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Mr. Needlemouse Rise from your grave

#46 User is offline MKAmeX 

Posted 22 May 2008 - 12:32 AM

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View PostTweaker, on May 21 2008, 09:26 PM, said:

That looks wonderful. Do you plan on making any level art changes as well?

As for hosting, I suggest FileDen.

Also, enjoy full membership.


Awesome, thanks. Yes, I plan to update ALL of the art in the entire game either from scratch or just make it look new.

And I'll try fileDen next time I update.

#47 User is offline 87th 

Posted 22 May 2008 - 08:44 AM

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QUOTE (Metalkirby @ May 22 2008, 06:22 AM) [post="196392"]Posted Image

#48 User is offline Tweaker 

Posted 22 May 2008 - 11:48 AM

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Madonna's looking pretty hot these days!

You might want to rehost that image. =P

#49 User is offline MKAmeX 

Posted 22 May 2008 - 02:04 PM

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QUOTE (87th @ May 22 2008, 05:44 AM) [post="196424"]Posted Image
[/quote]

Yes, I CAN make it look extremely stupid, so I'll try my hand at that. I could possibly add Madonna... Though I would have to find out where to put her... The animals that come out of badniks/capsules? =P

#50 User is offline ICEknight 

Posted 22 May 2008 - 03:34 PM

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View PostMetalkirby, on May 22 2008, 02:04 PM, said:

I could possibly add Madonna... Though I would have to find out where to put her... The animals that come out of badniks/capsules? =P
Just replace the end of level sign and make her spin.

#51 User is offline MKAmeX 

Posted 05 June 2008 - 12:28 AM

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Been playing with the palette and other stuff. Here is the unfinished results!

Posted Image
Well hey! Mountains!

Posted Image
Uh-oh, problem.

I don't have a clue how to change the GHZ deformation from doing... That. When I change it to another zone's deformation (Ex. SBZ) It screws up the title screen and kills the background. I've been playing with it, but I really have no idea what I'm doing. Any help would be highly appreciated. =D

#52 User is offline Shoemanbundy 

Posted 05 June 2008 - 01:00 AM

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Great job so far! And I hope you get an answer for that too as it's been something that's I've been wondering about for ages, but since I never have got into hacking yet I'd have no idea how it works.

And if I could say so myself, those mountains almost give off a DOS/Amiga-ish look back there :P

#53 User is offline Irixion 

Posted 05 June 2008 - 03:01 AM

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Someone really needs to write a guide, I need to learn deformation as well = / . On topic, this hack is making me piss my pants! Amazement and laughing at the same time! Seriously, excellent work. :P

#54 User is offline Amaterasu 

  Posted 05 June 2008 - 10:34 AM

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Mr. Needlemouse's spinning looks to me like a blue dog turd, but that's part of all the humor of this hack. Very nnice, you have a creative mind and a nice sense of humor. :thumbsup:

#55 User is offline Tweaker 

Posted 05 June 2008 - 04:58 PM

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Looking good! I'd suggest cutting down on the outlines in the mountains, though—they're sorta out of place and not very prevalent in the original art designs. You wouldn't expect to see an outline against a plain blue sky, now would you? =P

#56 User is offline Jayextee 

Posted 05 June 2008 - 05:00 PM

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Are we going to see palm trees in the foreground?

(Possibly a variant of the SLZ foreground girder object, I don't know)

#57 User is offline Soselocke 

Posted 05 June 2008 - 06:03 PM

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QUOTE (Metalkirby @ May 22 2008, 01:22 AM) [post="196392"]Posted Image

Also, I had an idea for a possible final boss after viewing that picture... the red arrows indicate vulnerable areas to hit.
Posted Image
Just a hasty idea I had, you don't have to acknowledge it if you don't want to.

#58 User is offline MKAmeX 

Posted 05 June 2008 - 07:00 PM

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View PostAmaterasu, on Jun 5 2008, 07:34 AM, said:

Mr. Needlemouse's spinning looks to me like a blue dog turd, but that's part of all the humor of this hack. Very nnice, you have a creative mind and a nice sense of humor. :thumbsup:

The spinning is actually based on some of the concept art where Sonic looks like a spinning rock or something close to that.

View PostTweaker, on Jun 5 2008, 01:58 PM, said:

Looking good! I'd suggest cutting down on the outlines in the mountains, though—they're sorta out of place and not very prevalent in the original art designs. You wouldn't expect to see an outline against a plain blue sky, now would you? =P

Thanks, I actually had no intentions of leaving them because like you said, it looks out of place.

View Postlove.self.hate, on Jun 5 2008, 02:00 PM, said:

Are we going to see palm trees in the foreground?

(Possibly a variant of the SLZ foreground girder object, I don't know)

I've been trying to get a similar effect, but so far just errors. >__>

View PostSoselocke, on Jun 5 2008, 03:03 PM, said:

Can't wait to see the dildo-baddie in action, haha.

Also, I had an idea for a possible final boss after viewing that picture... the red arrows indicate vulnerable areas to hit.
Just a hasty idea I had, you don't have to acknowledge it if you don't want to.

Actually, I changed the Burrobot into that. It's quite fun to kill. =P That boss idea is great, but I have no knowledge of boss AI or anything of the sort, though I've been looking into it lately.

#59 User is offline Soselocke 

Posted 05 June 2008 - 09:01 PM

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View PostMetalkirby, on Jun 5 2008, 08:00 PM, said:

That boss idea is great, but I have no knowledge of boss AI or anything of the sort, though I've been looking into it lately.


That's all right, it was just something that popped into my head, haha. I had fun making it up anyhow. Can't wait to see the finished hack, it sounds really great so far!

#60 User is offline Scarred Sun 

Posted 07 June 2008 - 11:29 PM

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Posted Image

Please? <3

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