Sonic Jam commentaries tell all~ tl;wr: Early GHZ proven, FBZ+ICZ, GCZ = MZ3. Craziness!
Posted 23 May 2008 - 03:30 AM
<Shade> it's probably the same deal as say, sky chase
<Shade> or wing fortress
<Shade> one zone
<Shade> the final stretch of epic one-zone sequences
<Shade> leading to death egg
Makes sense, what with MZ3 being Cyber/Genocide City and all, which would thusly be a single act, and presumably the act preceeding sky chase > Wing Fortress etc etc
Posted 23 May 2008 - 03:31 AM
I wonder if anyone is going to put The Machine's graphics in Metropolis Zone act 3.
Posted 23 May 2008 - 04:10 AM
Posted 23 May 2008 - 04:18 AM
I'm happy to hear that, maybe, the old Sonic 2 concept was used for Sonic CD, because now I know why that game is special.
But nothing will change the truth; Sonic The Hedgehog 2 will allways be an incomplete game.
But today, we have the ability to RomHack, and I'm sure that one day someone will finally complete it, right how the game should truly have been.
Posted 23 May 2008 - 04:55 AM
Posted 23 May 2008 - 05:43 AM
THEN you get on the plane, Robotnik is chucking Badniks galore at you, so you slow down, finall, after an epic "sky chase" you get to wing fortress, only to have the fat fucker PULL THE SAME SHIT AGAIN.
Chase to death egg, possible short "no rings" zone, leading to the final boss be all know and love.
Posted 23 May 2008 - 06:51 AM
Well I for one had never put all those peices together before. A lot of those points only gain credibility when you can link them to something else.
I found this interesting:
[00:46] <Tweaker> so I think it's pretty much needless to say that his words hold credibility over others re:HPZ for example [00:46] <Tweaker> so HPZ was indeed where Super Sonic would get his powers [00:47] <Tweaker> See [00:47] <Shade> someone make a topic [00:47] <Tweaker> THAT'S why HPZ was scrapped [00:47] <Tweaker> It was too ambitious [00:47] <Tweaker> and they didn't have enough time to do what they wanted [00:47] <Tweaker> it all fits together
I don't know how many of you know, but do you realise that if you play S2 through to the end, then start a new game, you keep your emeralds? IE, if you've got all the emeralds on one playthrough, you can start a new game after the credits roll, and as soon as you grab 50 rings in your new game you're SuperSonic again. I always figured this was unintentional; just a memory address they forgot to clear when starting a new game. Maybe in reality it was intentional though, like an easter egg. If you couldn't turn into SuperSonic until after HPZ, which obviously has to be a fair way into the game, that would mean you couldn't play the first levels as SuperSonic. Unless of course, you knew about this easter egg. If you get all the emeralds and unlock SuperSonic, then finish the game and start a new one, you get to keep your emeralds and your "enable SuperSonic" flag, allowing you to play through those first levels as SuperSonic too. It's not nearly as significant when you can get SuperSonic in EHZ act 2, but if you couldn't normally get SuperSonic until the end of the game, it's a lot more interesting, and the kind of thing I could imagine being deliberately added.
Posted 23 May 2008 - 07:17 AM
Posted 23 May 2008 - 07:41 AM
that's a good observation there :P, the only argument I can come up for any sort of time travel stuff there is that earthquakes forced mountains up very rapidly.
Posted 23 May 2008 - 07:43 AM
Some weeks ago, someone said the music of Hidden Palace sounds similar to the music of Sonic 1's Special Stages. Well, maybe it's not a coïncidence, both places are connected to the emeralds (the special stages let you get them; HPZ was supposed to grant you the Super Sonic form)...
Posted 23 May 2008 - 07:48 AM
I just have one more question, what are the remaining mystery's of Sonic 2 because I think this event has pretty much cleared the remaining...
Edit: I need to learn to type.
Posted 23 May 2008 - 07:55 AM
Even if it is very likely true, there are still no proof that different timelines were supposed to be in the game.
However this definately cleared every doubt on the scrapped Zones.
Posted 23 May 2008 - 09:00 AM
Posted 23 May 2008 - 09:38 AM
Myth: Hidden Palace was meant to be a normal level without any specific purpose.
Truth: Hidden Palace was the level in which Sonic was originally meant to gain his Super Sonic powers.
Yuji Naka himself stated in an interview that this was the purpose behind Hidden Palace Zone. The team had full intentions of including this level within the roster, and it was definitely scrapped for different reasons (and reluctantly, mind you) than the other zones. I mean, Hidden Palace had nothing to do with the time travel concept—why get rid of it?
That might explain why they only implemented the super sonic transformation routine at the very last minute...