Sonic and Sega Retro Message Board: New article by Retro gamer on the making of Sonic Adventure - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

New article by Retro gamer on the making of Sonic Adventure

#16 User is offline Yeow 

Posted 31 December 2018 - 08:54 PM

  • Official moneylender for the Coalition of Muslim Drug Dealers
  • Posts: 1189
  • Joined: 18-November 11
  • Gender:Male
  • Location:Sega of Darkest Peru
  • Project:college courses and holding crusades against anime trash
I don't know how anyone can be excited about a Sonic Adventure remake from the current era of Sonic Team, given that they're repeatedly shown emulating past works isn't their strongest suit—and that's assuming they actually care to begin with (hi Genesis Sonic).

Moreover, we just got in Forces their attempt to return to the tone, narrative, and general presentation of that era of games. Only for the narrative turning out to be total fluff, the tone being undermined by goofy stuff like the Custom Hero and the Pontac/Warren writing of the recent lighter games still in effect, and the overall presentation being just sloppy and unrefined. It's way too easy to imagine an actual recreation of Sonic Adventure turning out the same way, bearing the same mistakes.

To say nothing that they can't even be assed to give the original game a decent port as it is. The last re-release of Adventure on Steam is what, the fifth generation inbred backwater port of a port they've done so far? Remember when it took mods by the fans to get basic stuff like proper resolution output fixed before Sega did it themselves?
This post has been edited by Yeow: 31 December 2018 - 09:07 PM

#17 User is offline Turbohog 

Posted 01 January 2019 - 01:29 AM

  • Posts: 581
  • Joined: 25-June 08
  • Gender:Male
  • Wiki edits:22
I'll echo the distrust of current Sonic Team. It would be half-assed and low-budget. If a competent Sonic Team ever exists again, I'd love for them to do a faithful remake.

#18 User is offline Nicky Ali 

Posted 01 January 2019 - 02:43 PM

  • Will stop at nothing to remind you that the Advance Trilogy exists
  • Posts: 54
  • Joined: 20-February 17
  • Gender:Male
  • Location:Manchester, England

Quote

Hoshino recalls: “It made us jealous, and we wanted Sonic to also become popular with this edge of subculture, or at least have some cool T-shirts being made with Sonic on them. I was thinking that, and there were other designers that were thinking the same thing, so we all got together to try and find this new graphic style for Sonic.”

This is funny because I feel like nowadays the cool Sonic t-shirts & apparel all mainly feature Sonic's classic design.
This post has been edited by Nicky Ali: 01 January 2019 - 02:43 PM

#19 User is offline Sir_mihael 

Posted 01 January 2019 - 04:09 PM

  • DON'T TRUST THIS MAN
  • Posts: 700
  • Joined: 26-June 11
  • Gender:Male
  • Location:Isle of Wight, UK

View PostNiktheGreek, on 31 December 2018 - 12:01 PM, said:

If you enjoyed the feature, I'd appreciate it if you guys would consider buying a copy of the magazine - I want this issue to sell well so that we can do more Dreamcast-related covers, and frankly Pressreader views don't do anything for us at all (I don't even know if we make any money off them). It should be in WHSmith and the usual places in the UK, but I'll get a link up when it's available on our website.

My local Tesco is pretty damn good for stocking Retro Gamer. I'll pick up a copy tomorow

#20 User is offline 360 

Posted 01 January 2019 - 05:16 PM

  • Light Vision Overdrive
  • Posts: 2192
  • Joined: 22-September 10
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic Neon
I think it's a bit unfair to say that because Forces was trash Sonic Team's next game - including this hypothetical remake - will also be trash and is thus doomed. I mean, yeah okay their track record, in whatever incarnation they're in now, is not good and hasn't been good since Generations - but as a counter point Sega have determined to focus on quality at the highest level of the company so odds are they're going to look at Forces' critical failure and potentially make big changes over the next few years to ensure that the next Sonic game - whatever it ends up being - won't suffer the same fate.

Maybe I'm just being an optimist but I don't think we should declare 3D Sonic as doomed forever just because we were disappointed by the most recent game.

#21 User is offline Laughingcow 

Posted 01 January 2019 - 05:27 PM

  • Posts: 434
  • Joined: 06-August 17
  • Gender:Male

View Post360, on 01 January 2019 - 05:16 PM, said:

Maybe I'm just being an optimist but I don't think we should declare 3D Sonic as doomed forever just because we were disappointed by the most recent game.

