I have an actual Saturn and a Gamebridge, I should be able to capture videos and screenshots when the R proto is done downloading for me. EDIT: Ok, got all the recording stuff working (I couldn't do it with my Gamebridge), gonna burn the CD now.
I don't remember it being shown, but it was used for the concept box art for Sonic R and was also included on the pamphlet packaged with practically every sega saturn game in 1997.
Control seems comparable to the final. Don't notice too much different in the first course - a couple different textures on the ground perhaps but not much else.
No need to get rude - it by default has the scanlines and I was going for speed when posting, not particularly quality (yet). I'll make a video sometime tonight.
I got a 15 minute video of me going though Grand Prix mode (well, what I could have it. "Factory" is incomplete and you're stuck on the first lap forever, they don't even have the music for it). I'll upload it in a bit. EDIT: Uploading now, an hour and ten minutes to go...
Some better quality pics: What's the current best Saturn emulator? SSF? From what I can see, this was essentially the same version used for the October '97 coverage of Sonic R for the SEGA Saturn Magazine - the same levels are shown [Ruins was shown the month after] as well as the 2 player mode with worse FOV. The main difference between the coverage version and this version is that the Magazine pics had no mention of Sonic Tokens to collect. I was able to find 7 of the 9 tokens in Resort Island. Tokens also seem to show up in the 2 player mode, but are uncollectable.
Is anyone else getting an improper sound loop at the title screen? I'm using SSF as well, set to standard compatibility mode. It sings: "Super Sonic racing. Running to the point of no ret-" and then it restarts the loop. Also, like in the final version, you can manipulate the 3D "R" on the title screen with the joystick. EDIT: Also, in factory for some reason, there is no collision detection on right-hand rails. Also, the wing-emblems you can pick up don't do anything. At least, not on the factory level. This is true for the Sonic coins as well. EDIT 2: Yes, it seems the emblems do work in more complete levels. At least the first level works, and I'm assuming the second does as well. The game just crashed during the first level, and I don't feel like starting it up again. Anyhow, the bad music loop is true across all levels (assuming the second level has no music as well) so it's safe to assume it's just filler. But why only a portion of the song? And why such an annoying loop? x.x
<!--quoteo(post=180202:date=Feb 23 2008, 11:42 PM:name=Rlan)--><div class='quotetop'>QUOTE (Rlan @ Feb 23 2008, 11:42 PM) What's the current best Saturn emulator? SSF? From what I can see, this was essentially the same version used for the October '97 coverage of Sonic R for the SEGA Saturn Magazine - the same levels are shown [Ruins was shown the month after] as well as the 2 player mode with worse FOV. The main difference between the coverage version and this version is that the Magazine pics had no mention of Sonic Tokens to collect. I was able to find 7 of the 9 tokens in Resort Island. Tokens also seem to show up in the 2 player mode, but are uncollectable.[/quote] Wow, someone managed to realize that you can press f8 for screenshots in ssf!
Video's finally done converting and whatnot. http://megavideo.com/?v=3KN36BWY (video is a bit out of sync, blame Megavideo) In general, there's the different title screen (which is the picture that shows at the end of the credits in the final. Also Super Sonic Racing starts at the "Everybody, everybody" part instead of the beginning. You can still play around with the R in the title, too), the obviously incomplete menus, the different loading screen, the differently modeled Chaos Emerald shown previously and the fact that you have to collect 9 coins instead of 5 (I could only find 7 in RI, too). I played through Resort Island twice because I didn't know it looped forever and the only way to get out of a level was A+B+C+start, I thought you had to get in at least 3rd or something. There's a LOT less ings in RI, and along with the fact that the doors cost 40 and 60 rings to get in makes it hard to access those areas. Radical City seems the same for the most part, just a lot less detail and lighting (and the aforementioned expensive doors). Reactive Factory isn't even fully completed. The basic course layout is there, with some differences in the details. The most obvious difference is that it plays Can You Feel The Sunshine instead of Work it Out. Also, you can only pick up rings, no coins or emblems. You start out at a different position, and you're stuck on the first lap forever.