Sonic and Sega Retro Message Board: SonicGDK 1.30.000 - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 84 Pages +
  • ◄ First
  • 78
  • 79
  • 80
  • 81
  • 82
  • Last ►
    Locked
    Locked Forum

SonicGDK 1.30.000 Along with playable levels inside

#1186 User is offline Ell678 

Posted 27 December 2014 - 05:29 AM

  • Am I Annoying You?
  • Posts: 2335
  • Joined: 07-August 08
  • Gender:Male
  • Location:Barrow, England
  • Project:Sonic Incursion
  • Wiki edits:6

View PostTheActualKK, on 27 December 2014 - 03:37 AM, said:

Thanks again for your advice Andrew. Don't worry about it, I also took a break for the holidays so no loss.

I have one more problem to ask y'all about, and it's regarding that lovely problem of object placement. I checked DefaultEngine.ini and '+EditPackages=SonicGDK' is in there, and yet in the Actor Classes I cannot see the actors.

I know that someone else in the thread had this problem about 40 pages ago, but reading along those posts I didn't see a fix resolved by anyone. Any advice on this front?


That was me, a long, long long time ago. As in, before I knew anything. I just gave up instead of trying to fix it, but when I started using SGDK again it worked fine. You may want to try and recompile the scripts, or failing that, a fresh install.

#1187 User is offline TheActualKK 

Posted 27 December 2014 - 09:23 AM

  • Accept no substitutes.
  • Posts: 21
  • Joined: 01-November 11
  • Gender:Male
  • Location:The Funk Dimension
  • Project:Sonic GDK - Green Hill Paradise

View PostEll678, on 27 December 2014 - 05:29 AM, said:

That was me, a long, long long time ago. As in, before I knew anything. I just gave up instead of trying to fix it, but when I started using SGDK again it worked fine. You may want to try and recompile the scripts, or failing that, a fresh install.


Indeed it was. Do you get updates when this thread has new posts? Or do you just check it often for new activity? Just curious as to how you happened to check back.

Either way, recompiling did the trick, so thank you for the advice.

#1188 User is offline Ell678 

Posted 27 December 2014 - 09:41 AM

  • Am I Annoying You?
  • Posts: 2335
  • Joined: 07-August 08
  • Gender:Male
  • Location:Barrow, England
  • Project:Sonic Incursion
  • Wiki edits:6
I just check whenever someone posts in the thread. I know it was me, because thinking back, I made an ass of myself :P

Glad it worked.

#1189 User is offline Andrew75 

Posted 27 December 2014 - 04:34 PM

  • Technical Artist
  • Posts: 1913
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
I usually just check the thread once or twice a day to see if there are updates myself,

#1190 User is offline TheActualKK 

Posted 28 December 2014 - 03:54 AM

  • Accept no substitutes.
  • Posts: 21
  • Joined: 01-November 11
  • Gender:Male
  • Location:The Funk Dimension
  • Project:Sonic GDK - Green Hill Paradise
I do the same; I only asked because it seemed curious that people would follow a thread so long after a post without posting much in it themselves. I wondered if there wasn't a 'follow' function or something that gave updates whenever a thread had a new post made in it. No matter though.

I've run into another problem, this time with enemies. I have them set to chase player, but they won't respond in-game and more odd still, I can walk right through them and see no effect. It's still possible to homing attack them though. I tried setting a different team value for Sonic but that didn't fix the problem. I've also rebuilt paths and not seen a solution. That rounds out what I found googling, so please let me know if you have any info on what could be wrong.

#1191 User is offline Andrew75 

Posted 28 December 2014 - 06:35 AM

  • Technical Artist
  • Posts: 1913
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostTheActualKK, on 28 December 2014 - 03:54 AM, said:

I do the same; I only asked because it seemed curious that people would follow a thread so long after a post without posting much in it themselves. I wondered if there wasn't a 'follow' function or something that gave updates whenever a thread had a new post made in it. No matter though.

