Sonic and Sega Retro Message Board: The Supreme Topic of 'Other' Knowledge. - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 412 Pages +
  • ◄ First
  • 399
  • 400
  • 401
  • 402
  • 403
  • Last ►
    Locked
    Locked Forum

The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#6001 User is offline Pengi 

Posted 04 December 2018 - 08:26 PM

  • Posts: 531
  • Joined: 23-April 09
  • Gender:Not Telling
Saw this on Twitter - scans of the Harmony-related Sega Freaks trading cards: https://twitter.com/...006622762819584

Album

The backs have the full covers, release dates and other information.

#6002 User is offline Black Squirrel 

Posted 08 December 2018 - 08:16 AM

  • match up tails to the cards
  • Posts: 4687
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:you just can't catch 'em, wiggly worms
  • Wiki edits:20,569



You know you've hit big when Sonic the Hedgehog makes it to salad dressing.

#6003 User is offline Hitlersaurus Christ 

Posted 09 December 2018 - 09:14 AM

  • Not actually a nazi, possibly the messiah, definitely a dinosaur
  • Posts: 481
  • Joined: 27-August 10
  • Gender:Male
  • Location:glorious nippon
  • Project:SNOIC GENERATONS PLUS
Pizza ranch

PIZZA RANCH

#6004 User is offline doc eggfan 

Posted 12 December 2018 - 02:06 AM

  • bona fide games journalist
  • Posts: 9055
  • Joined: 19-May 08
  • Gender:Male
  • Location:ACT
  • Project:GreatMegaLD, GreatSC3k, Great SG1k
  • Wiki edits:2
Which Barrel are they talking about again?

So it looks like Sega Ozisoft were getting lots of calls about a Barrel that was causing problems in Carnival Night Zone Act 2, so they added a "solution" to one of their commercials.

#6005 User is offline D.A. Garden 

Posted 12 December 2018 - 04:26 AM

  • Posts: 622
  • Joined: 25-June 08
  • Gender:Male
  • Location:England
  • Wiki edits:44
The intentions were good, but they missed the point completely. Plus, that is in Carnival Night Zone Act 1, not Act 2. Quite funny that they addressed it in some way, though.

#6006 User is offline Prototype 

Posted 12 December 2018 - 07:46 PM

  • Posts: 93
  • Joined: 13-August 17
The Barrel was so bizarre, especially given that the physics of the thing did nothing but suggest you needed to jump on it, bounce it upwards, and go under it.

#6007 User is offline JaxTH 

Posted 12 December 2018 - 08:40 PM

  • Pudding Deity
  • Posts: 8307
  • Joined: 29-March 10
  • Gender:Male
  • Location:Los Angeles
  • Project:Jack shit.
  • Wiki edits:2

View PostPrototype, on 12 December 2018 - 07:46 PM, said:

The Barrel was so bizarre, especially given that the physics of the thing did nothing but suggest you needed to jump on it, bounce it upwards, and go under it.

This is exactly what me and my cousin did. He was Tails and got the barrel high enough and I just spindashed under.

#6008 User is offline Xilla 

Posted 12 December 2018 - 09:03 PM

  • No promotion for you, laddy.
  • Posts: 438
  • Joined: 08-September 05
  • Gender:Male
I glitched through it using the bubble shield first time around. Hitting a star post seconds away from Time Over was such a relief!

#6009 User is offline Aerosol 

Posted 13 December 2018 - 02:16 PM

  • FML and FU2
  • Posts: 10142
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
I'm still surprised the barrel gave so many people such trouble. Did nobody try crouching on it to look down and notice the barrel moves when you do?

#6010 User is offline Dark Sonic 

Posted 13 December 2018 - 02:24 PM

  • Posts: 11745
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View PostAerosol, on 13 December 2018 - 02:16 PM, said:

I'm still surprised the barrel gave so many people such trouble. Did nobody try crouching on it to look down and notice the barrel moves when you do?

It's not exactly the most intuitive thing as you get no visual queues from the character that you're doing anything when pressing up or down. Also they don't really teach you how to use the barrel before it's too late. Every other barrel you can get around in some way via shields, jumping at the right time, or by just avoiding it entirely, until you get to one spot in Act 2 that forces you to use it. Jumping at the right time would have made a lot more sense for that barrel as it implies that you're doing something that pushes it downwards rather than just pressing down and willing it to do your bidding.

They really just should have not put that barrel there, or put a sign up that tells you how to use it. As much as I love Sonic 3 & Knuckles that's probably one of the stupidest examples of level design in the game.

#6011 User is offline Blue Spikeball 

Posted 13 December 2018 - 03:08 PM

  • Posts: 426
  • Joined: 29-October 16
  • Gender:Male
I concur. That barrel was evil, I believe it took me years to figure out that you weren't supposed to push it down by jumping. Although in my defense, I had been told by a friend who had previously beaten the game that you were supposed to do it like that :v:

You can imagine his facepalm when I shared the proper method with him.
This post has been edited by Blue Spikeball: 13 December 2018 - 03:11 PM

#6012 User is offline Adamis 

Posted 14 December 2018 - 04:56 AM

  • Gimme waffles!
  • Posts: 1057
  • Joined: 16-January 03
  • Gender:Male
  • Location:Belgium
  • Project:Lammy and "Fafnir"
  • Wiki edits:53
I used to transform into Super Sonic next to the wall to glitch through it and avoid that barrel :p

#6013 User is offline OKei 

Posted 15 December 2018 - 12:37 AM

  • OKeijiDragon
  • Posts: 1453
  • Joined: 04-September 05
  • Gender:Male
  • Project:YouTube
  • Wiki edits:11

View PostAdamis, on 14 December 2018 - 04:56 AM, said:

I used to transform into Super Sonic next to the wall to glitch through it and avoid that barrel :p
I would spend nearly 5 minutes in that room alone, with an Aqua Shield, repeatedly bouncing down on that barrel to glitch through between the barrel and the wall. Later on, I just used debug mode to pass through. Nowadays, as if experiencing some kind of phantom pain, every time I come across the room with the correct approach, it just feels weird. //forums.sonicretro.org/public/style_emoticons/default/v.png

#6014 User is offline Klaypersonne 

Posted 15 December 2018 - 09:19 AM

  • Posts: 21
  • Joined: 27-February 12
As far back as I can remember, I knew that pressing up and down was the method of controlling the barrels. Given the amount of people that had problems with it, I feel like there had to be a time I didn't know what to do, but I can't recall it.

#6015 User is offline Frostav 

Posted 15 December 2018 - 11:22 AM

  • Posts: 123
  • Joined: 09-April 14
Once you actually know how to use it, I find the barrel to be one the coolest gimmicks in CNZ because of how high you can make it bounce. Unfortunately they never had anything like it again.

  • 412 Pages +
  • ◄ First
  • 399
  • 400
  • 401
  • 402
  • 403
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users