How capable is the genesis hardware and/or the sound driver used in S3&K at performing pitchbends? I'm roughing out the intro of Throw it all away, and it suddenly occurred to me that either the hardware or the sound driver might not be able to handle the myriad of pitch bends I'm going to need it to. Can anyone shed some light on the subject?
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Pitch bends with the genesis hardware. Also with the driver that S3&K uses
#2
Posted 14 May 2012 - 09:09 PM
Isn't there a portamento or slide command? I'm just assuming based on shiru's vgm tracker, that and all the Genesis Sonic games have music with pitch slides. I would assume it can be used to extremities.
#3
Posted 14 May 2012 - 09:27 PM
I'm positive there is, but Throw It All Away's intro pitch bends alot. I don't know if the hardware or the driver are capable of pitch bending fast enough/smoothly enough.
#4
Posted 14 May 2012 - 09:28 PM
The hardware can do pitch bends, yes (you can change the frequency while the channel is still playing). I believe SMPS supports it, but I really don't know much about it.
EDIT: and yes, the hardware can do huge pitch bends... pretty much all its frequency range. No idea if SMPS supports that much bending though.
EDIT: and yes, the hardware can do huge pitch bends... pretty much all its frequency range. No idea if SMPS supports that much bending though.
This post has been edited by Sik: 14 May 2012 - 09:29 PM
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