Saw this on Twitter - scans of the Harmony-related Sega Freaks trading cards: https://twitter.com/peterdcohanlon/status/1070006622762819584 Album The backs have the full covers, release dates and other information.
http://www.youtube.com/watch?v=Z_r6FO98aFY You know you've hit big when Sonic the Hedgehog makes it to salad dressing.
Which Barrel are they talking about again? So it looks like Sega Ozisoft were getting lots of calls about a Barrel that was causing problems in Carnival Night Zone Act 2, so they added a "solution" to one of their commercials.
The intentions were good, but they missed the point completely. Plus, that is in Carnival Night Zone Act 1, not Act 2. Quite funny that they addressed it in some way, though.
The Barrel was so bizarre, especially given that the physics of the thing did nothing but suggest you needed to jump on it, bounce it upwards, and go under it.
This is exactly what me and my cousin did. He was Tails and got the barrel high enough and I just spindashed under.
I glitched through it using the bubble shield first time around. Hitting a star post seconds away from Time Over was such a relief!
I'm still surprised the barrel gave so many people such trouble. Did nobody try crouching on it to look down and notice the barrel moves when you do?
It's not exactly the most intuitive thing as you get no visual queues from the character that you're doing anything when pressing up or down. Also they don't really teach you how to use the barrel before it's too late. Every other barrel you can get around in some way via shields, jumping at the right time, or by just avoiding it entirely, until you get to one spot in Act 2 that forces you to use it. Jumping at the right time would have made a lot more sense for that barrel as it implies that you're doing something that pushes it downwards rather than just pressing down and willing it to do your bidding. They really just should have not put that barrel there, or put a sign up that tells you how to use it. As much as I love Sonic 3 & Knuckles that's probably one of the stupidest examples of level design in the game.
I concur. That barrel was evil, I believe it took me years to figure out that you weren't supposed to push it down by jumping. Although in my defense, I had been told by a friend who had previously beaten the game that you were supposed to do it like that :v: You can imagine his facepalm when I shared the proper method with him.
I would spend nearly 5 minutes in that room alone, with an Aqua Shield, repeatedly bouncing down on that barrel to glitch through between the barrel and the wall. Later on, I just used debug mode to pass through. Nowadays, as if experiencing some kind of phantom pain, every time I come across the room with the correct approach, it just feels weird. //forums.sonicretro.org/public/style_emoticons/default/v.png
As far back as I can remember, I knew that pressing up and down was the method of controlling the barrels. Given the amount of people that had problems with it, I feel like there had to be a time I didn't know what to do, but I can't recall it.
Once you actually know how to use it, I find the barrel to be one the coolest gimmicks in CNZ because of how high you can make it bounce. Unfortunately they never had anything like it again.
I figured it out just before I timed over due to it, so didn't have much trouble - but it's absolutely not intuitive at all. Perhaps if it didn't move when you jumped on it it would've been a lot more sensible.
Today on "Sega makes things difficult to document" They've started polluting Sonic Mania Plus by tacking Sonic Forces onto it. "Sonic Forces & Sonic Mania Plus Double Pack" seems to be the most common name. But who knows.
So, some interesting Sonic 3 & Knuckles quirks keep pouring even after all these years. From TASVideos...