I've run into another problem, this time with enemies. I have them set to chase player, but they won't respond in-game and more odd still, I can walk right through them and see no effect. It's still possible to homing attack them though. I tried setting a different team value for Sonic but that didn't fix the problem. I've also rebuilt paths and not seen a solution. That rounds out what I found googling, so please let me know if you have any info on what could be wrong.


There is a watch function on the forums here which will send e-mail notifications when a reply is given. (Look up at the top right area of the webpage here.)

Your're walking threw enemies ?! Wow, wish I could do that ! can you jump on them normally? Select your enemy spawner and enemy template if u have one within the world editor and past all that info into a txt file and upload it with filebeam or past the code here inside a spoiler tag.
Is this a custom coded enemy or Sonic pawn ?
For the movement in the enemy pawn template settings, do you have movement speed set to 0 ? What about the hearing threshold, enemy pawn's sight radius.
Also In enemy spawner properties check the Min and MaxCheckPlayersRadius.

I'm actually quite interested to see your settings for the 2 objects.
This post has been edited by Andrew75: 28 December 2014 - 06:52 AM

#1192 User is offline TheActualKK 

Posted 28 December 2014 - 07:27 AM

  • Accept no substitutes.
  • Posts: 21
  • Joined: 01-November 11
  • Gender:Male
  • Location:The Funk Dimension
  • Project:Sonic GDK - Green Hill Paradise
Alright, let me see if I can give what you're asking.

Unfortunately, I can't seem to consistently get the 'walk through enemies' to occur. Sometimes it causes damage and other times it doesn't. They can be jumped on and homing attacked, and they can be destroyed. They just seem incapable of moving or noticing you.

The enemy used is the default box badnik, no custom work. The spawner is the normal SGDKEnemyPawn object set to create the box badniks.

Here's the spawner business, obtained from a complete copy of one of the spawners in the level:

Spoiler


Let me know if that's what you're looking for.

And I know I've had this problem once before but of course I didn't write it down, so I don't remember: sometimes you die and instead of restarting the level normally, you end up at a random spot on the map (origin maybe?) and are just a camera more or less. How do you fix this? I feel like it was a kismet something, but it's been too long.

#1193 User is offline Ell678 

Posted 28 December 2014 - 07:56 AM

  • Am I Annoying You?
  • Posts: 2335
  • Joined: 07-August 08
  • Gender:Male
  • Location:Barrow, England
  • Project:Sonic Incursion
  • Wiki edits:6
For the camera issue, are your paths built?

#1194 User is offline Andrew75 

Posted 28 December 2014 - 11:05 AM

  • Technical Artist
  • Posts: 1913
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostTheActualKK, on 28 December 2014 - 07:27 AM, said:

Alright, let me see if I can give what you're asking.

Unfortunately, I can't seem to consistently get the 'walk through enemies' to occur. Sometimes it causes damage and other times it doesn't. They can be jumped on and homing attacked, and they can be destroyed. They just seem incapable of moving or noticing you.

The enemy used is the default box badnik, no custom work. The spawner is the normal SGDKEnemyPawn object set to create the box badniks.

Here's the spawner business, obtained from a complete copy of one of the spawners in the level:

Spoiler


Let me know if that's what you're looking for.

And I know I've had this problem once before but of course I didn't write it down, so I don't remember: sometimes you die and instead of restarting the level normally, you end up at a random spot on the map (origin maybe?) and are just a camera more or less. How do you fix this? I feel like it was a kismet something, but it's been too long.


That code is rather short, it should go down to where it says End Map

Like this:
Spoiler

That way I can paste the objects directly into the level for testing.

Here I copied one of the enemies out of the test map ,
How do the enemies in the SonicGDKtestMap work for you ? are they broken as well ?
This post has been edited by Andrew75: 28 December 2014 - 11:09 AM

#1195 User is offline TheActualKK 

Posted 29 December 2014 - 12:46 AM

  • Accept no substitutes.
  • Posts: 21
  • Joined: 01-November 11
  • Gender:Male
  • Location:The Funk Dimension
  • Project:Sonic GDK - Green Hill Paradise

View PostEll678, on 28 December 2014 - 07:56 AM, said:

For the camera issue, are your paths built?


