Also, I agree with Nineko, since I'm on Dial-up. I hate the larger image, unless its a SonEd screenshot. I also hate Jpegs. I would rather wait the extra few seconds that view a deformed image.

I had no idea people even still used Dial-up. But with that reasoning I suppose smaller pics make sense.
This post has been edited by Dark Sonic: 26 June 2008 - 09:05 PM

#21 User is offline Tweaker 

Posted 26 June 2008 - 09:06 PM

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Uh, GUYS. This is a topic to post screenshots, not whine about the format used.

#22 User is offline tokumaru 

Posted 26 June 2008 - 09:49 PM

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View PostOerg866, on Jun 26 2008, 09:22 AM, said:

Also what's wrong with JPG?

It's good for people who have slow connection / small webspace

This is certainly not the case with screenshots of old console games... Since they use very few colors and have many repeated tiles, PNG does a much better job out of compressing them, without any loss. Test for yourself.

I just grabbed a random screenshot from this thread, and saved a perfect lossless 8-bit (although there were only 28 colors in the image) PNG in Photoshop CS3, and the resulting file was only 4.7KB. Then I tried compressing the same image with JPEG, and even with the quality set to 0 the minimum size I got was 9.8KB, and the image looked hideous.

JPEG is only good for photographic images, it performs terribly with sprite-like images. It is not such a good way to prevent people from stealing your work either, since a high quality JPEG probably contains all the visual information a person needs to copy the image pixel by pixel, so it only slows down the stealing process a bit. Also, a ROM will eventually be released and people will have access to the art anyway...

Sorry if I'm a bit off-topic, but I wanted to clear up the misconception that JPEGs are always smaller.

#23 User is offline Aquaslash 

Posted 26 June 2008 - 10:45 PM

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Posted Image

I can't get the blasted colors to work. D:

Posted Image

I'm gonna fix this...one of these damn days
This post has been edited by Aquaslash: 26 June 2008 - 11:27 PM

#24 User is offline Sparks 

Posted 27 June 2008 - 12:02 AM

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QUOTE (Sonicguy @ Jun 26 2008, 05:47 PM) [post="202916"]Posted Image
Here's "Chaos Crystal Zone," since this screenshot the palettes have been updated however.[/quote]

This wins the fucking internet. I love it!
[/quote]

Posted Image
Updated. The music I'm planning on using for this level is Crystal Egg Zone from Sonic 2 GG/SMS.
[/quote]To be honest, a lot of the emeralds shapes and the 8x8s are to my disliking. They just seem to be "floating" there in the ground. I dunno.


QUOTE (Aquaslash @ Jun 26 2008, 07:45 PM) [post="202943"]Posted Image

I'm gonna fix this...one of these damn days[/quote]Fix it and it'll be the best title screen in a hack. Ever. (IMO)

Also Sega 1991? :P

#25 User is offline roxahris 

Posted 27 June 2008 - 05:45 AM

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Okay, opinions on something...
Posted Image
Should I keep those sprites or just use Sonic 3 ones? The original spritesheet is here (The sheet doesn't say whether or not to ask the authors for permission, but if I have to let me know). Also, I haven't put all the sprites in yet, just a few (Standing, walking, running, and various others.)
Also, how's the new HUD? I wanted to move lives, but it seems I can't go past the centre of the screen.
EDIT: nineko: It's not a matter of being stupid, it's a matter of Kega saving images with filters instead of the actual raw image. (I had to take this screen with Gens)
This post has been edited by roxahris: 27 June 2008 - 07:35 AM

#26 User is offline amphobius 

Posted 27 June 2008 - 07:04 AM

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Keep 'em Rox, I made you Super Sprites for a reason.
The sheet says that you have to give credit to all listed (Nebula, Fox Omega, Nate, MetalKirby, Tie, TomSonic, Arachnefox and Daniel Sidney).

The HUD is great too.

#27 User is offline Caitlin 

Posted 27 June 2008 - 05:03 PM

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QUOTE (Aquaslash @ Jun 26 2008, 11:45 PM) [post="202943"]Posted Image

I can't get the blasted colors to work. D:[/quote]
The super palette rotation colors? I swore I released a guide on how to do that... ah well. It's not really that hard, and it's more or less copy and paste.

QUOTE (Aquaslash @ Jun 26 2008, 11:45 PM) [post="202943"]Posted Image

I'm gonna fix this...one of these damn days[/quote]
I like what you've done here. However, I assume you wish to fix the scrolling in the back ground? If you still want the background to scroll and move and what not, you could try setting the title screen deformation to Labyrinth... though I forget how to do that. If you don't want the background moving, there's a line of code that "moves sonic" to achieve the movement effect. Commenting that code out should fix that.

Now, on to my post. This CPZ layout is a work in progress between me and my friend. Layout is the key goal here, not palettes or anything special like that.

http://www.youtube.c...h?v=qHgmW4lkwYs
Here is the first branch of the layout.

http://www.youtube.com/watch?v=l3lPD-Rj-mE...;watch_response
and here is the second. You'll notice the beginning sucked for this one; it's to show how to do things and how not to do things.

So, good work so far?
This post has been edited by Radkip: 27 June 2008 - 07:26 PM

#28 User is offline Quexinos 

Posted 27 June 2008 - 08:10 PM

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QUOTE (Spade @ Jun 26 2008, 01:15 AM) [post="202880"]Posted Image
Lately I've been working on some more important stuff, so this is actually a few months old. =P[/quote]
WOW that looks great. I can't wait to play that.

I should get Rob to post pics of our hack
This post has been edited by Quexinos: 27 June 2008 - 08:11 PM

#29 User is offline Zenor 

Posted 27 June 2008 - 09:21 PM

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Posted Image
Ignore the Underwater Background's colors(and the vines).
This post has been edited by Zenor: 27 June 2008 - 09:22 PM

#30 User is offline DNXDelta 

Posted 27 June 2008 - 09:45 PM

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Posted Image

Very early WIP of this unnamed Zone.

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