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Gens/GS II planning

#16 User is online Overlord 

Posted 04 May 2010 - 04:36 PM

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I believe the long-term goal is to ditch Starscream, yes, but a point has to be reached first where there's no other more pressing issues first, like stripping out all the remaining ASM.

#17 User is offline GerbilSoft 

Posted 06 May 2010 - 12:17 AM

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The latest git code now has a port of the VDP code from Gens/GS and an initial ZOMG loader. (The format isn't finalized yet.) I also included a sample ZOMG file that has VDP registers, VRam, CRam, and VSRAM for the Sonic 3 title screen named test.zomg. Place test.zomg in the same directory as gens-qt4, run gens-qt4, and select File, Blit!. The Sonic 3 title screen should appear.

The next step is to port over the M68K emulator and the main emulation loop.
This post has been edited by GerbilSoft: 06 May 2010 - 12:18 AM

#18 User is offline Conan Kudo 

Posted 06 May 2010 - 01:58 AM

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QUOTE (Overlord @ May 4 2010, 04:36 PM)
I believe the long-term goal is to ditch Starscream, yes, but a point has to be reached first where there's no other more pressing issues first, like stripping out all the remaining ASM.


I found another open source emulator code, called Syn68k. It was opensourced under an MIT-style license by the defunct ARDI company in 2008. It was used to run Mac OS m68k software on non Mac systems. I have no idea how complete it is or whatnot, but it is another option for when the time to ditch Starscream arrives...

An old whitepaper about Syn68k is available here.
This post has been edited by King InuYasha: 06 May 2010 - 02:02 AM

#19 User is offline GerbilSoft 

Posted 21 May 2010 - 02:47 AM

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Current list of goals for this weekend:
  • Make sure the separate menu bar and SDL window works properly on OS X.
  • Initial implementation of the M68K C++ wrapper around the star_m68k asm library.


#20 User is offline Conan Kudo 

Posted 03 July 2010 - 11:26 AM

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QUOTE (GerbilSoft @ May 21 2010, 02:47 AM)
Current list of goals for this weekend:
  • Make sure the separate menu bar and SDL window works properly on OS X.
  • Initial implementation of the M68K C++ wrapper around the star_m68k asm library.


Well.. It's July. Have you accomplished any of those goals?

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