I knew it was something simple like that, thanks. I never noticed since I never died in my map before now.



As for what you're looking for Andrew, I'm sorry, but I don't know where to find it. Is there another way to get this that isn't bringing up the object properties window and choosing 'complete copy to clipboard' from the top-right drop-down menu? That's what I did for my original post. I did the same for the test map enemies (which do work by the way) and got about the same content as with my non-working ones.

#1196 User is offline TheActualKK 

Posted 29 December 2014 - 01:41 AM

  • Accept no substitutes.
  • Posts: 21
  • Joined: 01-November 11
  • Gender:Male
  • Location:The Funk Dimension
  • Project:Sonic GDK - Green Hill Paradise
Thought I made another post already, must have deleted it on accident or something.

Either way, I fixed the problem. I'll expound a bit more later, particularly for a weird thing I saw.

#1197 User is offline Andrew75 

Posted 29 December 2014 - 02:00 AM

  • Technical Artist
  • Posts: 1913
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostTheActualKK, on 29 December 2014 - 12:46 AM, said:

View PostEll678, on 28 December 2014 - 07:56 AM, said:

For the camera issue, are your paths built?


I knew it was something simple like that, thanks. I never noticed since I never died in my map before now.



As for what you're looking for Andrew, I'm sorry, but I don't know where to find it. Is there another way to get this that isn't bringing up the object properties window and choosing 'complete copy to clipboard' from the top-right drop-down menu? That's what I did for my original post. I did the same for the test map enemies (which do work by the way) and got about the same content as with my non-working ones.


What I mean is select the object in the world editor ( and press ctrl + C to copy the object, don't need to go into properties.)
You can copy past objects/Actors to txt files to later past in levels in the future ,or you can copy objects and than directly past them into the level again without the txt file. (Its supper handy !)
Also I'm still hoping to see the problem as it may benefit me later, as it was something I'm interested in.

Also yeah if you have a problem in the future always select build and build all first. ( in world editor) it usually fixes most small issues. ( it'll rebuild paths, lights , geometry( for collision issues) ect ect ect.
This post has been edited by Andrew75: 29 December 2014 - 02:05 AM

#1198 User is offline Xaklse 

Posted 18 February 2015 - 01:04 PM

  • Posts: 275
  • Joined: 02-February 10
  • Gender:Male
  • Location:Madrid, Spain
  • Wiki edits:11
Posted Image
SOURCE CODE -- 1.20.117 -- 18/Feb/2015 -- (requires UDK July 2013)

In this release you can constrain enemies to a 2D plane, I updated the Disclaimers screen movie, and there are the usual bug fixes.

#1199 User is offline Andrew75 

Posted 20 February 2015 - 10:38 PM

  • Technical Artist
  • Posts: 1913
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Yeeeeeeee-HAWWWWWW. Lets Bust out the hard cider and celebrate !
This post has been edited by Andrew75: 20 February 2015 - 10:38 PM

#1200 User is offline Xaklse 

Posted 05 April 2015 - 12:47 PM

  • Posts: 275
  • Joined: 02-February 10
  • Gender:Male
  • Location:Madrid, Spain
  • Wiki edits:11
Posted Image
SOURCE CODE -- 1.20.131 -- 05/Apr/2015 -- (requires UDK July 2013 or newer)

This release has better compatibility with splitscreen mode, more configurable stuff, and a bug fix.




Sonic Souls, the fangame created by Doky with SonicGDK, has reached Final version status; it has many characters and levels, among other things.


DOWNLOAD

  • 84 Pages +
  • ◄ First
  • 78
  • 79
  • 80
  • 81
  • 82
  • Last ►
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users