It's not 3d Sonic that's doomed though. It's Sonic Team (whatever that means) who we do not know the exact nature of the dysfunction which prevents them from making good Sonic games, only that there is a dysfunction which dooms every project to mediocrity or worse.

#22 User is offline 360 

Posted 01 January 2019 - 05:51 PM

  • Light Vision Overdrive
  • Posts: 2192
  • Joined: 22-September 10
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic Neon

View PostLaughingcow, on 01 January 2019 - 05:27 PM, said:

It's not 3d Sonic that's doomed though. It's Sonic Team (whatever that means) who we do not know the exact nature of the dysfunction which prevents them from making good Sonic games, only that there is a dysfunction which dooms every project to mediocrity or worse.


Yeah I see your point - but we also know that the higher ups at Sega have made changes to whatever Sonic Team is now presumably in response to Forces' under performance - ergo it's unlikely that this current iteration of the team that has produced mediocrity like Forces even exists in the same form any more - and even if they do they're been assigned a new original IP that's not Sonic. For the time being.

We also know Sonic has shifted to America complete with Iizuka moving - so perhaps the next game will be made there under a new team that's not Sonic Team Japan - old school Sonic 2 style?

The point I'm making is that Sonic Team Japan won't even be responsible for the next game. At least based on the information we have at the moment until more news comes in.

#23 User is online TheKazeblade 

Posted 01 January 2019 - 07:28 PM

  • "Our Life is More than a Side-Effect"
  • Posts: 2686
  • Joined: 05-April 10
  • Gender:Male
  • Location:West Coast, US
Hasn't Iizuka been relocated here since 2016? I feel like the details we have about the actual state of Sonic Team are pretty nebulous to be stating anything with authority right now. We know Sonic Team itself has been disolved for some time now, but is there any indication that this happened after Forces' completion? Or was the title developed with this new format?

#24 User is offline HEDGESMFG 

Posted 01 January 2019 - 09:12 PM

  • Posts: 264
  • Joined: 15-January 12
  • Gender:Male
All things considered, this is a pretty nice interview. It really goes to show that, though flawed, Adventure 1 was a major passion project for the team and was their sincere attempt to create Sonic in a style that worked logically in 3D. Was it the best approach for him? Obviously not, but I frankly put countless hours into SA1 and 2 and was genuinely amazed by them upon their release, even while acknowledging the glitches and flaws.

People can knock Heroes, Shadow, 06 and other titles all they like. But Adventure 1 & 2 produced an experience for me upon release that were no less magical than their genesis counterparts, even as I dearly loved those. Adventure 1 has aged poorly, yes, but I truly loved it back then and still do on at least some level. I still consider Adventure 2 to be a technically competent sequel which fixed many of the former's issues, even if it did still have problems. I would never rush to complete all 180 Emblems back in 2001 if the original game wasn't reasonably playable.

Call it nostalgia goggles if you like, but the games were technical marvels of their era as was the DC as a whole.

#25 User is offline Ritz 

Posted 02 January 2019 - 08:03 PM

  • Subhedgehog
  • Posts: 3972
  • Joined: 01-January 06
  • Gender:Not Telling
  • Location:Glimmering Cornhole Zone
  • Wiki edits:2
This reads less like an interview and more as a pointed rebuttal to every criticism the game's received over the past 20 years, something I've been wanting to hear for about as long. Iizuka's got a well-reasoned justification for every sin. I accept that the game couldn't have been made any better at the time.

#26 User is offline NiktheGreek 

Posted 03 January 2019 - 06:39 PM

  • Grumpy old bastard
  • Posts: 1373
  • Joined: 29-April 03
  • Gender:Male
  • Project:Writing for the best video game magazine in the world
  • Wiki edits:41
I didn't quite intend it as a rebuttal of the criticism the game has received. That being said, I do believe that while Sonic Adventure isn't perfect, the game takes a huge amount of retrospective shit that it doesn't necessarily deserve. There are very few video games of any kind like it from the time, and given that the team was working with an unfinished platform and a genre that was still finding its way in 3D, I too believe that they did the best job possible. I recently streamed the game and still enjoyed it, even if I did fall through the floor once or twice.

For what it's worth, I used almost everything I received from Iizuka and Hoshino - but there was one thing that didn't make it in, because it was a bit woolly and I was short on space even with ten pages. So here's my own unused content. =P

18/ Likewise, an enemy like a dragon was also shown in Sky Chase. What happened to this one?
Iizuka: I don't remember all the details about this, but I don't think there was ever a plan to put a giant dragon enemy in Sky Chase, but the person in charge of Sky Chase took it upon themselves to create that model. Sky Chase was made at the last half of Development, during a busy time, so it may not have been completed in time to the level we felt comfortable implementing.

You can buy the issue here.

#27 User is offline Dark Sonic 

Posted 04 January 2019 - 07:56 AM

  • Posts: 11661
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10
Personally I'd like to see an Adventure remake. I know a lot of people are worried about the quality but you're all acting like SA1 and 2 are the holy grail of gameplay and they're not. They're glitchy, the presentation is eh, the cutscenes are all garbage, and a lot of the improvements from SA2 could be passed along to SA1.

So I say bring on the SA1 remake, and throw in SA2 and 06 remakes for that matter (debate it all you want but 06 is closer to an Adventure game than anything else).

#28 User is offline UpCDownCLeftCRightC 

Posted 04 January 2019 - 08:58 AM

  • Posts: 156
  • Joined: 01-April 17
As a big fan of SA1 I'd be happy to see a high quality remake. However, who will this remake actually be for? There are a good number of adventure fans out there but it's not as if the adventure games were industry influencing ground breakers that the wider public is clamoring for the return of. In some small ways they were, but not nearly as much as other popular 3D titles from the time. If I were SEGA I would not worry about trying to cater to adventure fans and focus on trying to do what's best for the brands future. I know that sounds harsh and I don't intend for it that way but the series does not need to open up that can of worms brought by the adventure series again. Sonic needs to focus on primarily remembering his identity and building on it. What really needs to happen, is that they need to double down and build on mania and mania adventures in 2D and figure out how to bring a very similar vibe and foundation into 3D rather than trying to remake a game that didnt really ever work. Not necessarily easy, but it is a simple choice to make.

(Again to be sure, there were good ideas in Sonic Adventure, but the series never had a solid foundation with that and thus it doesnt make a lot of sense to remake something as fundamentally problematic. The series would be much better off thinking critically about how best to create a solid foundation in 3D than to retread territory that didnt work.)

#29 User is offline Dark Sonic 

Posted 04 January 2019 - 09:10 AM

  • Posts: 11661
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10
I think a remake for Adventure would actually help rebuild a foundation. For a while it seemed to be like the boost formula was it and I was so hoping Generations would be that foundation but then we all know what happened there. So they seem a tad lost at the moment. Maybe rebuilding those games would provide a good base to move forward from, and maybe that with some of the lessons they learned from Mania might lead to something even better after it. The Spyro and Crash series weren't perfect either but those remakes did wonderfully, and I think the original Sonic Adventure games are held in a similar regard to many but were brought down by shoddy port after shoddy port.

The Adventure games were their first attempt of bringing Sonic to 3D and they probably were the closest to the 2D games in 3D that we've ever got, so them playing around with a new engine but familiar territory might be a good thing. Plus a remake of Adventure would come hand in hand with the chao garden coming back and it'd finally shut people up about that.

A remade collection of SA1, SA2, and maybe 06 could be great. SA1 and 06 could take a mission system similar to SA2, SA1 could take SA2's light speed dash, the multiplayer levels could be greatly expanded, 06 wouldn't play like garbage anymore, they could change the button configurations so you wouldn't bounce into a death pit when you meant to light dash, and all the games could share a unified chao garden system which would ease up on the grinding of raising chao in SA1 and SA2. Hell there could be online chao races or something. There are a lot of possibilities here for cleaning these games up and bringing them to modern times.

#30 User is offline Laughingcow 

Posted 04 January 2019 - 09:26 AM

  • Posts: 434
  • Joined: 06-August 17
  • Gender:Male
I just want my 3d Sonic to be 3d platformers again instead of this on-rails QTE nonsense we've been getting. I say this as someone who didn't like Lost World which at least tried.

And because it always comes up: Crash and Spyro much like Mario 64 were writing the book on 3d platforming, and they got their shit right. Sure there were technological hurdles but that just meant the graphics weren't as pretty. And to single out Crash Bandicoot specifically, it was originally called "SONIC'S ASS GAME" because it took inspiration from the blue blur and others of the time. And I will state again for the record that the modern boost Sonic games are just watered down Crash Bandicoot games.

  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

8 User(s) are reading this topic
0 members, 8 guests, 0 anonymous users